Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Reddicediaries on January 04, 2018, 05:32:01 PM

Title: German Nationals Paladin
Post by: Reddicediaries on January 04, 2018, 05:32:01 PM
So I've been thinking of a german nationals paladin that essentially hardcasts knights of westlock/angels/ehren for 3 turns while armoring up with leather and chestpieces and then goes to hit stuff.
I'm debating between using a forge and non forge. Using a forge is good because it can cast my equips for me and gives me "another" action. Using a forge is also not good though because it limits where my mana can effectively go and it can limit my effective fighting area.
The two openings I have thought of so far are:
Using Forge:
T1: (19-13=6) Forge + Crystal
T2: 16-12=4) Deploy leather, cast ehren and regrowth.
T3: (14-7=7) Deploy temperd faulds and double enchant myself
T4: (17-15) Don't deploy, cast knight of westlock and enchant myself/cast leather
Not Using Forge Opener 1
T1: (19-7=12) Cast crystal and enchant
T2: (22-10=12) Cast ehren and regrowth
T3: (22-15=7) Cast knight of westlock and leather
T4: 17-17=0) Cast knight of westlock and temperd faulds
Not Using Forge Opener 2
T1: (19-10=10) Cast ehren and regrowth
T2: (19-15=4) Cast knight of westlock and leather
T3: (13-13=0) Cast knight of westlock.
T4: (9-9=0) Cass cass
All thoughts are welcome.
Title: Re: German Nationals Paladin
Post by: Obsidian Soul on January 04, 2018, 07:30:41 PM
Perhaps the Familiar and Battleforge during the first turn instead?
Title: Re: German Nationals Paladin
Post by: Kelanen on January 04, 2018, 08:49:56 PM
Perhaps the Familiar and Battleforge during the first turn instead?

That would be my 1st turn for that opening too...
Title: Re: German Nationals Paladin
Post by: Beldin on January 06, 2018, 07:14:19 AM
Also the first turn opening I have been playing with for a different holy book.
Title: Re: German Nationals Paladin
Post by: Werekingdom on January 18, 2018, 12:34:33 PM
Hey Reddicediaries,

So a few thoughts, I think the Paladin need atleast some more channeling, since you will tend to cast more attack and enchantments then the warlords and yet get less discounts.

I like casting the Red Helm as the first creature, becuase it acts like a cheap, early game west lock knight alternative. Then I would cast Ehren and Life Link, then next turn cast Hand of Bim. (heals Ehan in 2 turns instead of 3-4 turns)

I do like the Battle Forge, since most Paladin decks seem to live or die on there armor.