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Spellbook Design and Construction / Re: johktari beastmaster revamped
« on: February 10, 2016, 12:06:07 PM »
This is awesome, I'm excited to see this in play.
My main question is, where do you place your lair? If it's in your opponent's face (taking advantage of the fast trait) then I recommend against the turn two economy play. If you put it that close to your opponent then they'll probably play on three different strategies:
If, on the other hand, you play the lair defensively then the economy is alright. I still don't recommend that much just in case they play extremely aggressive, but that's just a preference.
The last point I have is that I feel you over-saturate too much in creatures and weaponry. If you have that many creatures in your book, it should probably be for versatility, rather than spamming. You have your falcons OR bitterwood foxes for swarming, so I'd take out a few of those creatures that you have copies of. Maybe add a porcupine for defense, an asp for damage reduction, and Terraki or even two for constant damage. Heck, Sharkbait's even been using Tarok for anti angel/blood demon tech.
I'd definitely keep two kajarahs but probably go down to one knife. The bow isn't a bad choice, but since you're using kajarah your could pick up an elemental wand as well for both hand slots and get reliable damage with those acid balls. Optionally pick a mage wand instead, and throw rouse the beast on it for your Falcons, Beastslinger style!
My main question is, where do you place your lair? If it's in your opponent's face (taking advantage of the fast trait) then I recommend against the turn two economy play. If you put it that close to your opponent then they'll probably play on three different strategies:
- Destroy your lair since you invested so much into it - In that case you'll need to protect your lair while churning out creatures.
- Counter Rush you with attacks since you spent so much mana on economy - Play protective spells to survive the onslaught, or run away, all the while use consistent damage from one or two creatures.
- Kill your creatures as they're spawned - You have so many creatures so there's no way they'll keep up.
If, on the other hand, you play the lair defensively then the economy is alright. I still don't recommend that much just in case they play extremely aggressive, but that's just a preference.
The last point I have is that I feel you over-saturate too much in creatures and weaponry. If you have that many creatures in your book, it should probably be for versatility, rather than spamming. You have your falcons OR bitterwood foxes for swarming, so I'd take out a few of those creatures that you have copies of. Maybe add a porcupine for defense, an asp for damage reduction, and Terraki or even two for constant damage. Heck, Sharkbait's even been using Tarok for anti angel/blood demon tech.
I'd definitely keep two kajarahs but probably go down to one knife. The bow isn't a bad choice, but since you're using kajarah your could pick up an elemental wand as well for both hand slots and get reliable damage with those acid balls. Optionally pick a mage wand instead, and throw rouse the beast on it for your Falcons, Beastslinger style!