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General Discussion / Re: Miniatures Survey
« on: December 06, 2014, 04:35:25 AM »
+1 to this fantastic idea. But I want white metal miniatures... oldskool!
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Example: "A Druid has 2 Corrode markers on her, and a Bearskin. Her current armor value is 0. If she would receive another Corrode condition, she instead receives 1 direct acid damage. She decides to cast Wind Wyvern Hide (which has the same location as Bearskin, and thus will replace it.) When the Bearskin is removed, the Druid has zero armor and thus both Corrode markers are destroyed. Then, the Wind Wyvern Hide comes into play, and the Druid now has an armor value of 2."
Example: "A Druid has 3 Corrode markers on her, and Bearskin, Leather Boots and Leather Gloves (Armor 4). Her current armor value is 1... She decides to cast a 2nd Bearskin (which has the same location, and thus will replace it.) When the Bearskin is removed, the Druid has Armor 2 and..."
For a long time I have noticed that the Wizard kicks ass when challenging most of the Mages.
I wonder if anyone else has made similar observations.
...I think the Wizard has a serious advantage in that the widely-agreed-upon most important spell in Mag Wars, the omnipresent "Dispel" costs one spellpoint for only one mage...
- I think it would make a lot more sense to make Dispel a NOVICE Incantation... How many others would appreciate having more than one Novice Incantation (Shift Enchantment) from Arcane.
- If the Wizard was comparable to the Druid, then he would be trained in Arcane + Level ONE of one of the Elemental Schools, and Nature spells would cost triple (I've seen others post about the Wizard's aversion to the natural order, in his countering with progress and experimentation).