Arcane Wonders Forum

Mage Wars => Alternative Play => Topic started by: farkas1 on October 30, 2018, 02:08:28 PM

Title: Academy Druid and Elementalist Graduates
Post by: farkas1 on October 30, 2018, 02:08:28 PM
Here are the next two Graduates of ACADEMY MW.  They have kept their current ability and training.  They also have learned a new ability or two to help them in Arena.  Hope you guys like. 

Joktari Druid 33, 9
120 SBP, trained in nature, and lvl 1 water

Herbalist

Vine Mastery

Druid starts with 2 vine markers, During upkeep you may pay one mana to place an additional vine marker on your mage.
During deployment you may move vine markers onto an a zone or adjacent to a zone containing your mage or friendly vine marker. Gain 2 more vine markers at end of deployment.

Vine Slash

If you have vine markers on your mage gain Vine attack

Quick 0-1 range 2 attack with 7+ snatch
You may destroy a vine marker on your mage to give it a +4 to effect. And roll an additional die.


Vine Shifting:  once per round, May destroy a vine marker to give a friendly creature in the same zone One effect for the round:  +1 melee, +1 armor, heal 2


Elemental Lords Elementalist 30, 10
130 SBP, trained in air, earth, fire,, water school, living objects cost triple, even if Novice.

Elemental Emblems

Elemental Charge:  Whenever you use an fire, earth, air, or water attack spell on a friendly creature of the same school you may deactivate one glyph of same school type to remove damage instead of adding damage from dice rolled of the attack to the creature.  Roll ignores resistance and immunity to a particular Element; Effect of attack does not resolve.  Attack Card is discarded regardless if it is bound.


Title: Re: Academy Druid and Elementalist Graduates
Post by: Knabbmaster on October 31, 2018, 06:46:17 AM
I like the idea for the druid, he would need something to do with vines of course. But if it is a buff that is given I think it would be cooler to turn vine markers into temporary growth markers onto vine creatures, and then have them go back to being vines at the end of the round or something. This would be a little stronger though since it would not kill the vines so it should probably cost mana.

I love the elemental charge ability.

The elemental emblems could give different bonuses in arena though, like changing the air glyph from adding to the effect dice it could give you fast for one round, for example. As it would make more sense (to me at least).
Title: Re: Academy Druid and Elementalist Graduates
Post by: Parliament on October 31, 2018, 05:33:22 PM
I really like these and would love to try them out. I hope AW eventually does some Arena single cards to make things like Elementalist and Monk (if we get it) will playable in Arena. One question about the Arena Elementalist though, how many SBP would he/she have? If I remember correctly the Academy Elementalist had more SBP than the others to compensate for the need for multi school cards.
Title: Re: Academy Druid and Elementalist Graduates
Post by: Karadox on April 10, 2019, 06:49:39 AM
I think the  Arena Elementalist would have 130 Spellbook Points.
Title: Re: Academy Druid and Elementalist Graduates
Post by: farkas1 on April 10, 2019, 08:49:48 AM
Yep good idea guys.  I modified to have 130.  My estimate says it should be higher but I already have channel 10 and he has some of the best abilities.  I did lower life to 30, to increase SBP. 
Title: Re: Academy Druid and Elementalist Graduates
Post by: Karadox on April 10, 2019, 10:55:32 AM
I have an idea for the elementalist.
Ability
Elemental Mastery
Once a round a spell from an active rune cost 1 mana less.