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Spellbook Design and Construction / Re: Plant control build
« on: December 22, 2014, 12:39:52 PM »
ow now i see ! thanks for clearing that out ! ![Wink ;)](https://forum.arcanewonders.com/Smileys/default/wink.gif)
![Wink ;)](https://forum.arcanewonders.com/Smileys/default/wink.gif)
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You absolutely need dissolves in you book. 2 corrosive orchid aren't going to do much versus a warlock with lash of hellfire or the priest who can turn light attacks into fire.
This is my druid build - Very aggressive and controlling at the same time.
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=mw1a08]2 x Geyser[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x Bloodspine Wall[/mwcard]
[mwcard=DNJ10]3 x Stranglevine[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=mw1w04]2 x Wall of Thorns[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=DNJ08]3 x Seedling Pod[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC10]4 x Raptor Vine[/mwcard]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[mwcard=DNC21]2 x Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=mw1e01]2 x Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=mw1e03]3 x Bull Endurance[/mwcard]
[mwcard=mw1e36]3 x Rhino Hide[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[mwcard=DNQ08]1 x Vinewhip Staff[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=mw1q09]1 x Enchanter's Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=mw1i07]3 x Dissolve[/mwcard]
[mwcard=DNI04]1 x Renewing Rain[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i24]2 x Seeking Dispel[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Maybe it simply helps to read the Rule Book?! The Rulebook is fun to read if you are a fan of fantasy board games.
I did it when i started playing and i had no problem at all in my first game.
After that i had a lot of fun checking out all the cards available and reading the entire codex supplement with all the additional clarifications.
Don't try to teach Mage Wars to people, that are to lazy to do the first step on their own (reading the Rulebook). They won't become the fans you want them to be and it's a waste of time and energy.
I'm not so sure about that. Be careful about over-generalizing schwenk. Some people learn faster by trial and error with the rulebook on the side for reference. Granted, this trial-by-fire style of learning might depend on being defeated a lot by opponents with a better grasp of the rules. I know that when I first started playing I didn't do a read through all at once before my first game. I didn't even play it in apprentice mode.
And make no mistake, mage wars is not just for competitive players. It's a great casual game once you have a grasp of the rules. I suppose that perhaps the problem could be that a lot of casual players are prejudiced against complexity in games because they associate it too closely to "extreme difficulty I don't understand- headache, headache, not fun" rather than merely being a greater time investment.
I think that the kind of gamers who would like mage wars if they actually managed to get into it might be far greater than the number who will actually ever be willing to try it. I think new mage wars players generally fit into two groups (not mutually exclusive): patient, casual gamers who enjoy mage wars enough to press through the relatively huge learning curve, and experienced/competitive gamers who don't need as much patience or enjoyment to get into it.
I really wish more people played Mage Wars though.