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Messages - jacksmack

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1051
Spells / Re: Spells you would like to see
« on: May 30, 2013, 06:38:51 PM »
Conjuration:
Gravity Orb - mind or arcane school

Zone exclusive
Target zone and target neighbour zone: All creatures in these 2 zones loses flying until they leave the zone(s). No creature can gain flying while in the zones.

Gravikor is essentially this except it is earth school. "Legendary and Epic/ All creatures withing 2 zones lose, and cannot gain, the Flying trait." It is a dice tower promo card so sadly I don't have it (yet). Granted I can see how wanting one in another school could be of benefit.

i didnt know of this promo... there should not be 2 identical Cards in 2 different schools.

1052
Spells / Re: Spells you would like to see
« on: May 30, 2013, 01:46:06 PM »
Wall:
Grand Canyon

Legendary
passage blocked trait
allows LOS

Would have to be indestructable to make sense, but that is probaly too strong. Maybe it should just last something like 3 turns?

1053
Spells / Re: Spells you would like to see
« on: May 30, 2013, 01:34:06 PM »
Conjuration:
Gravity Orb - mind or arcane school

Zone exclusive
Target zone and target neighbour zone: All creatures in these 2 zones loses flying until they leave the zone(s). No creature can gain flying while in the zones.



Trap:
Lava floor

Must be cast in a zone without any objects.
When any creature enters this zone reveal Lava floor.

Put 3 lava tokens in the zone. Lava tokens hinder ground units.
During upkeep lava zone deals X unavoidable fire damage to all non-flying objects in the zone.
X = number of lavatokens +1 (add chance to burn)
At the end of the upkeep remove 1 lava token from the zone.



1054
Rules Discussion / Re: Enchantment Transfusion and Nullify
« on: May 30, 2013, 06:40:58 AM »
The rule just need to be changed that both you and your opponent can have the same enchantment at the same time. If it stays the way it is it will really hinder the tournament play for the game.

should be something like:

A player may never target an object with the same enchantment that is already revealed on the object (no matter what player controls the enchantment).
A player may never target an object with the same enchantment that he already has facedown (unrevealed) on an object.

In case both mages has cast the same enchantment face down, the first mage to reveal his enchantment will prevent the other mage from revealing his until the first enchantment is gone from the object. (destroyed or moved.)



1055
Spellbook Design and Construction / Re: Forcemaster Builds
« on: May 30, 2013, 05:18:40 AM »
Shadow what counters do you suggest to that forcemaster strat?

I tried puzzling around with a wizard semi control that uses battleforge (just because i love this spell) on start square with harmonize on.

Depending on who wins initiative round 1 the following rounds will differ.

Anyway, its about using teleport traps, mana drains, mana siphon, maybe 1 wall of stone, huginn, the slow enchantment (on FM) and sorta keep building up while the FM is kept out of range until the wiz gains a big enough mana advantage + hugin disolves and dispells the FM etc.

Besides this the spellbook i made has a gorgon archer, alot of lightning attacks and a decent amount of equipment.

I am modifying my untested control wiz spellbook just because i realized that the current build i had was useless against such an offensive powerhouse that ignores upkeep for creatures and pay 1 mana when moving non mage creature etc.

1056
Thanks for the answers.

I guess only official ruling on Mind Control vs Standard Bearer remains.

1057
You can mind control pet/reapers/etc.  Its a buff like any other, so it stays with them as a bear strength would.

With Standard Bearer I -Think- the Standard Bearer Enchantment is destroyed.

Mind Control wont let you take a creature you normally couldnt cast (i.e. cant steal thorg due to Warlord only)
Standard Bearer is Warlord only, but doesnt confer that status to the creature itself.  So the Forcemaster is allowed to control the creature, but not the enchantment.  So I think Standard Bearer would become null and destroyed (then cantrip back to the spellbook)

did you even bother to read my post?'


edit:
btw steal equipment on the Card reads "legally attach". Mind control says nothing about that, so it made me Wonder if Huginn could be Mind controlled.

1058
Can the forcemaster mind control the beastmasters pet ?
If yes:
will the pet keep its bonus stats (armor, melee & hp) ?
will the pet get an additional +1 melee when it attacks the beastmaster due to the added bonus when sharing zone with him?


What happens when the forcemaster mind controls a soldier with the enchanment Standard bearer (warlord only enchantment)?
Will the bonus keep working for the warlord and his units in same zone as the now hostile soldier?
Or
Will the bonus from standard bearer change alignment along with the mindcontrolled creature so the forcemasters side now gets the bonus when sharing zone?


