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Messages - Ravepig

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106
Spellbook Design and Construction / Re: Druid Seedling Pod
« on: August 08, 2016, 07:11:36 AM »
19 yeah my bad.
Just thought I'd give an update on how the build went.
I played a Priest and it was a pretty convincing Druid victory. Don't think I had any damage on me at the end.
The game started with the priest casting the vampiress and divine interventioning her to my square, but since the Druid is so good, i just keep my plan going and cast Togorah and smashed her. He then retreated and started to turtle. I just moved up the board with my raptor vines and Togorah.
Positives:
Seedling pods worked well with Tataree and at one point I had 9 man on one. not one pod was destroyed by my opponent.
Mage wand with Teleport was so good i must have used it like 6/8 times to move my rooted plants.
 
Negatives:
had 6 turns, and 3 in a row at one stage, were I couldn't do anything so a meditation amulet would have been gold.

Changes:
meditation amulet

All in all went well and had every answer for what ever my opponent did, guardian angel? no problem nightside lotus and put her to sleep.

Thanks for the update. I also like the seedling pods.

107
General Discussion / Re: Mage Selection
« on: August 04, 2016, 12:24:47 PM »
I think it would be fun to select mages at random. Nobody in our group seems to want to do this. Do any of you use random selection, or do you just go with whatever interests you?

Unfortunately, I have learned in the past that a Force Master vs Druid game can be very bizzare  :P

How'd it turn out? Curious about the details of the match.

108
Strategy and Tactics / Re: Best Ways to make a Feed the kralathor book
« on: August 04, 2016, 09:35:11 AM »
I really like Kralathor, but he is very situational. I've only cast him late in the game and he usually has no huge effect on the game or Iv'e cast him early and he gets squashed. I do like the idea of feeding him something, but maybe only one, throw a rhino hide on him and then let him loose.
the one time he really worked well was I cast him say 6 turns in and right next to the Warlords barracks, that had just summoned a goblin grunt, cast rouse the beast and ate the grunt in one mouthful. That was fun. Kralathor then manged to eat a goblin slinger over the next two turns.

Agree- timing with K is key.

109
General Discussion / Re: Mage Selection
« on: August 04, 2016, 09:32:02 AM »
Well, playing the same Mage all the time will make you predictable to a certain degree. It allows your opponents to tailor their spellbooks to have answers to your most likely threats. So, unless you create spellbooks that are very unusual for the type of Mage you're playing, you're basically playing with a handicap.

That alone would be sufficient reason for me to regularly switch to a different Mage. (In the past, the Wizard was a possible exception due to its flexibility, but now that they're only trained in the Air Elemental school, they've become just as predictable as the other mages.)

Totally agree with that. While learning the game, we used to play the same mage over and over again, while changing cards. In the first game I was blown to pieces by the other mage. In the second game we had the same cards, but I changed my game play and it became a longer game - but I still lost. So in the 3rd and 4th game I changed some cards I felt I needed. I won both of these more and more convincing.

Then my partner changed his mage and I lost again with that winning deck.

So what you need to do when building a deck is make a decision:

a) Do I go full risk and go for a play style that is very powerful, but if the wrong mage is on the other end, I might lose?
b) Do I imagine all kinds of mages and come up with an allround mage that is able to counter an aggressive opening, a creature spammer, a hex spammer, etc.

I haven't figured out the right strategy yet. Following a) can lead to spectacular wins, but also spectacular losses. Following b) leads to longer games, but not always a win.

I guess the trick is to find something effective in b) (a base set of cards) to allow you to survive any mage for the first rounds and then try to still implement something like a).

Deck building is an exciting part of the game I think.

Building spellbooks is half of what makes Mage Wars so great in my opinion. And I agree- you've pointed out the two questions I ask myself as well when building spellbooks. I haven't necessarily found the answer either. I do win more often than not in my gaming group, but that's not a fair assessment of my skill by any means. I attribute it to mostly the fact that I kind of know what to expect from my opponents.

I've gone big and won big- and I've gone big and lost big as you say. I've been working hard at trying to find that perfect all-around spellbook and it's so difficult. Difficult game to master for sure, but worth every minute.

110
General Discussion / Re: Mage Selection
« on: August 03, 2016, 11:27:13 PM »
I usually ask my opponent if they would prefer a mage to vs against in particular. Sometimes I just lay out books and ask which one they would like me to play based on the cover (mwahaha).

I've done that. and they don't know what him them when you whip a beastmaster out of the necromancers book.

