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Messages - Texan85

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61
Telleport 1-3
Dispel 2-4
Dissolve 1-4
Seeking Dispel 1-3
Force Push 1-3
Regrowth Belt 1-2
Bear Strength 1-2
Cheeta Speed 0-1
Purify 1-3
Minor Heal/Heal 1-2 or Drain Soul/Drain Life: 1-2
Deflection Bracers/Something to create a Defense 0-2

Elemental Cloak (non-wizard)

62
Spellbook Design and Construction / Re: Cursing Warlock
« on: June 28, 2013, 12:29:02 PM »
I don't think anyone is going to cast all 6 at once. But if the opponent is spending more to destroy them than it's costing the temple player to cast them, I think the temple player might just extend that line of play as long as the opponent will let them.

True, but if they do then they will e easier to kill and would be needed to kill because it could turn an SUV into a Semi.  But if you do do something to kill them then it would only make sense to park a creature and maybe use a low cost mana attack to finish one off.

63
Spellbook Design and Construction / Re: Cursing Warlock
« on: June 28, 2013, 03:01:19 AM »
With 6 hands out that player has to be setting up for late game, so you can't ignOre the Mage and focus on them, however it is a 12 zone board and to have six out means they are going to stick out and I'd wager at least 2 if not 3 will be in convienient locations to destroy.  I.e zones B2, B3, and A2/C3.

64
General Discussion / Re: Creating the perfect set for my gaming group
« on: June 28, 2013, 02:55:15 AM »
Buy:
2x Core Set
1x Force Master
2x Spell Tomb 2
2x Kumanjaro

65
League / Tournament Play / Re: Organized play in Dallas?
« on: June 28, 2013, 12:41:34 AM »
Well I would be down for either I think. Anyone know of a group that is getting together regularly.

66
League / Tournament Play / Re: Organized play in Dallas?
« on: June 25, 2013, 08:12:34 PM »
What cities are those in? I live in Addison-ish area.

67
Player Feedback and Suggestions / Core pack of guts
« on: June 25, 2013, 04:11:34 PM »
For like $20-25

2 indicator boards w/ cubes, an extra set of 9 red attack dice + 1 effect die, an extra set of mana and damage markers, and an extra set of effect indicators.

68
League / Tournament Play / Re: How expensive is competitive play?
« on: June 24, 2013, 11:22:52 AM »
Key word being eventually.

69
League / Tournament Play / Re: How expensive is competitive play?
« on: June 24, 2013, 01:15:10 AM »
There is a caveat, if you want promo cards then expect to pay.

70
League / Tournament Play / Re: Organized play in Dallas?
« on: June 22, 2013, 12:29:23 AM »
Has a Dallas location picked up?

71
Alternative Play / FFA Incentives
« on: June 21, 2013, 06:51:14 PM »
To stop turtiling In FFA matches of 4 or more that the Mage with a killing blow gets a reward of Damage back and mana. Say it's 4 way FFA and Mage 1 gets 2, but almost dies in the process, so the best way to avoid that is to give the killing blow Mage a mans boost and damage reduction. I.e all the dead mages remaining mana (upto a cap maybe) to the killer, and the killing Mage gets damage reduced all the way back to zero, or maybe half their current taken damage or equal to the damage done on the killing blow ( or possibly the higher of the last 2 mentioned).

It's a balance between breaking the game, but it seems important to try to dis-incentivize turtiling.

72
General Discussion / Re: Release of promo cards
« on: June 21, 2013, 02:32:09 PM »
Actually, gallador is or did come out, and a lot of the prOmos are some very nice cards that I would like to use. Especially the demon familiar that came out in set 2

73
General Discussion / Re: Release of promo cards
« on: June 20, 2013, 11:05:06 AM »
That is true,

But I do wish they would come out a bit quicker. I think six months to a year should be the time frame that all the promos should be released by.

74
General Discussion / Re: Tokens
« on: June 19, 2013, 12:53:48 AM »
The 1's should have 2's on the back so they can just be flipped over before having to add another token.  Do this times 10

Then redo the next bracket with 4's and 8's do this times six

And to round it out maybe do 6's and 12's do only two or three.

75
General Discussion / Re: So...who won Origins?
« on: June 19, 2013, 12:48:48 AM »
So then take this kind of build and play style and insert the new priest.

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