What happens if the Forcemaster mind controls the warlocks bloodreaper.
Will the warlock still (may) heal 2 life when the creature damages a living creature?


Is the only 2 limits to Mind Control Psychic immunity and Mages?

1059
General Discussion / Re: Conquest of Kumanjaro - SPOILERS
« on: May 29, 2013, 08:05:37 AM »
If Healing Charm is destroyed by Seeking Dispel, can i heal, because it automatically revealed when destroyed like Decoy?

You cannot reveal decoy in that situation. But since seeking dispel destroys decoy, and when decoy is destroyed it triggers +2 mana to owner you still get the mana.

You cannot reveal healing charm after seeking dispel has been declared.


The confusing part on seeking dispel is "once Seeking dispel has been cast".
When excately has SD been cast? after we pass the counter step? or as soon as the mana is paid? or when we get to step 3 resolve spell?

I believe SD (and all other spells) are cast during step 1 - declare spell and target and pay mana cost.

The irony of SD is that even if it gets countered by jinx in theory the enemy mage would never be able to reveal targetted enchantment due to the wording on SD and the above part. Obviously this is not the case though.


1060
Check the FAQ for Damage Barrier

It has the full wording for the ruling you are looking for. I can not copy from my FAQ doc for some reason.
Damage barriers skip the avoid attack so Block and Reverse Attack do not get revealed


The counterstrike attack is resolved like a normal attack, starting with Step 1: Declare Attack, except that no additional counterstrikes occur. You cannot counterstrike a counterstrike!

So if a heavy hitter is set to guard in a zone, one might prepare a reverse attack. FC it start of next round and start out by attacking the guard.

thanks for clarification.

1061
Spells / Re: mana prism
« on: May 28, 2013, 07:51:21 AM »
i mentioned in my first post that mana prism is a good card against mana drain (a single epic card), from memory it is the only "mana transfer" spell in the game currently. the prism is good value against any mana transfer spell because it would effectively make those spells 1/2 as efficient for the other mage.

Also note that if you happen to get rid of the mana drainers (mana siphon, upkeep enchantment, mana leeches, supression orb etc etc) while keeping your prism up, then you will eventually empty your prism from mana resulting in a total of 0 mana lost where as the enemy controller spend tons of mana trying to control your mana.

while you have mana in your siphon you will be as equivalent to 2 channel a turn, only while you have mana in the prism. once you are out of mana in the prism having 2 channel from other spells would be the better choice

That is correct. However the game would in many circumstances be over by then. "just 20 mana" in prism takes 10 rounds to get back and you would most likely never play it in first or second round.

remember to take into the equation that casting 2 x mana flower requires 2 actions and 2 zones where as mana prism is 1 zone and 1 action.

1062
wow. I could use some elaboration on this.


If a unit with block attacks a mage with a damage barrier.
Will the unit lose its block then? (damage barriers attack is unavoidable)

If a unit with block attacks a dark fenne hydra (has counterstrike).
Will the unit lose its block? If yes, Will the counterstrike be cancelled then?

If a unit with 1x defense attacks a dark fenne hydra (has counter strike).
Can the unit then choose to use its defense vs the counter strike?

1063
Spells / Re: mana prism
« on: May 28, 2013, 04:43:51 AM »
Dont forget that the incantation mana drain gets severely gimped vs mana prism.

16 mana (IIRC) to roll 8 dice. the amount rolled gets transfered.
This spell rolls an average of 8 mana drained. which makes this spell break even for the caster. (he end up paying 8 net, but opponent loses 8 as well. (this is average))
With mana prism the wizard end up paying 16 without any refunds (ever), and opponent lose average of 8.
And thats 8 mana that gets returned eventually.

Also note that if you happen to get rid of the mana drainers (mana siphon, upkeep enchantment, mana leeches, supression orb etc etc) while keeping your prism up, then you will eventually empty your prism from mana resulting in a total of 0 mana lost where as the enemy controller spend tons of mana trying to control your mana.

I can see this prism fit well into decks that have a great weakness vs mana denial wizards.

1064
Rules Discussion / Re: Rings together with Familiar
« on: May 23, 2013, 08:20:54 AM »
Im gonna pop some tags, got a banana sticker in my pocket.

1065
Rules Discussion / Re: Rings together with Familiar
« on: May 23, 2013, 06:32:26 AM »
I will redirect you to the text on the card.

The rings i have seen so far all says "when your mage...." or "this mage...."


A different example is the beastmasters pet ability. This ability is not limited to an animal the beastmaster summoned (animal from lair works too), because of the wording on the beastmaster card.

Thats just an example to show that the wording on the rings would have been different if they applied to familiars.

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