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Spells / Re: What do you think about Ballista?
« on: November 20, 2014, 07:36:01 AM »
What if the only change to balista was the range, from 1-2 to 2-2?
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What about this? "Frog Venom Darts" 6 Mana, one handed (only weapon slot) Quick Attack, poison, 1 dice range 0-2 Effect die, If 5+ the target is considered to be hindered. Critical Damage (it bypasses all armor) This weapon cannot roll more than one damage die per attack, regardless of other effects.
Or reduce range to 0-1 and daze on 9+
You could also pair it with an off-hand dagger like "Flint dagger" 7 cost one handed, any hand, quick melee 3 dice plus 7+ bleed
So...you want to make a weapon for the JBM, then make it incompatible with one of her signature abilities?
Plus it's poison on top of that, which is just horrible...
Me personally I wouldn't pull it out early and would favor non upkeep forms of armor first, 2 mana per turn (early on) is just too costly, but later game wouldn't matter as much.
The ease with which you say that assures me that you are not a programmer, nor in business.
I've been a professional programmer for 9 years, and a game designer for 6.
I'm not really sure what you think would be difficult about designing and developing a project like this. It seems like it would be any other project I've worked on before.
the only issue that would arrive with a mage wars online app honestly would be the low player count and small fan base resulting in either no return or a slow return, but that would be up for market research to decide on, really, thankfully octgn serves that purpose if enough people are playing it that it is an issue then their is indeed a market for it.
I'm sorry, but I just can't agree here. The most effective mage will win by his efficient use of actions, not by the number of actions he has.