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Spellbook Design and Construction / Re: Plant control build
« on: December 16, 2014, 04:29:30 PM »Let me tell you why I do not like seedling pod. It is because it have a cost of 3 mana it takes 3 rounds for it too be able too do anything and then in order for them too give any benefit I would have too wait a total of rounds and I think that is way too slow. Now you might be arguing that it only takes 3 rounds because of my ring but the ring gives no discount for spells cast by spawn points.
what about a couple seedling pods to use as diversions. They cost 2 mana to play (ring), if they pop and can summon a creature, bonus. if they get killed, at least they weren't attacking you.
Casting a plant spell for you is not the only benefit. For 2 mana, why not? (assuming you have nothing better to do) I always include at least 2 just in case.
You should include at least 1 dissolve. Not for armor, but for nasty equipment that you want gone. As a druid, dissolve costs only 1 spellpoint, so this doesn't require giving up very much.
And yes, tanglevines are fantastic. Knockdown + Tanglevine in a kill zone is a nice combo for dealing with flyers.