November 21, 2024, 09:43:42 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Alec

Pages: [1] 2 3
1
Events / Re: PENTA CON FORT WAYNE IN
« on: November 07, 2013, 08:52:21 AM »
Hey all, wanted to remind everyone that this Saturday, November 9th, we will start the tournament at 2 o'clock. Please come by and register your spell book. I hope to start rolling dice at 2:30-2:45. I hope to see a lot of old friends and new faces! If you have any questions feel free to ask! I'll supply a spell book to anyone that is in need, but I encourage you to bring your own! If you or a friend would like a demo I will be hosting those on Friday. Anyone who would like to sit down and play a game contact me at (574) 933 4284. Can't wait to see you there! 😄 --Alec

2
General Discussion / Preorder date
« on: October 22, 2013, 06:08:42 PM »
I was told I would receive my copies of DvN earlier than a store would receive theirs when I preordered at Gencon. I haven't seen anything online supporting this and now I'm skeptical. Can I get some confirmation on any of this either way.

3
Custom Cards / Re: God of War
« on: October 20, 2013, 10:10:44 AM »
These are all great ideas, and exactly what the war school needs. Enchantments and incantations lvl 2-3 are what it's missing.

4
Events / Re: PENTA CON FORT WAYNE IN
« on: October 18, 2013, 10:28:28 AM »
I am hosting and running the event. I run OP in South Bend and am an ambassador who sometimes makes it to conventions as staff. In addition to a tournament I'll be running demos. As of now I'm hoping DvN is released and if it is it will be legal. I hope you can make it to the event!

5
Events / Re: PENTA CON FORT WAYNE IN
« on: October 14, 2013, 07:55:12 AM »
I do not know of a booth yet but I do know there will be a tournement hosted on Saturday.

6
League / Tournament Play / Re: Northern Indiana and southern Michigan
« on: September 25, 2013, 11:23:20 AM »
Hey everyone we will be holding MW night again at Fantasy Games next Wednesday, October 2nd. We'll be starting at 6:30. I hope to get started right away and play a full tournament. I will also run demos for any newbies or anyone who just wants a little extra help. Hope we get a big turn out! See ya'll there!

7
League / Tournament Play / Re: Northern Indiana and southern Michigan
« on: September 25, 2013, 11:15:55 AM »
Zot thanks I appreciate it!

8
League / Tournament Play / Re: Northern Indiana and southern Michigan
« on: September 18, 2013, 12:20:39 AM »
Just a friendly reminder, Wednesday the 18th is our night at Fantasy Games. Well be getting started at 6:30 and hopefully be rolling dice by 7! I hope to see lots of you guys there!

9
League / Tournament Play / Re: Northern Indiana and southern Michigan
« on: September 11, 2013, 07:37:59 PM »
Me too! I hope to eventfully require more tables at my game store than MTG and have like 30 some people. Someday... Lol :)

10
League / Tournament Play / Re: Northern Indiana and southern Michigan
« on: September 10, 2013, 10:06:47 PM »
That's great to hear! I currently know of roughly 4-5 other experienced players coming so it's turning into a solid turnout already. I'll see ya then!

11
Strategy and Tactics / Re: Iron Golem Warlord spellbook
« on: September 10, 2013, 07:34:20 AM »
Thank you very much, I appreciate it. I definitely can't argue that the Earth Wizard is a more efficient build. Thank you for the Spike Pit idea. I don't know how I could have overlooked it!

12
Strategy and Tactics / Iron Golem Warlord spellbook
« on: September 09, 2013, 04:35:24 PM »
Ive noticed the Warlord getting a lot of hate and people asking for more with the Warlord. I'm currently playing a Warlord that centers on his own powerful melee abilities and the use of the intimidating Iron Golem.

This book is built around using mostly a Battle Forge, Helm of Command, and your own attacks with the mage.

Battle Forge, as most of you know, is a great conjuration that allows a free card to be played every turn that strengthens my Warlord with equipment. The equipment I focus on is the Helm of Command, Ring of Command, the mighty Sledge, and armor.

The Helm of Command and Ring of Command is what really make this book run smoothly. With a focus on Iron Golems, disadvantaged with the Nonliving trait, command spells become the only way of influencing your Golems. Battle Fury and Charge become the most common Command spells played, and for good reason.

When Battle Fury is played on a Golem, you double the attack of an already strong attack of 6 dice. When used with a HoC and RoC, this card is used over and over, and only for 4 mana. Now it is reusable, saving points for spellbook constructruction, and has dice to mana cost ratio 6:4. That's very efficient and allows for even more Golems for more destruction! Also remember that if your Golem destroys and enemy, it becomes a veteran! Now 7 dice (7+6 dice when BF'ed) and 6 armor. Talk about a badass!

Charge is used because of the Golem's slow trait, cancelling it out and allowing for movement and attack, or double moving. This is important because of your opponent will typically not want to have a showdown with a creature rolling 12 dice a turn, and one that has 5 armor.

And then there is your own mage. I typically get 6-8 dice out of attacks with my mage due to powerful equipment and a Bear Strength. My Battle Forge will produce my armor, typically Dragonscale and leather boots. The piece of equipment for your hands is reserved for the Gauntlets of Strength, +1 melee, and in his hands, the Sledge. Coupled with a Bear Strength now equals 8 dice for a quick attack, or 8+4 dice sweeping and daze effects as a full action. That's great damage, control, and crowd control against lower level monsters.

Finally, there are great combinations and cards needed for certain situations. Teleport, although costly in spellbook construction, is a must have. It is vital moving your Golems and chasing down the opposing mage. The Command spell Whirling Strike has great application when dealing with swarms and zones with multiple objects. Piercing Strike is great when a mage has developed stacks of pesky armor as well.

All-in-all, I've found this to be a fun way to play a Warlord and look forward to your guys' critiques and suggestions! Thanks!

-Alec

13
Events / Re: 3Con
« on: September 09, 2013, 08:57:52 AM »
What do you mean by a constructed tournament?

14
League / Tournament Play / Re: NE Indiana Players
« on: September 05, 2013, 09:25:22 AM »
Hey there, my names Alec and I live in South Bend. I'd love to make it to one of your days of gaming, and possibly you and your group can come to South Bend and play with some of the mages in my area. PM if you are interested and we can swap details. Thanks!
-Alec

15
League / Tournament Play / Northern Indiana and southern Michigan
« on: September 05, 2013, 09:23:22 AM »
Hello mages, my names Alec Carey and I'm hosting tournaments, demos, and open gaming at my favorite game store, Fantasy Games, in South Bend Indiana. The first day will be Wednesday Sept. 18 at 6:30. Please stop by, introduce yourself, and have a blast! I'll be supplying all the necessary tools to play, and roughly 6-8 apprentice spell books. I hope to see a lot of new faces!
-Alec

Pages: [1] 2 3