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Topics - Kohlz

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Spells / Psychic Immunity: Benefits
« on: December 15, 2013, 12:08:39 PM »
Having the Necromancer as my favorite, I have an important question: what benefits do my undead creatures have with the Psychic Immunity trait?

1) Stun, Daze, Slam, Sleep etc. work on them?
2) What spells the Forcemaster CAN'T use on them?

Bonus question:

3) Is there any way to reconstruct zombies?

Thank you for your cooperation!

2
Spells / Idol of Pestilence and Vines
« on: December 14, 2013, 07:49:02 PM »
Maybe this has already been clarified but I could not find it anywhere. Idol of Pestilence afects (destroys) Vine Markers or not? They are conjurations, but living anyways... I don't know, just want to make sure. Thanks!

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Strategy and Tactics / Necromancer: How To Survive?
« on: December 09, 2013, 02:03:38 PM »
Hi, everybody.

I'm here to ask for some help. First off, I must explain that me and my friends play duo with the basic suggested spellbooks (as only one of us have the game), but we agreed to have permission to choose up to 6 points of extra cards, custominzing our spellbooks a little bit.

Last weekend, we had an unusual match, where I played the Necromancer and my mate played the Forcemaster (FM), whereas our friends played the Wizard (WZ) and Warlock (WK). The keep-summoning strategy didn't work for the Necro this time, as the WK was at my face by round 3 dissolving my Cloack of Shadows so that he could throw Fireballs one after the other.

As a Necromancer, I just didn't have time to even start summoning my creatures, so me and the FM decided not to conjure the Graveyard nor the Libro Mortuos, just focus on one big creature like the Skeletal Knight (13 mana) and the Death Ring with the quick action to have the discount, meaning that I spent 17 mana total this round. Meanwhile, the FM tried to keep the WZ away from me.

As soon as the WK destroyed my Cloack of Shadows with his Explode, I had already prepared a Dragonscale Hauberk as an extra card (which cost me 2 point as it is a different school from mine). Of course it helped me, but I had already been damaged from the Explode and its burns and the WK wouldn't stop throwing his Fireballs.

I just had no chance against him. In the end, the FM obviously managed to survive quite well for some rounds, but me, by round 4, was already dead. So I would like some suggestions to keep up with the WK strategy. I'm sure you guys could have some!

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