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Messages - Death-from-above

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46
General Discussion / Re: Video play throughs?
« on: May 29, 2014, 06:33:32 AM »
I know at some point Lord0fWinter and I were thinking of trying to do some video playthroughs. In fact, we are having a match tomorrow we may try to record. Depending on if we have the right recording equipment

47
Off topic / Re: Mixing Geekdoms in Mage Wars
« on: May 28, 2014, 10:48:17 AM »
My Wife sent me a text one day and this is what it said,

Quote
As Rob Stark looked down the stairs he felt a sudden push behind him, and a voice whispering, "The Banisters send their regards."

Not gonna lie, I chuckled out loud at that one. That was clever

48
Off topic / Re: Mixing Geekdoms in Mage Wars
« on: May 28, 2014, 09:25:45 AM »
When I played Lord0fWinter the other day with my preistess, when I divine interventioned him into my zone of angry angels, I almost blurted out "Asyra sends her regards" but refrained because I knew how cheesy that would have sounded.

49
Spellbook Design and Construction / Re: Current Tier-1 Spellbooks?
« on: May 27, 2014, 11:33:08 AM »
Both Lukard and Lord0fWinter hit it on the head. It all comes down to what cards you have access to and what sort of playstyle you prefer. I suppose that your own playstyle may be a little hard at first to deduce when you have only played a few rounds but usually you pick up pretty quickly how you prefer run a spellbook.

This forum topic right here http://forum.arcanewonders.com/index.php?topic=12477.0 has a fairly updated list of all the spellbooks people post on the forum if you would like to peruse and see what other ideas people have. Most of them have what the few opening turns would be and it sort of gives you an idea of how that spellbook should be played.

50
World and Lore / Re: Summoning Creatures?
« on: May 27, 2014, 10:39:16 AM »
I can understand for some of the animals being able to be ordered to do something, but what happens when you summon a soldier? Was he just standing there at guard duty and is suddenly standing before a Hydra with some old crazy guy yelling at him to swing his sword at it?


I can just imagine this scenario happening. Soldier just minding his own business, on his day off in another realm and BAM! He is in the middle of an intense battle with nothing but his newspaper and a cup of coffee.
His only attacks are a 1 die newspaper swat attack and a range 2 dice coffee attack with a chance for a mild burn.

51
Off topic / Re: Public apology
« on: May 26, 2014, 09:14:19 PM »
The community is awesome. Ever since I've created an account on this forum, everyone has treated me with the respect that should be given to every player. I know that e even if a comment may come of as a little aggressive,  I know they are just sharing their opinions and in most cases, trying to help me become a better Mage and I respect that. I have not been offended yet by anyone here and I apologize in advance if I have ever come off as rude.

52
League / Tournament Play / Re: Possible new way for Tie Breakers
« on: May 26, 2014, 09:13:42 AM »
Damn.. 2.5 hours? I never had a game lasting that long. My longest game ever was 2 hours and 90% of my games last 60 minutes.

Yeah, I'm the extreme case haha. Its a mixture of my turtle play style and the fact that the new mage still has questions throughout the game that makes my games take so long. If there is one thing I know how to do, its last for a while.

53
League / Tournament Play / Re: Possible new way for Tie Breakers
« on: May 26, 2014, 09:01:37 AM »
I have the perfect solution for the draw problem: Don't set a time limit! Play until the game is over. If you plan a tournament, plan it for several days so there is enough time to finish every game.
Mage Wars is meant to be played until the bitter end.

If both mages die in the same round, just replay the game and you will have winner.

I would never participate in a tournament in my region with a set time limit for games.

I love the long games. That's what makes me keep coming back. The problem is, I have so few opponents who want to play for as long as we can. A lot of the new people I introduce this game to also mention at the end of the game that this game is long and I'm afraid it is turning some of the off to the game.

Apprentic games run about 45 minutes to an hour and a half which is a decent time. But once we break into the advanced deck setups, I 've never had a game last less then 2 and a half hours. Doesn't bother me, but my new mage friends don't like it too much.

54
Yeah, the air wizard in that game was me. That was my first try at a mana denial spell book an suffice for say, I did not execute properly. I was trying to get out all the mana denial stuff as quickly as possible but couldn't get it to happen and as a few of you have mentioned, I should have at least summoned a gargoyles or 2 for defense. I was just so focused on waiting for him to get out a bunch of creatures before I did any mana denial; it was too late by then.

Zuberi suggested I put walls in before the match and I completely forgot to do that. My conjurations would have lasted longer. The reason I didn't have a Gorgan in there was because I at least knew he was running a necro deck beforehand a knew weak wasn't going to amount to anything.

In the future, more walls, earlier creature summon and not spend so much time try to boost my mana.

