110
« on: December 19, 2017, 11:05:22 AM »
Im kind of in the same mindset there. This game differs from others in just how customizable the books can become. Every mage can use 90 percent of the spells available without needing to add specific conditioners to play them, like the colors of mana from MtG. Also theme decks don't do the same kind of thing they do in MtG, where if one plays just soldiers or warriors or elves or what have you, one gains many synergy bonuses simply by virtue of having them together. Plants, clerics, angels etc don't carry the same synergy bonuses in mage wars. At least not directly. They usually require extra set up wirh additional cards in MWs play style, cards like armory, royal armorer, tooth and nail, or badger frenzy.
Because of this fact pretty much every set contains spells for every mage. In fact most MW expansions make a point of printing cards that help DEFEAT the new mechanics they bring out to maintain balance, cards mind shield, arcane ward, siphon energy, etc.
So in MW you're welcome to make a book with just plants in it so you can keep to your theme, but because my druid might have fireballs or a flaming hellion in it for utility, you may not be optimally prepared for what you might see.