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Messages - barriecritzer

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121
Off topic / Re: Anyone familiar with Madison WI
« on: February 20, 2014, 12:27:17 PM »
Thanks for the information, I have 2 game stores within 30 minutes of where I live now and would hate to move some place that did not have a good gaming scene.

122
the siren needs to have a megalodon

123
General Discussion / Re: Legendary
« on: February 18, 2014, 11:47:30 AM »
when you get 10 of them you get to know what defrost does

124
Off topic / Anyone familiar with Madison WI
« on: February 17, 2014, 06:32:28 PM »
I currently live in Tampa, Fl but have applied for a position up in Madison WI and was wondering if anyone is familiar with the area and knows of any good game stores up there?

125
Mages / Re: I'd like to see an alchemist.
« on: February 17, 2014, 03:05:52 PM »
An alchemist could be very interesting and fun to play

126
Spellbook Design and Construction / Re: Jungle Druid
« on: February 17, 2014, 10:57:54 AM »
I would find room for a vine raptor or two.

127
Rules Discussion / Re: 2 questions about reverse attack
« on: February 15, 2014, 10:06:07 AM »
so would the original attacker not have to reveal his reverse attack then?

128
Rules Discussion / reanimated vampiress
« on: February 14, 2014, 10:52:09 PM »
Does a vampiress that gets reanimated still have vampirism since she then becomes a zombie? The question is can undead creatures use the vampirism ability?

129
Rules Discussion / 2 questions about reverse attack
« on: February 14, 2014, 10:48:10 PM »
1) What happens if player 1 attacks player 2 and player 2 reveals reverse attack, but player 1 also has reverse attack?

2) would attacks that target areas such at ring of fire set of reverse attack?

130
Spellbook Design and Construction / Re: Necromancer Poison spell book
« on: February 14, 2014, 03:28:40 PM »
when I was putting together my spell book I forgot that they only work on living creatures, thanks for catching that

131
General Discussion / Re: Your hopes and fears about Forged In Flames
« on: February 14, 2014, 01:21:11 PM »
Everyone always mentions how powerful the wizard is but no one ever points out that he is a glass cannon, if you can get on top of a wizard he is pretty much beaten. Wizards are frail and taste good to big creatures.

132
General Discussion / Re: Your hopes and fears about Forged In Flames
« on: February 14, 2014, 11:44:32 AM »
Don't forget awesome fire spells will also make the Warlock even better.

133
General Discussion / Re: Your hopes and fears about Forged In Flames
« on: February 14, 2014, 11:36:27 AM »
Hopes:
Alternated warlord does not pay triple for arcane and/or enough high level war spells to make playing a warlord viable.
Flying Walls
Some more water spells

Fears:
A new mechanic like vines, I love my Druid but vines are broken in my opinion (No other mage can spend a mana a turn to place tokens on the board, by round 3 a druid should be able to cast a creature almost anywhere on the board and never have to leave her starting corner.)


134
Strategy and Tactics / Re: beating the druid with the forcemaster
« on: February 14, 2014, 09:12:51 AM »
You are right about eagle wings, had someone I played against cast it on his mage and did not catch that he could not do that.

135
Strategy and Tactics / Re: beating the druid with the forcemaster
« on: February 14, 2014, 07:53:57 AM »
If you don't have any in your spell book I would throw in some reverse attacks, for some reason no one ever seems to expect them. Deathlock to cancel out the regeneration on all of the Druid's creatures. Use eagle wings to make yourself flying, then the Druid cannot use you as a volleyball because you will be pulled over the walls and not through them.

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