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Spells / Re: Dark L1 Enchantments D-H
« on: March 03, 2018, 07:00:27 PM »
I do admit, though, that it would be a little unfair for Ehren if with a Battle Fury he gets one attack at 5 dice and the second attack at only 1 die.
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in this case could both attacks target the same wall between A1 and A2?
From the rulebook about enchantments:
"When you cast this spell, it creates a magical "matrix" on the target. At this point, it is not fully formed and exists only as magical potential, with no effect on the battle. When the spell is revealed later, the caster "completes" the spell by adding additional power. It is only then that the enchantment takes form and can affect the target." (my emphasis)
First, if this bit of flavor text was taken at face value then you could not target hidden enchantments and cards like [mwcard=MWSTX2FFJ01]Harshforge Monolith[/mwcard] would not be able to function properly, since were are now giving hidden enchantments traits (wrap your mind around that) .
Rules As Written seem to indicate that spells ALWAYS have subtypes and you don't have to prove those subtypes in order to be able to cast the spell (Cassiel, Gurmash, Serseiryx).
The way I see it: - Mage A regenerates 1 instead of 2 damage from the Regrowth, because one point of healing is stolen by Mage B's Theft of Life on Mage A. - Mage B heals 1 damage, but this is prevented by Mage A's Theft of Life on Mage B. - Therefore Mage A heals another point of damage through Mage A's Theft of Life on Mage B.
Result: Effectively both Theft of Life cancel each other out and Mage A heals 2 damage.
Blood Demon not really good as it will lose vampirism.