May 29, 2024, 05:38:16 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Archwizard07

Pages: 1 2 [3]
31
Rules Discussion / Re: priestss mage wand& Divine Reward
« on: January 07, 2013, 10:29:07 PM »
Hmmm, I would think from a purely intuitive point of view that a wand with a spell bound to it casts the spell, but then that goes back to a previous question of when using an item with magical properties, who is acutally causing the magic?

Example: Staff of the Beasts, are the effects a spell stored in the staff or a spell cast by the beastmaster through the staff?

If I were DMing this, I would say no dice for the priestess as the wand has the spell stored in it and she is just activating the wand.

Does anyone have any clearly worded rules that answer this?

32
General Discussion / Re: Rot/Burn
« on: January 07, 2013, 10:22:50 PM »
The only thing I could find was an incorporeal conjuration is burnproof, which by omission of statement would lead me to believe that all other conjurations are not.  :evil:

33
Spells / Re: Banish!
« on: January 06, 2013, 12:36:28 PM »
Imagine its late game, you have your opponent backed into a corner with some weaker creatures ready to finish him off.

He just spent most of his mana summoning a big baddy and put it on guard. It will likely kill your creatures in the counterstrike and survive to come after you.

You banish his pet, send in the troops to maul him and win the day!

Also Pixel gave great examples!

34
Mages / Re: warlord
« on: January 06, 2013, 08:29:33 AM »
I would imagine the Warlord to be a manipulator of the battle field, throwing up walls of stone, causing earthquakes to daze/incapacitate waves of weaker creatures, enchanting himself with ancient magical artifacts to wade into battle armored by the earth perhaps?

Possible earth based/war spells

Turning the ground to quicksand beneath your enemy's feet.
Spewing lava from your hand to burn him
opening a crack in the earth that opponents can fall into
and so on....

as to how WAR is a school of magic

enchanting blades to be sharper or hit harder
spells that cause all dice rolled to ignore armor (be considered crits)
striking fear into your enemies
spells that cause opponents attacks to all be considered noncrits
spells that cause armor and weapons to shatter when striking him
lots of options here, but you may be right in that direct damage for the warlord at least will be accomplished best through creatures or attacks and less through spells.

again just my own imaginings.

35
Spells / Re: Jet Stream
« on: January 06, 2013, 08:22:08 AM »
I would interpret the effect as thus:

First Part - Pushing away from the mage is the first part, you select a direction that is NOT towards the casting mage leaving 3 possible directions as diagonals are not viable.

Second Part- in resolving the spell and applying the effect you aknowledge that the chosen direction is blocked by the wall and apply the bash affect or attack affect as appropriate.

My understanding is you do not check targets or locations beyond the first step until resolving the spell; and while the first designation of away may mean that a bash is iminent away is still following the letter of the rule.

Just my two cents!

36
General Questions / Re: A few questions
« on: January 05, 2013, 10:44:57 PM »
Hmmm, I suspect that according to the letter of the rule, Pixel has it right!

However for the sake of arguement and spirited debate, this is one of those instances in which I wonder if the difference between quick action vs quick spell should be evaluated?

I mean is the beastmaster activating a power of the staff (an action) or acutally casting a spell through the staff (a spell). When a warlock attacks with a lash of fire is that an action or a spell?

37
General Discussion / Re: Wall of Fire or Fog Bank shot down by arrows
« on: January 05, 2013, 10:38:25 PM »
Another thing to consider is every activation an opponent "wastes" shooting at fog walls is an activiation not being used to target your mage. I like to play a minimal creature deck and love when an opponent sends thier beasties at my fog or poison wall/clouds while I target thier mage with thunder bolts!

38
Strategy and Tactics / Walls of FUNnel
« on: January 04, 2013, 10:11:55 PM »
So I am currently a big fan of walls and poison clouds to funnel my enemies right to me as a wizard launching might lightning spells down the funnel.

I am currently working out the details of a 1st or 2nd turn set up in which I teleport across the board 9 mana, step forward and cast extended wall of some type along the opponents starting space on his left side extending into the zone I now stand in.

backing up a step and casting poisong cloud into the previous space and then using the wizard spawnpoint to get out crippling basilisks to keep him there while I blast lightning down his throat.

Thoughts?

39
Spells / TELEPORT
« on: January 03, 2013, 05:33:27 PM »
Ok just want to be sure I am reading this correctly.

With teleport the target must be within 0-2 zones, but must the destination zone also be 0-2 spaces? And must it be in LOS?

40
Spellbook Design and Construction / Re: Gun line deck?
« on: January 03, 2013, 05:24:52 PM »
For this type of build I would really try to get some basilisks in, cripple can be a real boon for limiting movement and allowing those extra shots per round. I use them in the Wizard teleporting/pushing book for just that reason.

Cripple +Poison Cloud+force push=good times!  ;)

41
Strategy and Tactics / Re: wizard teleport/reposition deck viable?
« on: January 03, 2013, 05:19:32 PM »
I am relatively new to playing but have tried this type of build a couple of times now with some moderate success. Using the Wizard with poison clouds, fire walls, force push, teleport traps, and a few decoys to trip them up.

I try to set up situations in which a wand bound thunder bolt with a range of 3 is at max range, which puts it outside the range of many other spells, poison clouds to limit movement and deal direct dmg and teleports and pushes to keep them off me.

It's not perfect, but it is a heck of alot of fun.

Pages: 1 2 [3]