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Messages - Drealin

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16
Rules Discussion / Re: Alright... weird enchantment question.
« on: March 20, 2013, 11:17:17 AM »
piousflea brings up a good point about Nullify.  I would initially say that when your opponent reveals an enchantment you should destroy a same enchantment that you have.  However, it would be impossible to ensure that that happens.  Whether on purpose or accident, you can't know if you opponent should destroy their enchantment or not.
So for simplicity the rules should stand as they are for your own enchantments, and when multiple players are involved, you only take into account what is currently revealed.

17
Rules Discussion / Re: Chain Lightning and Reverse Attack
« on: March 20, 2013, 10:52:26 AM »
Quote from: "Aarrow" post=9366
Yes, Reverse Attack redirects it back to you (the attacker)....  There's no 2nd attack on another creature.

Tacullu64 is correct, so yes, you could do that if you had the mana handy.

18
Rules Discussion / Re: Alright... weird enchantment question.
« on: March 19, 2013, 01:02:10 AM »
Just to break this down one more time.
 From the  Rulebook 2.0
Quote
There is no limit to the number of different enchantments
that can be on an object, but each object or zone cannot
have more than one enchantment with the same name
attached to it at one time. This includes both hidden and
revealed enchantments. For example, you cannot attach two
Bear Strength spells to the same creature.

That should be one paragraph by itself.  Then the next part:
Quote
It is possible that
both players may attach an identical enchantment to the
same target. If an identical enchantment is revealed on the
same target, it is immediately destroyed.

This should be a separate paragraph that I would reword as follows.
Quote
It is legal for a player to play the same enchantment on the same object as another player, as long as the first one has not been revealed.  As soon as one of these enchantments is revealed, the other enchantment must be destroyed without effect.

In this way there are two rules for playing enchantments.  The first specifies how enchantments work for an individual player, and the second explains how enchantments work when multiple players are involved.

19
Rules Discussion / Re: Alright... weird enchantment question.
« on: March 17, 2013, 01:32:44 AM »
You're right, it doesn't say they are both destroyed, only the one that is revealed.

If an identical enchantment is revealed, it is immediately destroyed.
You put a Poison Blood on yourself, and keep it facedown.
Then your opponent puts one on you and reveals it.
If you were to then reveal your Poison Blood, yours would be the one that gets destroyed, because its the identical enchantment being revealed.

However, "each object or zone cannot
have more than one enchantment with the same name
attached to it at one time. This includes both hidden and
revealed enchantments."
Which would seem to indicate that the second one should technically be destroyed as soon as it is attached, but can't happen as you don't know what the other person played.

Which means that short of a third party always checking what enchantments are being played, what DarthDadaD20 said is the only way to make the rule work in reality.
This of course would also mean that your tactic won't work.  Even though technically it should, as that is how it would work if you were to play both of them yourself.

20
Rules Discussion / Re: Alright... weird enchantment question.
« on: March 16, 2013, 01:26:27 AM »
As you quoted, if an identical enchantment is revealed on the same target.  So, yes as soon as one of them is revealed then both would be destroyed.
As an added bonus to your trick, the following passage would seem to indicate that your opponent would pay the reveal cost first, before there is a conflict.
Quote
When you reveal your enchantment, first you pay the reveal
cost, before resolving the effect of the enchantment. If the
cost is not paid, the enchantment is destroyed before it
can resolve and have any effect. If the cost is paid, flip the
enchantment over and reveal it to your opponent, then place
it partially under the object it is attached to.

It would also, actually, be illegal for you not to show your opponent the identical enchantment, and destroy them both.

21
General Questions / Re: Elemental Wand - ELEMENTAL wand...
« on: March 15, 2013, 01:47:13 PM »
The wand is made up of the various elements, that is why it is an Elemental wand, not because of what it can do.... :dry:  right?

22
Rules Discussion / Re: Rajan's Fury
« on: March 15, 2013, 01:38:02 AM »
Effects from conjurations affect the entire arena by default.
Some cards such as Poison Gas Cloud, specifically say that they only affect the creatures in its zone, Rajan's Fury doesn't, neither do Mana Crystal or Mana Flower, which is very important because otherwise you would have to stand still for the +1 channeling, which would make them pretty worthless.

23
Rules Discussion / Re: Stacking enchantments, traits, effects, etc
« on: March 15, 2013, 01:30:24 AM »
Quote from: "DarthDadaD20" post=8976
Drealin! Will your  ascendancy over me ever cease?!?! :) Your right,What I meant to say was on the same zone. i.e Caltrops.

