Arcane Wonders Forum

Mage Wars => Player Feedback and Suggestions => Topic started by: Karadox on September 20, 2018, 04:11:29 PM

Title: Halfing as Mages
Post by: Karadox on September 20, 2018, 04:11:29 PM
What kind of Mage should a Halfling be?
For example. Summoner, Bard, Rogue, ....

As properties, I thought
Halfling Abilities
Connected to Nature:  Nature school  Level 1
Weak but Skilled: Melee -1 and Range +1 for all Non-spell attacks.

The differences of the race.
Example: Warlords

Dwarf(s) gets Touth, his RuneĀ“s
Orc has Melee +1 and more Hps, gets Veterans

What do you think? If the Level 4 Academy High Elf Warlord would be level 6 would he be trained in Level 1 Arcane, or maybe another other school.
Or is the bonus that he does not have to pay triple arcane enough.

I just want to see more other races and for Academy to.
Not just only Elves and Humans.

How about....
Gnome, Illusionist
Lizardman, Shaman
Naga, Siren
Title: Re: Halfing as Mages
Post by: Jbuzzsaw79 on October 31, 2018, 08:34:34 AM
Am guessing at some point elementalist and monk will come to are arena?  If so a reptile or naga elementalist and not sure about monk
Title: Re: Halfing as Mages
Post by: DaveW on November 03, 2018, 08:29:53 AM
Am guessing at some point elementalist and monk will come to are arena?

Doubt it.
Title: Re: Halfing as Mages
Post by: DaveW on November 04, 2018, 06:50:15 AM
To kind of answer the original question... what kind of Mage would a Halfling be... if I were to rewrite the game, I would allow the players to select their own Race / Mage type combination. Race would determine everything from Life to Channeling to secondary abilities lower on the card, whereas Mage type would determine training.

Halfling traits would perhaps work better with Nature types than with Warlord types, but if you had an idea for a Warlord spell book that might be interesting with the Halfling, you would then have that option.
Title: Re: Halfing as Mages
Post by: Arkdeniz on November 05, 2018, 03:58:43 AM
I would suggest that whatever else it was, a Halfling should be elusive and possibly have an ability to pay a friendly creature's level in mana to give it the elusive trait until the end of the round.

Oh, and it would have to have a mage-specific item for it: Ring of Invisibility :)
Title: Re: Halfing as Mages
Post by: wtcannonjr on November 05, 2018, 06:51:29 AM
Starting life would be lower than other mages - say 24.

Training would be low levels in several schools - say Level 2 in Nature and Level 1 in all other Primary schools, but no training in elemental schools. All non-Halfling equipment spells cost triple to include in spellbook.

Agile ability provides - Defense 7 x infinite. Pay 1 mana for each use. This represents the challenge of hitting a smaller creature and helps to balance the lower life total.

Stealth ability provides - Obscured and Tough -1 to represent higher difficulty of achieving effects/conditions on a small creature.
Title: Re: Halfing as Mages
Post by: Knabbmaster on November 07, 2018, 06:05:00 AM
I think we should have 8 halflings one for each major school of magic, one trained in earth and fire and one trained in air and water. When building books with them you pick 2 haflings as your mages. All should be level 3, have around 18 life, pest, lifebond 2 and a 2 dice melee attack. None of them need a quickcast marker since you get your 2 actions either way from having 2 mages, they should also share mana supply.