May 20, 2024, 04:52:48 PM

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Messages - Mika

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16
General Discussion / Re: Miniatures Survey
« on: December 06, 2014, 04:35:25 AM »
+1 to this fantastic idea. But I want white metal miniatures... oldskool!

17
Rules Discussion / Re: DvN rules questions
« on: December 06, 2014, 04:20:23 AM »
Hi all!

I need another example to understad how the "Corrode Removing mechanism" works:

Quote from: Arcane Wonders
Example: "A Druid has 2 Corrode markers on her, and a Bearskin. Her current armor value is 0. If she would receive another Corrode condition, she instead receives 1 direct acid damage. She decides to cast Wind Wyvern Hide (which has the same location as Bearskin, and thus will replace it.) When the Bearskin is removed, the Druid has zero armor and thus both Corrode markers are destroyed. Then, the Wind Wyvern Hide comes into play, and the Druid now has an armor value of 2."

Ok, now lets check this other situation:

Quote
Example: "A Druid has 3 Corrode markers on her, and  Bearskin, Leather Boots and Leather Gloves (Armor 4). Her current armor value is 1... She decides to cast a 2nd Bearskin (which has the same location, and thus will replace it.) When the Bearskin is removed, the Druid has Armor 2 and..."

- What happens with 3 Corrode markers? All them are destroyed? Only 1 in order to have Armo value equal to zero?

Thanks in advance.   :)

18
Quote from: IronLegionnaire
For a long time I have noticed that the Wizard kicks ass when challenging most of the Mages.
I wonder if anyone else has made similar observations.

...I think the Wizard has a serious advantage in that the widely-agreed-upon most important spell in Mag Wars, the omnipresent "Dispel" costs one spellpoint for only one mage...

- I think it would make a lot more sense to make Dispel a NOVICE Incantation... How many others would appreciate having more than one Novice Incantation (Shift Enchantment) from Arcane.

- If the Wizard was comparable to the Druid, then he would be trained in Arcane + Level ONE of one of the Elemental Schools, and Nature spells would cost triple (I've seen others post about the Wizard's aversion to the natural order, in his countering with progress and experimentation).

Agree with all.

Last 9 plays with the BB, and all them very easy victories. :|
So, your propositions are Ok, but in my opinion I would say:

- Nerfs for Wizard: "Channeling 9" & Cost to activate "Voltaric Shield": 4 mana.
and / or
- Buffs for other Mages: "Dispel" & "Seeking Dispel", Novice Incantations.

Will be helpful for the game.

19
Spells / Re: Promo card MordokĀ“s Tome
« on: December 03, 2014, 02:24:47 PM »
Hi all!

Mi opinion; Wizard is, today, the most powerful of all the Mages.
I started playing MW with the Priestess and her fantastic "Guardian Angels".
Buy in November, I started using the "Banker Blaster", and he is amazing.

So, add a "Novice" trait to this object, to give this tactical advantage to
all the players / Mages, or simply our "Gandalf" will be unbeatable.

20
General Discussion / Re: New Spellbook Builder for Windows (MWSB)
« on: December 03, 2014, 02:13:48 PM »
Thank you very much for your fantastic work.

P.D. Eres un Crack ^^

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