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Messages - acrazy1

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Spells / Re: Spells you would like to see
« on: September 07, 2012, 01:45:55 PM »
Quote from: "Scarob" post=970
different types of bolt for the crossbow (similar for arrows for a bow),
a better grip for swords,
new axe heads to do different damage,
or enchantments that target only equipment,


you can make Arrows/bolts, javelins, Spears, throwing weapons have the spellbind trait. attach the damage spell to them. So when they are thrown, either hit or miss if missing is possible, that weapon/projectile is placed in the area, and would have to be retrieved to be used again. It would also be possible for the other mage to pick up said item.

Spell Carrier items like a balloon, floating ball,or shadow clone/creature (movable traps) that wind or push spells can move them from zone to zone until the trigger causes them to activate.

Gravity spells that cause things to be immovable or reduced gravity where the space dosn't take a move action, you are so light it is effortless to move across the space.

Slimes and jellies that move slowly around the map eating spells/zone effects.

Transmutable viruses that effect creatures attacked buy infected creatures, like rabies and ghoul rot.  

Creature binding spells when two creatures are linked the share damage. or even linking creatures to zone items. even magical leash traps when a creature goes into a zone they are held to a certain radius till leash is dispelled or destroyed.

Tracking traps and seeking spell combo's. A trap that when activated the creature gets a magic mark and special tracking spells can home in onto that no matter where in the arena the creature goes the spell will follow. It may take a round or two before it hits (depending on the distance). there is nothing like trying to figure out how to save the creature/yourself from a clear and present doom.

Spells that stay in effect for multiple rounds and have Ricochet effect and random bounces. It can hit a creature, wall, or zone item and randomly bounce from there.

Mirror traps when an attack spell is casted across a zone the trap activates and reflects the attack back at the caster.

a Druidic thing but a leyline system where items, zone items, and some animals are connected and the more zone they cover create system of power and protection for the druid. The druid could use that direct line to cast spells trough healing item or creature in the area, cast deadly spores, or other nature effects.

walls that move like a big sawblade or blades that move across a wall line from one side of the arena to the other.

elemental creatures that can be either a wall or a creature, they morph!

creatures that can combine to make a more powerful creature. like an earth and fire elemental truns in to a magma creature.

Also want to say what a creative group of fans there are a lot of great ideas in the other pages really gets the creativity going.

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Spells / Re: Spells you would like to see
« on: September 06, 2012, 08:56:59 PM »
Charged Spell shields that can actually attack. Like a lighting field that can zap an enemy that enters your zone.

Spells that Summon obstacles or objects that can make a zone unpassable . Like a mini volcano in a zone that unless it's dealt with makes that zone pretty much out of bounds or a sheet of ice.

How about spells or equipment that effect equipment. Like a scope for a crossbow, heat metal to make the spell go back to the mages spell book, Soul binding where you have to dispel the binding before you can dissolve the item. A Empowering enchant to a wand or other spelbinding item that increase the damage dice buy like +1 or 2. Plus item sets maybe that when worn together give some bonus.

Mimic items that can be placed in an zone that give their summoner bonuses while within a certian distance of that square but will transform in to a creature and attack any intruder to the zone.

Prismatic effects that can randomly change the damage, like fire ball into lightling ball.  

Or spells that can modify the effect dice (the d12) either change the effect or make it better or worse. i.e. change a 7+stun to a 5+stun. or 7+ stun to a 10+stun. or instead of stun it can change it to a burn effect.

Potions or other consumables.

a wand or staff that can spell bind single target attack spells and have the fork and hit 2 enemy's instead of one but each enemy will only take 1/2 the damage.

Things that disrupt or cause mages to take care of before they can do a normal action. like a leprechaun pot of gold that invokes a mages greed and he must grab it, or dispel the effect, before he can continue his assault.

camouflage or some sort of invisibility or hiding spells.

Thats all i can think of at the moment.

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