55
Off topic / Re: Mage Wars Yo Momma
« on: May 26, 2014, 07:49:56 AM »
Here is my stab at it:

Yo mamma is so fat, she is arena exclusive
Yo mamma is so fat, blanks still hit her
Yo mamma is so fat, she can't be obscured by rolling fog
Yo mamma is so fat, teleports are useless on her

56
League / Tournament Play / Re: Possible new way for Tie Breakers
« on: May 25, 2014, 07:47:27 PM »
Hmmmm do it Mage Wars theme:

Yo Momma so fat when she damages a corporeal creature she may Reconstruct up to 2 damage!

Oooh snap! Would you like a geyser for that burn???

57
League / Tournament Play / Re: Possible new way for Tie Breakers
« on: May 25, 2014, 07:24:53 PM »
Here in my area we just arm wrestle for tie breaker. That or have a "Yo Momma" contest.

Thumb wrestling should work too. You might be onto something with that Yo Momma contest idea.....

58
League / Tournament Play / Re: Possible new way for Tie Breakers
« on: May 25, 2014, 07:11:15 PM »
The post that LordofWinter put up was something I never thought of. I guess the main reason I wasn't a fan of this sort of tie breaker was due to my specific play style. In all games that I've played, not just mage wars, i 've always opted for a strategy that depended heavily on preparation. Taking time to make sure I've researched and set up all the contingencies I could think of before I enacted. This is why I've never done well with aggro builds. I'm so worried that if the plan of rushing the opponent right off the bat trips up on just one bad action, the game will go downhill from there. I'm a turtle mage to the core haha

I guess that's why I was looking for a different tie breaker. Something that didn't favor certain builds. Its hard thing to do haha. I do appreciate the feedback from you guys. I always learn new things whenever I post on here

59
League / Tournament Play / Possible new way for Tie Breakers
« on: May 25, 2014, 09:27:01 AM »
So I have been trying to come up with a new way to handle a tie breaker. I have never been a fan of the "Whoever has the most health after a certain amount of time wins" sort of thing because I felt that it didnt give the mages enough credit for how they played throughout the game. It sounds silly, but I didn't like the feeling of looking at the clock, realizing I only had 10 minutes left and have to abandon my strategy that I had been working the whole match for, just to try to dump as much damage as I can onto the other mage.

As I was playing Mario Party last night, I had a thought. What if a tie breaker could be done through a point system? If you don't know what Mario Party is, it is a video game that is centered around party games and the whole object of the game is to get at many stars as possible before the game ends. At the end of the game, stars are given to players who achieved certain goals in the game and that, usually, is what ends up tipping the scales for a person to win.

Essentially, what I was thinking was, what if there were certain categories prescribed at the beginning of a match that were given a point value? At the end of the game, the person who earns the most points wins. (This is strictly for handling tie breakers and not a way to replace how to actually win, which is to kill the opposing mage)A few example categories would be something like:

Most creatures still on the board = 1 point
Least amount of creatures in the dead pile = 1 point
Most health at the end of the game = 2 or 3 points
Most equipment still attached = 1 point
Most conjurations still on the board = 1 point

Those are just a few examples of categories that could be used for points, but you get the gist of what I am saying. Instead of a damage race at the last few minutes of the game, a mage could hold strong on their strategy and aim to try and win certain categories that could tip the scales in their favor. I figured still having the most health at the end of the game would give the most points, but it wouldn't be the only way to win. I'm sure there have been some games out there where a mage executes a decent strategy all game, and yet still loses in the end because the other mage just beat them out by one point of health or at the end of the game, a mage who had been getting beat on the whole game is starting to make an amazing comeback only to have the momentum stopped due to the timer running out.

I don't know; this is just something I thought of last night and I haven't had the chance to see if this would even work as well as I think it would. If I am missing a critical piece or rule to the game, let me know.

60
General Discussion / Re: Tales of a Miserable Mage
« on: May 23, 2014, 07:03:48 AM »
I had a game last night against a friend who I had just recently introduced the game with and it lasted about 14 rounds which was crazy. I was playing johktari beastmaster and he was playing an air wizard. We were both using the pre made spellbooks because he didn't feel comfortable yet to make his own spellbook.

Even though this was his second game, he wiped the floor with me for the first half of the game. He was implementing strategies I never considered in my second game of Mage Wars. I finally managed a win with my Gorilla that had all rage counters and 4 armor. His only mistake was not moving his mage around and putting on any armor. If he had, this game could have gone a whole different direction.

Im still not very good with the game yet too. I find it hard to break away from my favorite strategies and my friend (Lord0fWinter) most of the time capitalizes on that. But I still have fun and almost never get discouraged after a loss. True, my morale is crushed sometimes when im rolling nothing but blanks the whole game, but I love how this game can vary each match. You could play the same to mages against each other twice and each game would be completely different then the other.

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