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Rules Discussion / Re: Wall of Thorns and Forcefield
« on: March 06, 2015, 06:03:45 PM »
Up to 5. One for each attack made by the wall.
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You have ~7 channelling boosters. you really gonna get 3.5 turns of isolation to cast those? Also, with a spawnpoint tree are you really going to benefit from that plant ring? Maybe if you are casting all those mana flowers yourself.=
The named creatures, mostly Elementals or Spirits, should therefore not have the psychic immunity.
I can't seem to find an answer to this question... and I made sure to check the Rules and Codex Supplement this time.
Does reanimating the Necromancer's "Eternal Servant" get a discount from [mwcard=DNQ02]Death Ring[/mwcard]? The Necromancer's reference card doesn't state that it counts as a "necro" or "undead" spell (probably because it isn't an action), but Reanimate is bolded and all other reanimation abilities are "necro" - and the creature being (re)summoned this way is "undead" by requirement of "Eternal Servant" ("you may pay mana equal to its casting cost to Reanimate it"). The Rules and Codex Supplement refers to the "Eternam Servant" getting "summoned" to the zone it was destroyed in, similar to [mwcard=DNE02]Rise Again[/mwcard] / [mwcard=DNI01]Animate Dead[/mwcard] and cards with the Reanimate keyword, but never calls this particular reanimation a "spell" as would seem to be required to get Death Ring's discount.
For example, I'd like to have an "Eternal Servant" [mwcard=DNC09]Plagsue Zombie[/mwcard] in a key combat zone, have him attack during his activation, then sacrifice him to an [mwcard=MW1J20]Altar[/mwcard] to trigger his ability upon being destroyed (and to give melee +2 and piercing +2 to a friendly), then reanimate him to do it all next turn. With the Death Ring, does it cost 9 or 8 to reanimate my "Eternal Servant" Plague Zombie? It seems to depend on his "casting cost". Is the casting cost always 9, as printed on the card, or is it 8 because I would get a discount if I casted it as a spell?
Hello again community,
New player for a few days now and have a some questions that I hope you can help out with. A friend and I came into this situation. The Gorgon Archer uses her range attack Poison Bow. Since the Necromancer and non-living creatures are immune to poison do they only take the damage from the attack and ignore the weak status effect since it is a poison condition?
Next up stun and daze simultaneously. My creature had already taken its turn. Later it received a stun marker. (We went with it stays stunned until it takes its action phase, as it states on the marker) New turn started and it was attacked again before it took its action phase. The attack would place a daze marker on it. So can a creature be both stunned and dazed? Due to stun; the creature would not be able to act, but use up its action phase. That would mean at the end of the action phase both stun and daze would be removed?
The cold night's silence was shattered by the shrill scream of the {} as it plummeted towards the hard stone of the arena floor.@Type=Creature,Trait=Flying
Do you have any way of knowing whether the flying creature is grounded when it dies? Such as the result of a counter attack when the flying creature has made a melee attack. Because if the flying creature was grounded, the death message would not make sense. Also, for the purposes of the death message, is there any way to specify, or to know, whether the attack was a ranged or melee attack? If it was a ranged attack, the flying creature is more likely to be in a flying state.
Although the format is wrong, I think that Sailor Vulcan is requesting a tag for the name of the controlling mage of the creature who dealt the death blow.
I believe that Darkfenne Hydra is the only Creature with the Triplestrike attack trait. Therefore, the tags should ensure that only the Sortilege Wizard triggers this death message when attacking with the Darkfenne Hydra. Is this correct?
Or would it be easier to just replace 'Type=Creature,Subtype=Serpent,AttackTrait=Triplestrike' with 'Name=Darkfenne Hydra'?
Following the {}'s fatal triplestrike, the old proverb of Sortilege, "Five heads are better than one", sprung to the mind of the <A>.@AttackerName = Wizard,AttackerSubtype=Sortilege,Type=Creature,Subtype=Serpent,AttackTrait=Triplestrike
[mwcard=MW1C09]Darkfenne Hydra[/mwcard]
Knowledge is power.@AttackerController=<A>Type=Mage
And another life is lost...such a shame.@AttackerController=<A>Type=Mage
Can you please add "AttackerController" as one of the filters? You could possibly use attacker's controller's training for this, I think.
Thanks!
Edit: this might work better as an automated message in the chatbox...