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Messages - GeorgeFalcon

Pages: 1 [2] 3
16
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 09, 2014, 06:17:46 PM »
 The Psylocks are for if i need to deal with annoying zombies. the option to Stun is nice from the school, and i see reason to add fire now thanks for that advice.

17
Spellbook Design and Construction / Re: Druid Hold The Line!
« on: September 09, 2014, 05:27:06 PM »
well the mage has to come to me in the first place if they want to teleport me out. unless they have teleport on a Thoughtspore which is the only case. or even a Huginn, Raven Familiar. but these are the only times I see this. i can make my creatures sprout up any where in the map so you can't run. the only answer is to attack me.

18
Spellbook Design and Construction / Thunder/Air Wizard
« on: September 09, 2014, 05:21:12 PM »
Conjurations

4x Tangle Vine
1x Wizard Tower
4x Enchanter's Wardstone

Creatures

1x Devouring Jelly
2x Whirling Spirit
1x Blue Gremlin
1x Huginn, Raven Familiar
2x Psylok
1x Gargoyle Sentry

Enchantments

3x Nullify
2x Maim Wings
2x Decoy
2x Teleport Trap
2x Essence Drain
1x Harmonize
2xReverse magic

Incantations

1x Destroy Magic
2x Purge Magic
4x Teleport
3x Seeking Dispel
2x Dissolve
2x Dispel

Attack

1x Force Hammer
2x Arc Lightning
2x Lightning Bolt
1x Hurl Boulder

Equipment

1x Lightning Ring
1x Moonglow Amulet
1x Wind Wyvern Hide
1x Elemental Cloak
1x Dispel Wand

19
Spellbook Design and Construction / Anvil Throne Warlord
« on: September 09, 2014, 05:14:53 PM »
Equipment

1x Moonglow Amulet
1x Gauntlets of Strength
1x Harshforge Plate
1x General's Signet Ring
1x defense Ring
1x Mage Wand
1x Dispel Wand
1x Reflex Boots
1x Helm of Command
1x Elemental Cloak

Enchantments

1x Armor Ward
1x regrowth
1x Bear Strength
2x Mind Shield
1x Reverse Attack
1x Rhino Hide
1x Standard Bearer
4x Nullify
2x Decoy
1x Cheetah Speed
1x healing Charm

Conjurations

1x Enchanter's Wardstone

Creatures

2x Anvil Throne Crossbowmen
2x Bloodcrage Minotaur
2x Knight of Westlock
2x Orc Butcher
4x Goblin Grunt

Incantations

4x Power Strike
1x Seeking Dispel
2x Knockdown
4x Defed
4x Battle Fury


20
Spellbook Design and Construction / Firey Warlock
« on: September 09, 2014, 05:08:21 PM »
Adramelech Warlock

Equipment

1x Demonhide Armor
1x Lash of Hellfire
1x Bloodfire Helmet
1x Fireshaper Ring
1x Cloak of Shadows
1x Gauntlets of Strength
1x Leather Boots
1x Mage Wand

Conjurations

1x Gate to Hell

Enchantments

2x Decoy
2x Reverse magic
6x Bear Strength
1x Circle of Fire
2x Mind Shield
1x Rhino Hide
2x Nullify
2x Hellfire Trap
3x Adramelech's Touch
1x Harmonize

Incantations

4x Ignite
2x Explode
1x Vampiric Strike

Attacks

2x Flameblast
2x Fireball
1x Ring of Fire

Creatures

1x Adremelech, Lord of Fire
6x Wildfire Imp
2x Firebrand Imp
2x Infernian Scourger
2x Flaming Hellion

21
Spellbook Design and Construction / Druid Hold The Line!
« on: September 09, 2014, 04:59:43 PM »
Equipment

1x Moonglow Amsulet
2x Mage Wand
1x Druid's Leaf Ring
1x Vinewhip Staff
1x Gauntlets of Strength
1x Bearskin
1x Elemental Cloak
1x Eagleclaw Boot
1x Dispel Wand
Conjurations

2x Mana Flower
2x Corrosive Orchid
2x Nightshade lotus
2x Tanglevine
1x Etherian Lifetree
1x Vine Tree
1x Enchanter's Wardstone

Creatures

1x Togorah
4x Vine Snapper
4x Thornlasher'1x tataree

Enchantments

1x Main wings
2x Reverse Magic
1x Barkskin
2x Harmonize
1x Bull Endurance
2x Nullify
2x Rhino Hide
1x Hawkeye
1x Vampirisim
1x Rust
2x Mind Shield
1x Reverse Attack
2x Bear Strength

Incantations

1x Renewing Rain
1x Dissolve
1x Disarm
1x Defend
2x Seeking Dispel

Attacks

1x Acid Ball

22
For reference:

When this creature is activated, you may pay 1 mana. If you do, Gremlin gains the Fast trait until the end of round, and each move action he takes this round is a Teleport to the next zone.

"each move action is a Teleport to the next zone." hence no Charge.....

Right but like stated it gains Fast if you pay the mana, so if you teleport and then run you still get the charge?

23
 13 mana for charging and piercing Gremlins  :D

24
 Thanks good to know. i guess ill just have to use bear strength and not have pierce +2 =/

25
 sorry i ment wildfire imp =P

26
Rules Discussion / Firebrand Imp + Lion Savagery + Teleport = Charge bonus?
« on: September 03, 2014, 08:43:48 PM »
 I am wondering if this works because it is a neat trick since teleport isn't hindered for movement.

27
Spellbook Design and Construction / Re: Gorilla
« on: September 02, 2014, 05:51:00 PM »
 the meta game i play with is heavy curse, and teleport and sunfire amulet with regen belt. so it gets to the point where you need to deal insane damage to negate the life gane. and yes you can dissolve the amulet but if they run 4 and i have 4 it's a pain to waste all 4 for that 1 item. :/

28
Spellbook Design and Construction / Re: Gorilla
« on: September 02, 2014, 04:31:38 PM »
 Thanks i have never played in an actual tournament setting as of yet. so my small 3-4 man meta-game allows for stuff like this to go through, I understand there are many flaws but there as just as many answers to the weaknesses in any deck. run nullifys, mind shield, teleports. give the gorilla flight. ect ect.

29
Strategy and Tactics / Re: Hungry, hungry, Kralathore.
« on: September 01, 2014, 07:52:10 AM »
You have to stand still for summoning these weak undead. Your worm has to stay with you to eat them (6 HP undead with 6 dice). That gives the opponent enough time to place all the conjurations and summon all the creatures he needs to beat you.
Even if you feed you worm with weak creatures like bobcat (4 HP with 4 dice), you would still invest a lot of mana for only on creature.
Your worm might be strong, but he can be controlled with tanglevine, force hold, force crush, enfeeble, teleport, force push, etc.
I would not rely on only one creature.

 also if your going to sacrifice your own creatures use like Schwenkgot said Bobcats and or goblins.

30
Spellbook Design and Construction / Re: Gorilla
« on: August 31, 2014, 10:11:07 PM »
The main idea is to get the Gorilla out and have the Etherian Lifetree out have him be my pet and put bull endurance on him. hit then has 25 life and 3 armor at this time and them it's fair game to play how you will after that.

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