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Messages - Intangible0

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46
Strategy and Tactics / Re: surging wave push&slam
« on: September 22, 2015, 11:37:55 AM »
I believe it stems from the concept of the card. When you pass through it's actively attacking you, unlike say Wall of Thorns. I know that Bryan specifically wanted this card this way.

The irony of that situation. You can avoid the wall that's actively trying to attack you while you can't against one that's just sitting there  :P

Ultimately I would say that all results happen simultaneously, which is why you roll the effect die while rolling damage. In this regard the defender would take the damage and be knocked down while being pushed. Order isn't necessary in this specific instance because all effects are present at once.

47
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 21, 2015, 07:30:27 PM »
After validating in the sbb you can save it. Find that file in your OCTGN folder and go to 'decks'
Send that file to our email: Arcaneduels@gmail.com

48
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 20, 2015, 01:51:22 PM »
it's set up, but we can't verify it if we don't get all the books. Things will change if we don't get any more  :(

49
General Discussion / Re: about waiting...
« on: September 20, 2015, 01:07:19 PM »
Thanks for posting this. I've been thinking about strategies non stop for the past month and your thread brings up some good questions.

"Waiting" may not be the correct term here, although it does get the point across. I think the main question to ask is, "What are you waiting for?" Since Arena has one simple objective (defeating the opponent mage), your answer should revolve around that.

Here are some answers to the above question I thought of:
  • Waiting for you to die from ongoing damage.
  • Waiting for you to leave yourself defenseless so I can take you down in one fell swoop.
  • Waiting for you to over commit to one strategy that I have a simple solution to, so that I may overpower you in the end.

The thing behind all of these, is that they're not actually waiting. To use an analogy; They're not sitting back hoping that they'll get called for the job interview, they're going out there sending out other resume's, calling the company they applied for, they're doing other actions to improve their chances of getting that job.

In other words, the goal may seem like a ways off, but the only way the process is going to happen (at least faster) is by taking action. You asked about the beginning of the game
Is there a real advantage to wait at the begining of a MW game?
I think most would agree that's where your economy plays happen. In the mid game I think your waiting strategy would be a series of micro actions that either set up the kill, or set up the lock down (or whatever your strategy is). End game I think would be either using micro actions to remove your opponent's responses (dissolving that regrowth belt) or blowing your mana for the finisher.

Unless your soul purpose of not using an action is to save mana for a necessary play the next round, there is no reason to just sit back and wait. Poking at your opponent with small spells and actions to set up the kill is a very advanced technique that only the most patient players can accomplish. Even then you'll need to have decisive, effective moves. Hanma's Weighted Wizard, The Blasting Banker, a strangle Druid, and a CurseLock are all good examples.

Thoughts?  :)

50
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 20, 2015, 12:24:15 PM »
Hey, to people in the tournament:

There are still a couple of you I haven't got books from. It would be a crushing shame if you couldn't play, I mean really, I'm super looking forward to what you bring to the tournament. Not gonna name any name's here...  ;)

As before, just email us at arcaneduels@gmail.com with the octgn sbb file (that's the easiest on us) and we'll confirm it for you.

51
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 18, 2015, 03:31:42 PM »
Thanks for the offer Ray, but the slot was successfully filled yesterday by someone who contacted me just a bit before you posted. Appreciated  :)

52
General Discussion / Re: New to the game.
« on: September 17, 2015, 10:36:43 AM »
Hey Adoryc, Once again, Welcome to the community! Thanks for sticking around and watching our match the other night  :D

53
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 16, 2015, 02:28:26 PM »
Also, The best way to go about that is to send us you octgn Sbb book through email.

arcaneduels@gmail.com

54
General Discussion / Re: Played my first game of Mage War
« on: September 16, 2015, 01:58:48 PM »
Welcome momodig,If you need anything just post it. Plenty of good people with great feedback here on the forums.  ;D

55
Hopefully he will. He's been honing this build for awhile now and it's very formidable.

56
Events / Re: VIKING-CON #34
« on: September 16, 2015, 12:29:40 PM »
Good luck on your tourney!

57
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 16, 2015, 11:52:31 AM »
Hey Arx, The times are currently undetermined for the purposes of flexibility. That being said, except for the first round which is based on your own schedule, most rounds will take place in the afternoon. If I'm not mistaken the second match of the semi finals on the 17th will be later since we shouldn't do two matches at once.

Ultimately, I'd recommend just signing up  ;)
As I've said earlier in the thread, we can be a bit malleable with the schedule as long as we know ahead of time, and of course if that's all fine with the opponent. 

58
Strategy and Tactics / Re: So, you just started playing Mage Wars.
« on: September 15, 2015, 12:51:36 PM »
Interesting idea, thanks!

59
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 15, 2015, 10:51:29 AM »
A dark/mind creature... I think it'll be a lost opportunity if it isn't a mind flayer or something similar.

A dark/mind curse -Damages the mage every time they prepare two spells.

Dark pants - Demonhide pants that make your mage burnproof.

60
Spellbook Design and Construction / Re: Warlord vs. Wizard
« on: September 14, 2015, 11:18:30 AM »
Arcane Ward might be useful at some point, You may just want to run it because you can since it's novice. Look them in the face and say "See, I can cast arcane stuff too!"

Gator Toughness, Wolf Fury (Especially on Guard Dog), Giant Size (for Goblins), Iguana Regrowth, Panther Stealth, Wychwood Ironvine, Tangleroot (against hydras and jellies). All of the buffs there can be super useful if you're running Orc Butchers because they only have one armor, You can increase their survival chances by maybe two attacks depending on circumstances.

Satyr Guff is a soldier... Don't think I'd pay 6 SBP's for him though.

Slaknir is an obvious choice if you have Domination.

In promos, besides Ballista, I'd say Critical strike and/or Gravikor for conjurations.


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