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Messages - Maverick

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106
General Discussion / Re: Mage Wars Mondays - Episode 6 Mailbag
« on: September 11, 2014, 08:40:44 PM »
It is alive! IT IS ALIVE!!! (forum necromancy is fun isn't it?)

So listening to this podcast for the first time today and I heard about the early concept for custom mages. Does anyone think the rules for that may come out in a future expansion? It sounds really cool. At least cool enough to warrant the dark arts of forum necromancy to ask about.

107
General Discussion / Re: Additional tokens
« on: September 11, 2014, 07:23:51 PM »
Dice is the rout I have gone as well. I like the look of the tokens so I purchased swirled d6's that keep to the same color scheme.

108
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 07:21:43 PM »
Hawkeye is a great enchantment for your mage if you are planning to go Attack spell heavy. What I am more getting at is the variety of spell types and the 3 rings you have that add to spells are probably not the best idea. Maybe run more lightning spells and just stick to the lightning ring? It would save you mana, spellbook points, and actions to do so. Though lightning is not as specialized as say pillar of light against undead it is still pretty awesome in it's own right. You could still keep utility spells like acid ball with no handicap to the build.

109
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 07:12:40 PM »
it is to add dice against creatures. undead for this example. or flame weak creatures or conjurations. for multiple answers

Have you looked into the Curse Enchantment Marked for Death? It also adds one dice to attack rolls but is persistent and adds to the attacks of all of your creatures against the target.

Edit: I originally incorrectly posted Death Link. Marked for Death is the spell I meant. I fixed the post.

110
Off topic / Re: An honest and sincere thank you to Arcane Wonders.
« on: September 11, 2014, 07:09:04 PM »
As a Veteran and a Mage Wars player I thank you and Arcane Wonders for the support.

111
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 07:01:18 PM »
Unless there has been errata I am not seeing fire shaper ring and dawnbreaker ring are legal for any mage to use. That being said I also do not see their purpose in this particular build setup. The ring only effects spells cast by your mage. I do not feel it is efficient to swap the ring in just to cast one spell and then swap it out after casting. Though you would get the bonus die the combo is cost prohibitive and action inneficient.

112
Spellbook Design and Construction / Re: Anvil Throne Warlord
« on: September 11, 2014, 06:52:47 PM »
When posting builds it helps the community if you also post the first 3 turns and the primary strategy of the build. Otherwise it makes it difficult for people to decipher what your intent is with the card list. This makes advice harder to achieve.

113
Spellbook Design and Construction / Re: Anvil Throne Warlord
« on: September 10, 2014, 07:11:26 PM »
Harping on him for not testing the book is a bit rough there @BoomFrog. GeorgeFalcon is new to the game so he still has much to learn about book building. That being said I can vouch he is learning at a very rapid rate. He will play this book in a game and learn it's shortcomings and adapt. We all were new and had to learn at some point.

114
Off topic / Re: Advice on building a strong play group.
« on: September 09, 2014, 08:27:45 PM »
I am trying this right now in my area so thanks for the tips! All I need now is pictures of me teaching people the game, some E-mail references, and hopefully being vouched for by my FLGS and I should be an Ambassador in no time.

115
Spellbook Design and Construction / Re: Druid Hold The Line!
« on: September 09, 2014, 06:08:38 PM »
Teleport has a range of 2 which means your opponent can use it safely away from any zone where you group a lot of monsters. Being able to sprout anywhere though nice is a bit time consuming if you want good positioning. Your opponent should have ample time to build up a counter to anything that may summon nearby without having to risk opposing the enchanted Togorah. This is the strategy I would use against this book but I do not speak for everyone.

116
General Discussion / Re: Pre Battle Knowledge
« on: September 09, 2014, 05:55:34 PM »
Very true but he can wait until the game is getting started and both players have announced what mage they are playing for that.

117
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 09, 2014, 05:44:26 PM »
There are some interesting choices in this particular book. I will address them individually.

4 Enchanters Wardstones seem a bit excessive. Particularly as you are running few enchantments with multiple copies of each. I would never go with more than two personally even in an enchantment heavy build simply because of the actions required to put them down.

2 Purge Magics seems extreme especially as you are running a Destroy Magic as well. Purge Magic (or Destroy Magic) are never going to really be cast unless you are confident there is not a Nullify style spell on the enemy mage. You have Decoys which are good for testing that for free. I think it is highly unlikely you will be in a situation you would need two Purge Magics and a Destroy Magic. Maybe use the points for more Creatures?

1 Hurl Boulder just seems like an odd choice. I am nitpicking here but as an Air Wizard you have access to a lot of sweet spells for really cheap. I understand the Force Hammer because of conjurations. However wouldn't you get more utility from say Electrify or maybe the Lightning damage barrier? I know Jet Stream works really nicely with the Wizards tower. Acid Ball as well but that is water school. Hurl boulder though nice is a bit pricey to pay for every turn on the tower, even with the Harmonize.

118
Spellbook Design and Construction / Re: Druid Hold The Line!
« on: September 09, 2014, 05:21:24 PM »
How are you planning to kill the enemy mage? It looks very good defensively but what incentive does the enemy mage have to approach all those enchanted rooted creatures? I just see this playing out with your stuff being ranged attacked from a safe distance, a game of tag with the enemy mage where he stays out of reach, or him teleporting you into a mob of his own monsters away from the safety of yours.

I think this problem could be fixed by throwing in 1 or 2 bloodspine walls and a teleport of your own. Use the vinelashers to pull the enemy through the walls damage barrier and bring them to your enchanted Togorah. The teleport being either an escape for if you get grabbed or to grab the enemy mage.

119
General Discussion / Re: Pre Battle Knowledge
« on: September 09, 2014, 05:01:38 PM »
I think keeping books secret is probably the best policy. As an example if you were playing a certain book that has a very specific counter or weakness (Say the druid and fire for this example) it gives your oponent incentive to build a book exploiting that weakness. Unless you are looking for a special challenge it will be a massive handicap to the player that announces his book first.

You will see match-ups like.
Necromancer -  Priest
Druid - Warlock
Enchantment heavy builds - Purge Magic and Destroy Magic coincidentally in book.
Armor heavy builds - Rust and Acid ball coincidentally in book in high frequency.
The list goes on.

I would take it a step further and switch up the actual book design you put your normal spellbooks into in order to further mix-up your opponent. As an example put a fire heavy Warlock book into the leather-bound looking wizard book and the Wizard spellbook into the fiery looking red book. Also randomly place spells in the actual book instead of organizing them so your opponent cannot see what section you are drawing from and notice a pattern. Keeping it truly anonymous is the only way to keep it truly fair.

120
Spells / Re: Mohktari, Great Tree of Life
« on: September 08, 2014, 07:57:16 PM »
That is a good point. The tree did almost last 3 turns of constant attack before dropping in that game.

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