Ha ha ha- that's hilarious! I needs to try that!

111
General Discussion / Mage Selection
« on: August 03, 2016, 09:29:12 AM »
We have one player in our gaming group who uses the same mage over and over again. Every once in a while he will branch out with another mage, get slaughtered and then go back to his go-to mage. I on the other hand have 8 books, one for each mage type and am constantly changing which mage I play with and mixing up what strategy I use as I rotate thru the mages. I might play the same mage 2 or 3 times in a row, but then I'm changing to something new for variety, not to mention, I like keeping my opponent guessing.

Normally it wouldn't bother me that he plays with the same mage over and over again, but it's become a little stale because I basically tweak my book to counter exactly what I know he's going to throw at me. Instead of him seeing this as a disadvantage, his losses do nothing but prompt him to tweak his same book- determined to get that win. Thing is, over the last two months of playing, I am 5-1-2 (we had to call 2 games a draw from running out of time as we play to the death). The one loss I had was when I played the air-wizard for the first time and after a long day of work, I honestly played horrible and made many mistakes.

I think it would be fun to select mages at random. Nobody in our group seems to want to do this. Do any of you use random selection, or do you just go with whatever interests you?

112
Rules Discussion / Re: Resplendent Bow
« on: August 01, 2016, 03:06:17 PM »
A quick search using the incorrectly spelled name of the card (which is why it helps everyone when we use proper spelling!  Thank you for your use of the correct name, Ravepig!):

http://forum.arcanewonders.com/index.php?topic=16911.msg70777#msg70777

For those in the future who spell correctly or for those who are chronically lazy today:

The bow always rolls only 2 dice when healing.

Thank you for the link- also understand now why the prior conversation didn't come up when I did a quick search (due to the spelling). Well, I'm not always a great speller- think I got lucky on this one!  :)

Even with the 2 dice of healing, still think this is a great bow to give my Priest in Arena!

113
Rules Discussion / Resplendent Bow
« on: August 01, 2016, 09:16:46 AM »
Love this new bow, but am curious. Card says mage can use the bow to "attack" friendly creature and heal with 2 attack dice, which is the bow's standard attack. However, if using in Arena (and the Mage is greater than level 5), mage adds 1 die to attack making attack dice 3. Does this extra die count when healing friendly creatures, or does it remain 2 dice to heal when using level 6 mage?

I'm assuming it does heal just the two dice since the card is specific, but would like to clarify.

114
Strategy and Tactics / Re: Best Ways to make a Feed the kralathor book
« on: August 01, 2016, 08:58:46 AM »
In my druid build I rarely play Kralathor.

He only come out agains swarm decks where I can eat a lot of things quickly

Undead where he gets that extra attack dice

Or I'm getting Desperate and I need something that seems menacing.

That it, right there- cast K when you already have a small swarm going- the enemy mage will target K, basically freeing up your smaller creatures to hit.


115
Off topic / The Royals
« on: July 28, 2016, 09:05:36 PM »
Anybody pre-order the Royals?

116
Strategy and Tactics / Need help with a Priest Build/Strategy
« on: July 28, 2016, 12:34:02 PM »
I have what I think is a decent build for at least one of every mage type- except the Priest/Priestess. I can't seem to come up with a good strategy that suits me. First off, I've never played a Priest or Priestess, but I have played against them. Understanding my only experience obviously comes from my play group so this may speak to the lack of smart playing with those in my group, but I easily defeat the holy mage every time. I simply rush before she can get out her crazy-tough creatures. And so far, that's worked well for me.

The challenge I'm having is that I have a theme for each of my books with at least two key strategies I can employ depending on what my opponent does. I am seriously struggling to come up with something I'm confident with for the holy mage. My goal is to round out my spellbooks by including a Holy Mage I feel good about it.

Thoughts, suggestions, ideas on strategy and theme?

I should add, I seem a little more partial to the priest due to his abilities but welcome suggestions for either holy mage.


117
Mages / Re: Druid
« on: July 28, 2016, 11:20:07 AM »
Rule n°1 as a druid: Don't let your tree be destroyed
Rule n°1 when playing against a druid: Destroy the tree fast!
That's why I don't like harmonize on it. I don't like making it even more important.

As a druid, my opening looks like this in many cases:
T1: Druid leaf ring + tree (with discount)
T2: somthing + Mana flower (with discount)

If the opponent is also taking his time, another flower with discount in T3

Yeah, the druid leaf ring is a must, but I actually like making my tree a target with harmonize. It gives my opponent a reason to come after me. They have to get thru a whole lot of stuff to get to my vine tree.

