Arcane Wonders Forum

Mage Wars => Player Feedback and Suggestions => Topic started by: Santar on February 06, 2018, 08:05:38 AM

Title: New weapon- Dual Blades!
Post by: Santar on February 06, 2018, 08:05:38 AM
(https://pp.userapi.com/c841032/v841032681/71cde/V-i5ZyCoRIY.jpg)
Title: Re: New weapon- Dual Blades!
Post by: RomeoXero on February 07, 2018, 11:03:03 AM
So it's basically galvitar without the ethereal and the piercing, and with an additional hand slot.
Title: Re: New weapon- Dual Blades!
Post by: Arkdeniz on February 07, 2018, 01:41:10 PM
And open to all the Mages. Don't forget that.
Title: Re: New weapon- Dual Blades!
Post by: Reddicediaries on February 07, 2018, 04:11:36 PM
And open to all the Mages. Don't forget that.
I don't think I'd spend 6 sbp on this though.
Title: Re: New weapon- Dual Blades!
Post by: Brian VanAlstyne on February 07, 2018, 05:42:30 PM
There should be more of a special bonus to the double strike...maybe the second strike is unavoidable with high chances for some sort of effect. Just doesn't seem like there's enough for a dual strike/weapon.
Title: Re: New weapon- Dual Blades!
Post by: wtcannonjr on February 08, 2018, 06:12:44 AM
So it's basically galvitar without the ethereal and the piercing, and with an additional hand slot.

Why not simply create two pieces of equipment with separate spells? This adds the cost of an extra quick cast action and further differentiates the advantage of Galvitar and the Forcemaster. I am not sure having all mages gain access to the Forcemaster's weapon advantage is a good thing. If this is implemented, then the cost needs to include an increase in spellpoints and mana.

So the doublestrike effect would trigger when both pieces of equipment were equipped - one requires the weapon hand and the other requires the shield hand. This also makes it more vulnerable to dissolve since removing one piece of equipment would remove the doublestrike effect.
Title: Re: New weapon- Dual Blades!
Post by: Santar on February 08, 2018, 04:26:51 PM
I was inspired by Sir Corazine, Blademaster's card.
He has 2 swords and melee defence 6+.

Also I want to have melee weapon with full action attack for all mages. Because now melee mage must use his own class-weapon or Vorpal Blade.

I know, that this weapon will be looks like FM weapon: 11 mana, 1 hand, ethereal, qa with piersing 2. And doublestrike or sweeping! So my weapon will take bouth hands and have only doublestrike trait. Because we have War Hammer for 8 mana, full 4 dices 7+ daze attack. And I want to make weapon wich doesn't kill another card.

By the way we should remember about Dancing Skimitar, 5 mana, 3 melee dices for any target (like sweeping or doublestrike), optional defence 8+ and 1 mana per turn. This Skimitar is great weapon in melee, because you can move and attack it.

Idea with 2 wepon cards is good, I like it.
Title: Re: New weapon- Dual Blades!
Post by: DaveW on March 24, 2018, 09:08:22 PM
If it remains as one spell it could be a full action to cast instead of two spells. Simulates casting two spells, except Mage can’t move this way.
Title: Re: New weapon- Dual Blades!
Post by: Brian VanAlstyne on March 24, 2018, 11:16:44 PM
I would go the opposite way, I think the card is too weak as it is there.
Title: Re: New weapon- Dual Blades!
Post by: wtcannonjr on March 25, 2018, 09:05:48 AM
If it remains as one spell it could be a full action to cast instead of two spells. Simulates casting two spells, except Mage can’t move this way.
This could work.

I would also consider limiting the defense some and adding a small cost. Perhaps - "Once a round you may pay 1 mana to gain the following:" or making the spell level 4 to reflect both the offense and defense abilities added for this one spell. For comparison, we have Dancing Scimitar with offense and defense abilities, but only one of these can be applied per round. As designed, the Dual Blades spell appears to push the power curve of an individual spell too much. Therefore, I would look to add cost, weaken abilities, or a combination of both.