Lol, I wasn't trying to be rude, just avoid an almost duplicate question later :)

24
Rules Discussion / Re: Stacking enchantments, traits, effects, etc
« on: March 11, 2013, 12:33:04 PM »
Quote from: "DarthDadaD20" post=8913
You cannot have two conjurations with the same name in the same zone.

Clarification: You cannot have two conjurations with the same name attached to the same object.
     If there are two Creatures in the same zone you could have a Tanglevine attached to each of them, just not two attached to one.

25
Rules Discussion / Re: Goblin builder and Finite Life on conjurations
« on: March 05, 2013, 02:08:17 PM »
Quote from: "Mathias" post=8627
Consider these sentences:
My mage heals one point of damage. Result, the mage removes one damages.
My building get repaired by one point of damage. Result, one damage will be removed from te building.

If there would ever be a monk who can meditate: e.g. "When meditating, remove three damage counters." How will Finite Life apply in this case? The monk is restoring, but since he is removing damaging he is not healing himselve.

Consider this:
A pipe is clogged so a plumber uses a plumber's snake to clear it.  Result, clog is cleared.
A piece of food is lodged in your throat.  Do you really want a plumber to remove it with a plumber's snake?  No, you want someone to use the Heimlich on you to remove it.

The method you use to do something is at least as, if not more so, important than the net outcome.
While the same thing could be used in similar situations, it won't always provide the same outcome.

26
Rules Discussion / Re: do attacks using dancing scimitars
« on: March 04, 2013, 03:54:28 PM »
I would say yes, because the Dancing Scimitar is making the attack, Reverse Attack would make it attack itself, and since it doesn't have health nothing would happen.
Although, since it activates via the Mage it is attached to, you could argue that the Scimitar would attack the Mage.

27
Rules Discussion / Re: Double Casting a Wand
« on: March 01, 2013, 12:56:06 PM »
Quote from: "DarthDadaD20" post=8074
If you cast an equipment spell for a location that is already full, the original equipment is returned to the owner’s spellbook. So yes, although, it would be less mana to just pay the spellbind cost.(I cant think of any other reason to do this but to change the spell....Unless we get a new enchantment card that makes an equipment start to do damage to its controller....like "curse equipment" or "molten equipment". ;)

You could have a Battleforge cast the wand, and therefore not use an extra action to switch out the bound spell.

28
Rules Discussion / Re: Flying, LoS, and the definition of "Ignore"
« on: March 01, 2013, 12:46:57 PM »
If you go to the section in the rulebook where it talks about Walls, it plainly says that LoS in never blocked to or from a flying creature by a Wall.
However, there is an error in the rulebook where it gives a visual example of how LoS is determined, it clearly shows a flying creature in a zone, but treats it as a non-flying creature.
If you go to the Downloads section, there is a link at the top right of the website in the red bar, there is an updated rulebook which replaces the flying creature with a Hydra, to make it correct, on page 17.

29
Mages / Re: Mages that you would like to see in the game
« on: February 23, 2013, 12:25:32 PM »
Quote from: "MrSaucy" post=7895
You are not the only one to come up with the idea of a Ninja/Assassin, but that sounds awesome to me! I know in most games I play (especially fantasy games) I always choose the stealthy character build. They could do something like you get a detection marker, with one side that has "hidden" and another that has "detected" to keep track of whether you are hidden or not. Perhaps you could even have something like a Defense but for detection. For example, say you have a Sneak "Defense" of 7+. This would mean the target you are sneaking up on would have to roll a 7 or higher to detect you. Otherwise, you get to do extra damage or something. If something like that happened, I would be stoked!

In the new Forcemaster vs Warlord expansion there is the Invisible Stalker, a creature with the new Invisible trait.  It gets an Invisible marker with two sides, one side it is Invisible and the other side it isn't.

30
General Questions / Re: Conjuration Stacking
« on: February 23, 2013, 11:47:31 AM »
Quote from: "meepleman" post=7897
Quote from: "Shad0w" post=2642

An object may never have multiple conjurations with the same name attached to it.


Quick question, could 4 separate Hand of Bim-Shalla temples heal 4 damage on the same creature at once? For the heal effect it doesn't use the +/- that Hedge pointed out, but says "heal 1". We've been playing that 4 Hands could indeed heal 4 damage on the same creature at once.

I essence, yes.
Technically you would activate each one, one at a time, but as long as it is before or after a friendly creatures turn, you can activate as many as you have.

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