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Messages - DaveW

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796
Now, this book doesn't have a lot of kill potential, but the Mage Wand/Ignite with Adramelech's Touch + Combustion should take care of that.

I haven't found the Burn game very appealing (though I've only used the new Warlock once so far). The trouble that you may have using Ignite / Adramelech's Touch / Combustion is that 1) when someone sees you spamming Ignite, the Wand (and its replacement, if you add one) will get dissolved, and/or 2) as soon as you put burns on a few creatures, either a Wand of Healing or Renewing Spring will be brought out to remove Burns and the damage done by them.

Although I don't see it very often, I wonder how early wall play could affect you. Either you use the Force Hammers on the walls, or save them for what lays behind them.

You've got all of four Ranged attacks... the Hawkeye seems to be of very limited use with the Forcemaster (and really contrary to what the FM wants... to close fast and melee. If you did this build with a Wizard instead, the Hawkeye would be useful with the Arcane Zap, at least.

797
But when considering what an opponent might throw at you, wouldn't you want at least a couple heals (just as an example) because you might either want to keep a big creature alive or use it on several.

It really depends on how you intend to play. With a very aggressive book, you may consider not including any Healing spells. The thought there is that you probably would rather use the mana and actions that they cost to keep the pressure on and to kill the opponent's Mage instead. This is especially true if using limited Creature support.

Where there are reasons for multiple copies of a spell, I use multiple copies. Where I am not sure that I'm going to get out a fifth or sixth Falcon, use all four Hurl Boulders, etc., those are the first things that go when I free-up space in the book for other spells that might be handy.

798
Strategy and Tactics / Re: Meditation Lair
« on: September 30, 2014, 07:42:34 PM »
Earlier this week I put a Meditation Amulet in my Beastmaster (Straywood) book, with a similar thought. I had been planning:

Lair + Harmonize (T1)
Falcon or Bobcat (deployed, choice depends on what opponent did on T1) + Amulet and Meditate (T2)

I think you get more mana out of the Harmonize on T1 than in casting the Amulet then... but you aren't Harmonizing the Lair, so I guess your opening works just as well casting the Amulet on T1.

799
Try to stay within your trained schools as much as possible. That being said, there are some spells that most Mages will find handy (I usually pack at least one of many of the ones mentioned by Maverick). You may have to go out of school for some of those. For example, a Wizard generally chooses between two torso armor types... Dragonscale Hauberk and Storm Drake Hide. My Wizard will either choose one of these, or pack one each. The Wizard isn't trained in either school related to these spells, however.

The Wizard is trained in an element, so could be trained in one or the other or neither depending on which element he chooses.

Sorry... true. I have been mostly playing Earth Wizard lately... when I played Air or Fire, one of these were indeed in school. Sorry for misspeaking.

800
The basics that I was given when I started to play, and which I use today, include:

Try to stay within your trained schools as much as possible. That being said, there are some spells that most Mages will find handy (I usually pack at least one of many of the ones mentioned by Maverick). You may have to go out of school for some of those. For example, a Wizard generally chooses between two torso armor types... Dragonscale Hauberk and Storm Drake Hide. My Wizard will either choose one of these, or pack one each. The Wizard isn't trained in either school related to these spells, however.

Similarly, take a spell in an opposed school only with very good reason... but don't reject a spell just because of this. Once in a while, for example, I find that I put a Battle Forge in a Beastmaster book even though it costs five spellbook points to do so.

Try to limit your Creatures to 1/4 of your book in terms of spellbook points and cards. So... starting with 120 spellbook points, my personal maximum is 30. This is enough to give you the ability to have a variety of Creatures (again, most in trained schools), and helps to ensure that you will get to play many of the ones that you include during the game.

If you need to cut back on spellbook points, look at spells that you have duplicated. Do you really need a fifth or sixth Thunderift Falcon? You'll figure out where you have too many of a particular spell as you get to play. If there are cards that you never seem to cast, then you pretty much know which ones may be more expendable than others.

In terms of equipment, remember that you can not have two spells taking up the same equipment slot at the same time. Sometimes this is ok, but care should be taken that you are not wasting spellbook points this way. The example provided earlier is of having two pieces of torso armor. There are other reasonable valid duplications (three staves / wands, for example, figuring that what you need may depend on the matchup; or two identical items that is a key for the construction of the book (Johktari Beastmaster Hunting Bow, Warlock Lash of Hellfire, etc.)

