101
« on: August 24, 2017, 09:41:46 PM »
Adding time is not really a possibility at most conventions. Taking 4-5 hours just for the tournament is already a pretty big time commitment and I will admit that if matches went even longer, I might have to start taking myself out of them because when I'm at a convention, as much as I love Mage Wars and I do, there are a bunch of things I want to do that I already take time away from.
I just don't understand the problem with the rules as they are. KO win gets the most points, timed win gets about half as many points, timed loss gets half as many as that, and KO loss gets none. I would think the most fair scoring system would then be 8/4/2/1/0 with 2 points being the draw and 1 being the timed loss.
And if the problem is specifically Restore or anything similar...plan for it.
Nullify, Jinx, Seeking Dispel, Dispel, or just have it so you're more than 10 damage up on your opponent if you're worried about that card. I get that it might suck to lose that way, but it also sucks to lose to a 10 critical damage boulder when you have 5 armor on and have your opponent down to 2 health remaining and they are guaranteed to die during upkeep, not that I'm bitter or anything about a match I had tonight.
I just honestly don't even know what the issue is. I've been a part of 2 tournaments at MACE, 1 at ConCarolinas, 1 at HoshiCon, a few other random semi-big tournaments, and then a bunch of in-store mini tournaments and Timed Win/Timed Loss has never caused a major issue.
In an ideal world, board gaming conventions would last 2 weeks and we could have unlimited time to complete a tournament with untimed matches, but that's what OCTGN is for really. In person tournaments have a different strategy and you have to prepare for that.