Arcane Wonders Forum

Mage Wars => Mages => Topic started by: DarthDadaD20 on February 05, 2013, 05:55:45 PM

Title: Archmage Hopes
Post by: DarthDadaD20 on February 05, 2013, 05:55:45 PM
Is any one else hoping that the Archmage (a mage that is so strong that it can face three other mages) has a "Archenemy Deck" like the variant from MtG? I love Archenemy and being the archenemy (Im a sinister DM) and I would love to play the archmage with some kind of special deck for him that is activated every turn that puts "free" creatures on the board, or drain all enemy mages mana or gives the archmage extra spells for a turn. Im going to assume he will have more mana and spells than all the other mages but I hope there is a turn by turn extra deck system that will go into the game as well.
Title: Re: Archmage Hopes
Post by: codermike on February 26, 2013, 09:59:27 AM
I was thinking about how you would do an Archmage in Mage Wars and there's a few things you could do:

1. Up all of the stats

If you increase the starting life, mana and channelling for the archmage they'll be a lot tougher to beat. Increasing their channelling and starting mana means they'll get bigger and badder spells out earlier. That brings me to...

2. Increase the spell point limit

Having the ability to cast chunkier spells isn't go to do you any good if you only have 30 spells in your book. If you're going to do (1) then I think you need access to a greater spell point limit.

3. Another Quick Action (or two)

If you're going to fight 3 other mages at once you're going to need to be flexible and quick in what you do. Although the increased spell limit and channelling may just lead to more spawn-points.

I guess I'm not clear on if the Archmage is a new Mage (new card) or if it is a game mode allowing you beef up the capabilities of one of the existing mages.
Title: Re: Archmage Hopes
Post by: DarthDadaD20 on February 26, 2013, 11:45:17 AM
Quote from: "codermike" post=8119


I guess I'm not clear on if the Archmage is a new Mage (new card) or if it is a game mode allowing you beef up the capabilities of one of the existing mages.

Wow, I never even thought of that! Those are all good ideas, the reason why I stated that I want a Archmage type deck (via archenemy) is because I had a lot of fun with that. But Im sure playing a "Beefed up" mage, that maybe got an extra action would be just as fun!
Title: Re: Archmage Hopes
Post by: Drealin on March 21, 2013, 12:00:54 PM
I think I remember a post from a long time ago that the Archmage's are planned to be named mages from the lore of the game.  Hopefully that means there will be a decent amount of lore by then...

I think that an Archmage should have increased spellbook points, health, and channeling.  They could be the only mages that start with armor too.
I think extra actions makes sense, and they could either have a second quickcast marker, or a second action marker, maybe depending on the Archamge.  Or there could be a new full cast only marker, that you could use to either do an extra quick action or an extra full cast, but you couldn't use it to move.

I also think it could be fun if the Archmages had some kind of weakness, they get their extra powers because of some object that they enchanted, so if your team destroys that then the Archmage becomes weaker.

I never really got into Magic, so I'm not sure how the Archenemy thing works, as opposed to an Archmage.
Title: Re: Archmage Hopes
Post by: DarthDadaD20 on March 21, 2013, 12:55:07 PM
Archenemy was one player who would get a deck that would provide game changing effects without taxing the resources of the archenemy player.(LIke summoning a powerful creature, drawing cards while the opponents have to discard, destroying all opponents permanents ect.) It was fun since when you played the archenemy you got to just pull of really cool events without having to plan it out.