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Messages - isel

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91
General Discussion / Re: PvS Spoilers So Far
« on: October 24, 2014, 02:59:44 PM »
IT´TIMEEEEE LADDINFANCE!!!!! WE NEEED THEM!!!, I´M VERY VERY ANGRY, IT´S THE END OF OCTOBER, IT´S MY BIRTHAY AND I DON´T SEE ANYTHING OF MY NEXT GIFT!!!!.....YOU CAN STOP MY ANGRY!!! DO IT!!!

But please....don´t banned me ! please xdXd

i hope we´ll see a fantastic work soon.

SEE you!!!

PD: yes, im boring!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
PD2: For the wait i hope we´ll see one cheap and fantastic vine creature.  ;D ;D ;D ;D ;D ;D ;D ;D

92
General Discussion / Re: AW on DFW Nerd Night (Pics of upcoming stuff)
« on: October 24, 2014, 02:51:10 PM »
Mmmmm the last picture seems a mass teleport or a portal, i hope soon we´ll see more spoilers and i cant wait for siren vs paladin

The art incoming it´s very very good.

i like it!!!!

Pd: i don´t see any plant creature, i´m sad....

93
General Discussion / Re: kit 5 and nexts
« on: October 19, 2014, 06:18:57 PM »
How many time between two kits?

94
General Discussion / Re: kit 5 and nexts
« on: October 18, 2014, 10:40:03 PM »
i referred the next wiht alternate teleport xd

95
General Discussion / kit 5 and nexts
« on: October 18, 2014, 04:54:31 PM »
hellooo, any words about the new kit?

i would like to know how many cards there are in the kit and quantity of each.

Thanks

96
General Discussion / Re: PvS Spoilers So Far
« on: October 06, 2014, 03:41:41 PM »
Well.....it´s october and ...no words, no spoilers...Why Arcane wonders it bad with us? Why they have forgotten us? Whyyyyy.......

Snif....

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Maybe the rumors are true and PvS it´s a dream that never will be true.....

97
General Discussion / Re: PvS Spoilers So Far
« on: September 30, 2014, 10:57:16 AM »
wow, new alternative art teleport? or we have several in pvs?

98
General Discussion / Re: PvS Spoilers So Far
« on: September 23, 2014, 02:03:05 PM »
Nothing yet?

Please Arcane wonders, give us something!!!

(something maybe money xd xd)

99
Player Feedback and Suggestions / Re: Giant Wolf Spider
« on: September 14, 2014, 10:43:51 AM »
But if a giant ape, have climbing, maybe a giant spider would have too.

100
Spells / Re: Several suggestions for change
« on: September 12, 2014, 04:14:09 PM »
I like the way Vampirism works presently. I feel it's mechanical value would be negated by limiting the dice pools for thematic reasons. If it helps you try thinking of the vampiric mage as licking the blood up that is splattered on his weapon or clothes. When you wound someone with a melee weapon there is rarely a shortage of splatter.

As to the heal effects effecting demons and undead I feel that would be a poor design decision. It would make dark mages have a severe handicap with their minions. Think about the dice pool totals available on the heal spells compared to much more expensive combat spells. The value of mana per die of damage would be insane. Look into other heal effects such as renewing rain or group heal and it gets even worse. For gameplay stability they would have to re-work and nerf all heal spells and effects in order to make dark mages playable. I like this mechanic in Final Fantasy games but I prefer the current mechanic in mage wars for the above reasons.

Yes, i understand you, but maybe  only demons would be possible, i only imagine a demon drinking holy water and it´s very very ridicolous, normally undead, would be undamage for heal, but demons it´s another history. Maybe with terrains we´ll see a sacred ground that avoid demons and undeads , but the game it´s  young and many changes could be done to be a more spectacular game.


101
Spells / Several suggestions for change
« on: September 12, 2014, 03:18:24 PM »
Hi buddies, the other day i have a fight with my warlocck vs. priest, and we talked about several possibles mistakes in the game:

-Vampiric enchantment.
 -I think that all people knows what is a vampire, he bites , he steal live with his fangs etc.etc...etc..., i thing it´s very , ridiculous that a mage with a weapon gain benefits of vampiric trait, maybe it´s better put in the text "melee attack without weapons or equipment"

-About heal:
  In Many Rol Games, normally when a priests or a sorcerer, use they heal spells, they can wound demons and nonliving creatures, maybe a rule with " if a creature have the demon type he suffer damage indeed heals of spells", because i believe it´s very ridicoluis when i used in my last game a heal spell for my Adramalech , maybe dark creatures would be his own type of heal, as a dark pact or similar according with his thematic.

Thoughs?

Thanks-
 



102
General Discussion / Re: Conclusive evidence for future teleport-counter
« on: September 08, 2014, 08:41:20 AM »
I don´t need ancient stones to avoid telopartion of my oponent mage, i use nullyfi on him to avoid that he goes out of my range to avoid my plants xd xd

Many times i saw similar histories in another games, but if designers make a easy way to avoid teleportations, many people dont buy several cores to have teleportation to all books .

only my thoughs sorry.

103
Rules Discussion / Re: Combustion question
« on: September 02, 2014, 02:41:33 PM »
and, can i use block versus combustion? i believe that as is a incantation you cant boost with flame +x and you can´t use block.

104
General Discussion / Re: Siege weapon speculation
« on: September 01, 2014, 09:05:31 AM »
I make ballista:
Cost 8:
Traits: Z. exclusive, Legendary, flame+2
Attack: 4 D Piercing 1 Bleed +6

i do Legendary to avoid 2 ballistas first turn or 4, (both players).

Any construction that have a ranged attack would be very limited to avoid a boring game.

105
General Discussion / Re: Siege weapon speculation
« on: August 29, 2014, 07:03:41 PM »
My especulation is that if ballista is realeased ( i pray not) would be legendary and epic, at least. If ballista comes as is now, the game end. First turn, two ballistas, second turn, 3 ballista and fireballs....a very boring game, would win the player that had initiative first turn.

If A. W realese a Machine siege, would be very carefull with his attack range, and dice of damage.

I test ballista with my friends and it was very boring, both players with 4 ballistas in book. No spawnpoints lives more than 2 turns and that´s constructions are esentialls in this game, and battle forge it´s destroyed too, remember piercing 3 of ballista.



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