In general, having a balance in spell types and spells, as well as being able to play the book using a second strategy is preferable to having the "perfect" book that works only against some Mages some of the time.

I hope this helps!

801
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 27, 2014, 08:01:21 AM »
Is there a creature with sweeping 3?

Shad0w brought up the Creature with the hypothetical Sweeping 3 trait a number of posts back.

"For example if you had a creature with Sweeping 3"

My question was a follow-on to his comment. I also say "hypothetical" in my note.

Yes, I understand that there currently is no such Creature, and the Whirling Strike is different... I was just pointing out that some additional consideration may need to be made if, in the future, this hypothetical Creature is created.

802
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 26, 2014, 04:54:20 PM »
So... on this hypothetical Creature with Sweeping 3... could he make the attack at all if there were only two targets in the zone (an enemy and himself)? He could never complete the action....

803
Strategy and Tactics / Re: How best to deal with Talos?
« on: September 23, 2014, 04:41:28 PM »
Note that my original post indicated the assumption that Talos made it into play against you.

Thanks, by the way, for the help everyone.

804
Rules Discussion / Re: maximum hit points/mana
« on: September 22, 2014, 11:28:39 AM »
In a normal game on a standard board the legal limit for channeling is +14 to whatever your original channeling is, is it not? One for each zone since flowers and crystals are both zone exclusive, the Moonglow Amulet, and a Harmonize?

I mentioned a legal (explicitly mentioned by the rules) limit, not a practical (what may be possible in play) one.

805
Thanks for posting the video... I enjoy watching and learning about Mages that I'm not familiar with, and these two certainly fit that bill.

I am trying to figure out how the first vine came into play so far from the Druid. The rules talk about placing vine markers in the Druid's zone, or in a zone in or adjacent to another vine marker. The first vine marker came out two zones away from the Druid. I also don't see anything on the Vine Tree spell that modifies the placement of vine markers. Any comments there would be very helpful.

Thanks!

806
Rules Discussion / Re: maximum hit points/mana
« on: September 21, 2014, 05:00:49 PM »
hey i have a question about maximum hit points. Can i have more then 41 hit points or mana?

There is no legal limit on mana, life, or channeling.

807
Rules Discussion / Re: gold abilities vs silver abilities
« on: September 20, 2014, 07:24:09 PM »
I don't understand the question. Gold and silver, as in the color or a valuable thing? If you are talking about a color, where do you see it? Thanks!

808
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 20, 2014, 01:44:00 PM »
With sweeping you must make the second attack if you have another legal target. This second attack is not optional. >:(
Is this the intent?
It is how the rules work.
I understand that this is how the rules (currently) work. Will something be changed, perhaps?

809
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 19, 2014, 05:36:00 PM »
According to sweeping within the codex.... It never says the word "may" or any other terms to indicate it is optional. Therefore, the second attack is necessary.

I do not see anything in the Codex that says "must" either. Therefore the second attack is optional. (This is the same logic that you use... since it doesn't specify one way, it must be the other....)

It just says that you move on to the next attack, so I'm wondering why you can't just say "I'm done attacking."

In the case of Whirling Strike, the card specifically says "may" ... and finishes with the text "in the same manner as the sweeping trait." (Yes, I know that the sentence talks about making attacks one after the other in the same manner... but it is my contention that Whirling Strike is essentially the Sweeping trait in Incantation form, and that the "may" attack provision should be assumed by Sweeping as well.)

I feel that someone needs to indicate that attacks happen only by choice except in the case of mandatory actions. I felt that that was the intent of the rules, at least.

810
Rules Discussion / Re: War sledge sweeping attack with only 1 enemy in zone
« on: September 19, 2014, 06:27:00 AM »
@Zuberi: Good point... this is a different animal.

@sIKE: I'm with Jack.. I got the complete opposite idea from reading your other post. It didn't help that you didn't explain what you meant by quoting it also.

Can't someone just say: "I choose no target" when it is his attack or some such?

What happens if someone spends mana on a Flameblast spell, but the only other valid targets (other than the Mage casting it) are 2+ zones away? Must he attack himself? Surely that makes no sense... any Mage would just direct the attack into the next zone over, losing the mana and harming nothing. It's not like he lost control  of the spell... he just couldn't reach his intended target... no?

Similarly, it "makes sense" (even if the rules state otherwise) that the Mage using the Sledge doesn't lose control of it when attacking with it.

Should this be an errata in the Codex or somewhere else?

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