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Messages - Reddicediaries

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1006
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 08:23:02 PM »
The Paladin's spawnpoint is easily the most unique one in the game. I may set up a poll, but right now I'm looking though the options, now that you've seen the ability card.
Oh, so many options! Maybe it can summon Holy and War (to a degree)!

1007
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 07:53:17 PM »
If the Paladin has their own Spawnpoint, would they be allowed to have both that and the Temple to allow one to build mana while the other deploys...might make an interesting strategy.

Indeed

1008
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 07:34:11 PM »
Maybe reveal a high level angel or new spawnpoint (if there is one) One will the next spoiler be released?

The Paladin's spawnpoint is pretty dang interesting. I'm not sure when the next spoiler will come out, but it will be this week by the end of day on Friday, if not sooner.
Is it war, holy, or both? Also, Laddin, do you mind if you start another poll or something. I can allready see many different opions forming and it will be great to hear everyone's thoughts.

1009
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 07:10:59 PM »
Maybe reveal a high level angel or new spawnpoint (if there is one) One will the next spoiler be released?

1010
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 04:19:48 PM »
just clerics.

1011
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 03:52:56 PM »
Did you check clerics of Academy Priestess? :)
You mean the lightsaber ladies?

1012
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 03:09:10 PM »
Awesome spoiler!
Paladin freakin rocks. Having training in [mwcard=MWSTX2FFQ05]Harshforge Plate[/mwcard] and [mwcard=MWSTX1CKE01]Armor Ward[/mwcard] is pretty sweet. For all you OCTGN players he is also trained in Ballista (a fun promo card for non-octgn people)!! Something about Ballista with [mwcard=MW1J24]Temple of Light[/mwcard] sounds like a fun combo to me   :P

Siren with Shallow Sea is amazing. You can get shallow sea, call an enemy creature into it (give it melee -1) and have your shark people (or any other aquatic creature like the siren) get melee +1.

Hadn't thought out that, good point! Yeah, balliata temple of light, malikias Halifax will make a deadly combo.
sorry for the typos, typing on my phone while in a rocking car isn't easy.

1013
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 03:07:30 PM »
Awesome spoiler!
Paladin freakin rocks. Having training in [mwcard=MWSTX2FFQ05]Harshforge Plate[/mwcard] and [mwcard=MWSTX1CKE01]Armor Ward[/mwcard] is pretty sweet. For all you OCTGN players he is also trained in Ballista (a fun promo card for non-octgn people)!! Something about Ballista with [mwcard=MW1J24]Temple of Light[/mwcard] sounds like a fun combo to me   :P

Siren with Shallow Sea is amazing. You can get shallow sea, call an enemy creature into it (give it melee -1) and have your shark people (or any other aquatic creature like the siren) get melee +1.

Hadn't thought out that, good point! Yeah, balliata temple of light, malikias Halifax will make a deadly combo.

1014
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 01:16:43 PM »
As for the Paladin, I find it interesting that he seems really good at fielding a Goblin swarm.  Although it will depend what his Spawnpoint restricts (if he has one).  Either of the middle auras (melee +1/piercing +2 or tough -2/armor +2) seem really good on a cheap Goblin swarm... although he could just as easily run Temple Sentries.

By the way, is it just me or does it seem reasonably easy to make the Chivalrous Challenge somewhat unchivalrous / asymmetric: just have a creature Guard to prevent the "challenged" creature from attacking your Paladin - assuming it isn't Elusive... which reminds me, I hope Victorian Griffin is included in this set!



He dies have the temple of asyra.

1015
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 01:15:55 PM »
The paladin also has a ton of flexibility. He can go cheap war creatures, essentially spamming goblins and buffing them. He could go the route of big tank. Or he could have 1-2 buddies and buffs them. These are just some of the possibilities.

Wait till you see the rest of his bag. It gets better

Uh oh!

1016
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 01:08:00 PM »
The paladin also has a ton of flexibility. He can go cheap war creatures, essentially spamming goblins and buffing them. He could go the route of big tank. Or he could have 1-2 buddies and buffs them. These are just some of the possibilities.

1017
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 01:04:17 PM »
The siren seems to be a counter to buddy builds. Maybe mind shield will see some use. Also, KRH is a he first job zombie, jelly, golem, or level 8 creature to have phycic immunity.

Sirens not trained in mind control& :(

1018
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 12:57:36 PM »
No apology necessary.

1019
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 12:47:56 PM »
She can only place the marker on a non mage creature.

1020
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 04, 2016, 12:31:11 PM »
Why is resolute aura worded the way it is. Do all creatures get tough and melee?

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