1
General Discussion / Mage Wand/ Knockdown incantation
« on: October 29, 2012, 01:28:55 AM »
Hello,
I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.
I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.