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Messages - Cnoedel

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46
Events / Re: Mage Wars - Germany
« on: August 15, 2014, 01:51:35 PM »
Haha - ich denke ich werde mich mal erbarmen, dann musst du aber als Erklärbär herhalten und mich in die Kunst des Octgn einarbeiten :D

47
Events / Re: GenCon Report
« on: August 15, 2014, 01:50:28 PM »
http://www.youtube.com/watch?v=r-PsDKtBnZE

Mage Wars Domination explained by tox!


48
Strategy and Tactics / Re: Current top-notch spellbooks?
« on: August 15, 2014, 01:47:20 PM »
I consider Idol of Pestilence in every Necro book, his poison immunty trait is just to good!

So PoisonNecro deserves a place too?

49
Strategy and Tactics / Current top-notch spellbooks?
« on: August 15, 2014, 01:26:28 PM »
So I know that this game is farely balanced, nevertheless i think there are a few premium builds, feel free to discuss, to add to or remove any of my suggetions:

1. Control Wizard - has been strong since release, adding wizards tower just made this build go through the roof!

2. Beastmasters Swarmimals - His ability to cast additional animals is super strong and will bring you a lot of troubles! Tanglevine the mage and hunt him down!

3. Curselock -  Curses are VERY strong in masses and the male warlocks ability to recycle them is badass!


Honorable mentions:

Adramelech warlock can be quite awesome since she may try a demon swarm with wildfire imps or just praise the lord of fire and go for the throat! Had a lot of fun with her and i see her as being a very good mage!

The Forcemaster might be good too, but I am just not good enough to play her and there are many mages that play nonliving creatures, which are not affected by sleep :(

Necromancer may swarm good too and can choose between skellies and zombies, which I love, but he is missing an alternative winning option (Sardonyx is not a threat x.x)

I have not played the druid yet so i do not know how good she is and what she is able to do but she seems too slow to appear on this list, furthermore she has a big disadvantage since she is super vunerable to fire!

50
Don't get me wrong, I'd really go for him - if he was any good. Just played two games against my girlfriend with a skelly soldier Necro and I had him in my Spellbook to have an alternative for Skellyswarm, but he really did nothing but running around and reducing my life :D

Skeletal Knights are much more worth, they have an defense, also a 5 dice quick attack and cost far less! True, the rot is quite nice but rot on 8+ doesn't happen that often (As she was playing the Priestess it would not matter that much even if it occurs...)

51
Sardonyx sucks, there is nothing he does but reducing your life. His attacks are not vey scary, there are better ways to get the same amount of dices. He does not even have the flying trait :(

I'd love to play him but he is plain bad :/ no real threat to the opponent, just a big ball of meat (well, bones)

52
General Discussion / Re: Wrinkly Spellbook
« on: August 14, 2014, 05:34:30 PM »
makes me wanna live in the US and have a wrinled spellbook :C  - can you post them?

53
Druid, Necromancer... something really swarmy with lots of action and many creatures dying :3

54
General Discussion / Re: Syren vs. paladin, next spoilers?
« on: August 14, 2014, 11:04:00 AM »
Yes that would be great and set an end to all my thoughts concerning terrains *_*

55
Events / Re: Mage Wars - Germany
« on: August 12, 2014, 02:42:12 AM »
Also Leute, Semesterferien, viel Zeiz - meldet euch :3


(aka: UP!)

56
Yip. The Angel Slayer will not slay Angels that easy, but nevermind, he is awesome! (Weak?Cripple?Avaiable for all buffs to living creatures?)

Not sure if he is worth the money but i guess he will be helpful and a nice alternative for gorgon archer/hydra/randomfinisher in any wizard book.

57
General Discussion / Re: Mage Wars Mondays - Episode 8 Enter the Pope
« on: August 11, 2014, 12:22:21 PM »
"As a side note, if they ever come out with Mages which are trained in opposing schools, such as Holy and Dark, or Arcane and War, I'm going to be so excited."


...Just...why? They are opposing for a reason and as such unable to work well together. If they break that rule i'd be furious. The suggestion is as childish as a dragonninjavampiremage... (haha)

But that is just...my opinion man :D

58
Spellbook Design and Construction / Re: Earth wizard
« on: August 11, 2014, 12:08:36 PM »
So for this Spellbook, i'd exchange some Mana Crystals, a Wizard already has 10 channeling and does not need that many Crystals - it woud only slow him down and taking away a lot of actions.

If you want to work with the wizards tower, you do not need an elemental wand - you should add several attackspells, like fireball, force hammer, whatever to have acces to a toolbox of spells so you may adapt the enemy mages weakness!

You could add another Quicksand to gain more control and reduce the number of creatures to some fatties you realy want to play (i.e earth elemental, gorgon archer, hydra)

Please tell us about your strategie, Surpression Cloak is more likely to be played in a mana denial book....

59
General Discussion / Re: Mage Wars Mondays - Episode 8 Enter the Pope
« on: August 11, 2014, 11:44:48 AM »
Yes!!! New MWM Episode <3 - will give it a shot tonight at work :3

The new mages, besides shaman, do not sound that pleasing... A Vampire-creature, i get that, but a mage? As for the Illusionist, I just don't like he idea, with no special reason.

60
Spellbook Design and Construction / Re: Earth wizard
« on: August 11, 2014, 11:41:26 AM »
Sorry but this is barely readable, please sort it into Equipment/Creatures/Conjurations/Incantation/Attacks and Enchantments, besides please tell us your basic strategies and why you picked several keycards.

Maybe you could even present your first 2-3 opening turns.

As it is right now, i cannot see how people are interesseted in giving advice to your spellbook!

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