I posted this question in the rules forum so that everyone might see and answer it/is able to see the answer
http://forum.arcanewonders.com/index.php?topic=13118.0So current state is that the Wardstones do stack, so i better keep 3 of them in my book (not to put them out all at once but to throw out at least two and replace one in case one of the others goes down, same as for the mana crystals)
I made a huge mistake in reading Huginn, he does not cast enchantments (kinda crushed my dreams a bit
) but nevertheless he overtakes nearly the whole Incantation section (out of Drain Power, Banish and steal enchantment)
The first 2 steps i would focus on increasing my options AND mana (manacrystal being the worst choice!). I really think this is what puts this book ahead of the others because those familiars/spawnpoints will ensure more cards (battleforge+ring/, Huginn/seeking dispel, Wizard's Tower/all Attackspells) each round Pump out:
- Battleforge -> Equipment, always near center - the mage needs to be targeted
- Wizard's Tower -> Attacks, alway near center - to shoot whatever comes up
- Huginn -> Incantations, wherever he is needed - mobile seeking dispel or force push (even dispel and dissolve should be cast by him so that no mana stacks on him. He is a very squishy yet helpful fellow
)
So your mage can put up the more core elements of this book like Mana syphon or the Obelisk, dividing the opponents attention to the mage and the bait (mostly syphon or Tower, maybe battleforge or huginn).
He has to get offensive because otherwise your conjurations swarm the board and mana advantage will be on your side!
Whatever he picks on, build up defenses with hydra or poison clouds minimazing his chance of success and try to force him into a timewaste of a battle.
With the enchantments i aim for two things: battletricks with block, nullify, jinx and decoy (all of them are pretty generic and will come up in every game) - the main part are the 3 Essence drain, which deep out the manadenial strategy and teleport trap to recycle poison gas cloud
If the opponent gets mad at the essence drain, put out a wardstone so he denies his mana whatever he does, protect your equipment with armor ward, drive him nuts!
Time will come for final attacks, Drain Power, Force hold in a poison gas cloud (this should be used only if you are in a real mana advantage) and blast the opponents head off with fireballs out of your tower