118
Mages / Re: Druid
« on: July 28, 2016, 09:22:47 AM »
I'm sorry for offending any one. Hmm, I like using a vine tree and either sunfire amulet or mana flower. From there I often like deployingn lots of stranglevines and tanglevines. I'll often include 2-4 animals in case of the plants being destroyed.

No worries, man.  So, my opening is the standard vine tree + harmonize. I also like getting teratree out giving my vine tree 3 mana per turn. What my mage does depends on what my opponent does. If he takes a few rounds to build up his defenses, etc., then I will take the opportunity to build up a garden. I try to target the two adjacent zones from my mages starting zone, keeping my mage well hidden in the starting zone. I simply make the enemy mage come after me. I also spellbind a heal spell to mage wand. With the plant creatures having regenerate and my mage healing as necessary, they are very difficult to kill, while my vine tree continues to add to the garden. I will throw out a seedling pod or two in home base that will eventually deploy Kralathor. At the same time, I'll summon an Asp or another cheap animal to feed Kralathor so he receives a growth marker right from the beginning.

Opposing Thornslashers playing tennis with enemies thru bloodspine wall is a fun defense.

Personally, I would ditch the sunfire amulet for the meditation amulet. With Barkskin and some basic equipment and the ability to lifebond with your tree, she is very hard to kill as is. I find the extra mana helpful as sometimes she doesn't have a whole lot to do as the garden takes care of itself.

Two weaknesses of the druid: Flying creatures and rush melee mages. The one time I came close to losing is when I got too aggressive with my mage early on. Fortunately, I recognized my mistake and retreated. If you're confronted with flying creatures, I play Gravikor and if the enemy mage rushes me, I make good use of the druid's vinewhip snap and tanglevine to slow the enemy down until I can get some growth going. I do have a few spitting raptors and a spider as well for mobility and ranged attacks, though I'm thinking about adding a grizzly for a bit more versatility. Spellbinding burst of thorns to mage wand can also trip the enemy up pretty good. By time they get close creatures will have already received several damage.

The secret to the druid (in my opinion) is patience. I'm sure others have very different strategies, but like I said, my druid is undefeated and most in my gaming group won't even play 1:1 with me if they know I'm playing druid. I would encourage you to keep giving her a try until you find what works for you. She's bad ass.

119
Spellbook Design and Construction / Re: Multiplayer Domination: Druid
« on: July 28, 2016, 08:38:57 AM »
[spellbook]
[spellbookheader]
[spellbookname]Fierce Control[/spellbookname]
[mage]Wychwood Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA03]1 x  Hail of Stones[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWBG1J01]1 x  Altar of the Iron Guard[/mwcard]
[mwcard=DNW01]4 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ06]3 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]4 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=mw1c37]4 x  Thunderift Falcon[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
2x  Panther Stealth
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=MWBG1E04]2 x  V'Tar Force Sentry[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWBG1I02]1 x  V'Tarrian Healing Song[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I usually start with Vine Tree + Harmonize, then drop a Vine Snapper on the nearest Sslak and start pounding.  Thronlashers can't tap orbs, but they're great at snatching creatures away from orbs you control, especially if you can pull the creature through a Bloodspine Wall.  Otherwise, you can't go wrong with Tanglevine.

If you don't like including the Thunderrift Falcons, you could either trade them for [mwcard=MW1C36] Tarok, the Skyhunter[/mwcard] (for anti-Falcon tech) or some [mwcard=MW1I15] Knockdown[/mwcard]s (and follow up with Tanglevine), or just rely on your Thornlasher's for anti-aerial artillery and invest in Rajah or similar.

* This is part of a series of spell books designed for Free-for-all Multiplayer Domination.  The main discussion can be found here. *

Just noticed this book- I might give this a try for our next Domination game. Thanks for sharing! If you don't mind me asking, what's your success rate with this build?

120
Mages / Re: Druid
« on: July 28, 2016, 08:29:05 AM »
Can we get back onto the topic at hand? Sorry if I sound rude.

How are we not on topic? The first two responses posed questions to you so we could better understand what it is you are doing in the first place. Understanding your current strategy and opening moves will help others provide input into what works for them. When you respond to the questions posed it will get us back on track as you say. And for the Forcemaster comment- was simply trying to help squirrelmaster. Chill, dude.

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