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Messages - Cnoedel

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76
General Discussion / Re: Mage Wars Academy Expansion
« on: August 06, 2014, 07:43:08 AM »
Actually i am curious about this idea, sure, the biggest problem with MW is that it is "too deep" for new players to get caught straight up, but thats what the game is about, complex Mage dueling!

We will see what is inside the box so i wont judge before i have more clues

77
General Discussion / Re: Syren vs. paladin, next spoilers?
« on: August 06, 2014, 07:40:37 AM »
FiF was great, i finally caught up with the AW releases and now i am eager for Spoilers :3

Please let it happen :D

78
Off topic / Re: Is Blue Gremlin the name of a car?
« on: August 06, 2014, 06:37:38 AM »
I think the car is namend gremlin and you just found the blue ones :)

79
League / Tournament Play / Re: Essen 2014
« on: August 03, 2014, 10:51:00 AM »
Last year I manly saw the german one, but some english versions of the core game have been spotted too.
In the shops besides the booth, there are just the Pegasus/german versions :(

80
Whoa good question O_o - but it seems counter intuitiv with corporeal Walls and "earth immune" creatures (whatever those might be :D)

81
General Discussion / Re: Expansion cards
« on: July 30, 2014, 08:02:24 PM »
If under any circumstances Arcane Wonders is unable to put in two more cards, yes you both are right, i wouldn't cut off a single card in FiF ( Haha, I dislike Sardonyx so he could have been the chosen two :D:D, just kidding)

But why isn't this the real question? Why is there a limit that cannot be crossed by two cards? I don't want to judge on AW but i cannot see the problem there

82
General Discussion / Re: Expansion cards
« on: July 30, 2014, 07:19:54 PM »
"2 more reprints of old cards means 2 less copies of new cards."

Because there was not enough space in the Box for 2 more cards? You have got to be kidding me :D

83
General Discussion / Re: Expansion cards
« on: July 30, 2014, 06:53:25 PM »
We are talking about 1x Barrack and 1x Standard Bearer - or in general: All Unique cards that came in Expansion packs (since the core set ones are added in the second core spell tome i suppose)

Reprinting 2 cards and add them to FiF is not a big deal at all, regarding that this small minority of hardore fans/supporters need to buy the set all over again thus pissing them off.

84
General Discussion / Re: Mana/health dials?
« on: July 30, 2014, 06:32:44 PM »
There are already two instructions for a cheap way to get those :) have fun!

http://forum.arcanewonders.com/index.php?topic=13721.0

http://forum.arcanewonders.com/index.php?topic=9676.0

Arcane Wonders will also release an App for Mage Wars so you can keep track on mobile devices (but i won't pay for this)

Source:

http://www.youtube.com/watch?v=eUMeA4SMz-Q

For the Dials i think it is a good idea but you will need 3 per mage (They can be selfmade easily) - Remembers me of the dial in the lord of the rings lcg which comes with 2 dials

85
General Discussion / Re: Expansion cards
« on: July 30, 2014, 05:46:27 PM »
It surely would not hurt to print one more "Barrack" and "Standard Bearer" and have it in the FiF.

In conclusion it is either:

- Not thought through because AW didn't expect us to put all prebuild Mages together at once

OR

- nasty businessmaking on the back of their customers

...This isn't the fist time this issue appeared and sadly i think it won't be the last - I won't complain since I am  not able to play that often but i see myself buying a second core somewhere in time so i guess they already won :D >:(

86
Spellbook Design and Construction / Re: Weird Druid idea
« on: July 30, 2014, 04:31:23 PM »
Wardstone pays off after 2 destroyed enchantments making Dispels cost more and screwing with the enemies plan! Besides that it draws attention and their ability stack afaik (thus 2 of them will really be painful forcing the opponent to act immediately)

Maybe I miss out something, what is your point against wardstones?

87
Spellbook Design and Construction / Re: Where angels dare....
« on: July 30, 2014, 02:44:36 PM »
One Angel should fit just fine, I picked all because they have different benefits. Samandriel will crush the nonliving/dark creatures where Valshalla may be a better choice against a swarm (guard with Asyran Defender til he dies and Profit)

Selesius...well she just looks awesome and is useful against swarm too (sweeping, push)

Why is everyone talking about Gray Angel? I do not see him as that good, yes he has +1 Attack and Armor but no defense nor aegis, fewer hitpoints and his ability heal ANY living creature (and kills himself within)

Maybe I should add a Bear Strength to make the Guardian stronger! The Enchantment transfusion idea is also great. What would you remove from my list above?

Also with the Dawnbreaker Ring and the Staff of Asyra my mage swings with 5 Dice, Dazing and Burning his godless enemies and I can stack up to 3 armor (Boots, Gloves and Cloak) so he too is not bad

Right now i only fear that he has not enough mana to sustain my plan, Opening will be:

1. (19) -> QC Battleforge (5); Move to NC; QC Ring of Asyra (2) -> 9
2. (18) -> Deployment: Crown of Protection (1); Move to Center; QC Hand of Bim-Shalla (5) -> 13
3. (22) -> Deployment: Leather Gloves (2); FC Legendary Angel (21) -> 0

Well now i am out of Mana but a lot of opportunities open up:

-> Support the Angel with Bim Shalla, Crown of Protection, Healing Charm, Bear Strength

-> Equip the Mage with Staff of Asyra, Dawnbreaker Ring and more armor

-> Prepare for a holy avenger defender :D


Please help me to get this holy crusader with his angelic minions to work :3

88
Spellbook Design and Construction / Re: Weird Druid idea
« on: July 30, 2014, 02:25:24 PM »
Taking Enchanters Wardstone to a new level :D

89
Spellbook Design and Construction / Re: Where angels dare....
« on: July 29, 2014, 11:47:52 PM »
I did not play the book yet but it seems pretty versatile:

Against Swarm I can have a Guardian Angel and a holy avenger to profit and play pacifies to gain control and empty the enemy manapool. One of the legendary Angels can kill bobcats/zombies/skeletons/goblins with no effort and my mage may have a lot of armor and heal to survive the first waves. Spam Asyran Defenders is also a good defensiv way to protect the mage until he casts the real good guys.

Against Control I focus on my buffed mage and maybe another strong finisher to put pressure. With Teleport/Divine Intervention I am able to get wherever I want to punch in the Mages face!

Druid and Necro seem to be an easy matchup but the wizard will be a nut to break. The Forcemaster will probably win the 1vs1 against the Priest and he can mindcontrol the angel :/

90
Hospitals and Cathedras should be peaceful and any fights within are against the Geneva Convention. As is Poison Gas Cloud but no one cares #worldpeace

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