Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: GD360 on August 06, 2012, 08:08:36 AM
-
Can any of the play testers or mods identify what spells are most commonly used regardless of the Mage?
-
Dispel
Block
Nullify
Minor Heal
Mana Crystal/Mana Flower
My suggestion:
1 copy of Geyser just to be safe.
-
Dispel - destroys enchantments
Dissolve - Destroys equipment
Block / Reverse Attack - Stops or sends back attacks
[spoiler][attachment=4]Block.jpg[/attachment][/spoiler]
Nullify - Enchant that functions as counter magic
[spoiler][attachment=5]Nullify.jpg[/attachment][/spoiler]
Minor Heal - Lowest level heal spell
[spoiler][attachment=6]MinorHeal.jpg[/attachment][/spoiler]
Mana Crystal / Mana Flower - Mana boosting conjuration
[spoiler][attachment=7]ManaCrystal.jpg[/attachment][/spoiler]
2 copy of Geyser just to be safe. - Attack that can put out fire.
Art only ---->[spoiler][attachment=8]Geyserartonly.jpg[/attachment][/spoiler]
I would use 3 Seeking Dispel - Removes face down enchants (For example Cards like Hellfire trap that have an affect when turned face up)
-
Thanks Shad0w for putting what each card does.
Great info!
-
Oops, sorry. I forget that people have no idea what cards I'm talking about!
I also forgot to put Dissolve on my list! Thanks, Shad0w
-
Oops, sorry. I forget that people have no idea what cards I'm talking about!
I also forgot to put Dissolve on my list! Thanks, Shad0w
NP. You going to make Gencon. I will be doing Demos all 4 days
-
Yes! I'll be there all 4 days as well.
-
Marked for Death - Ench. makes all attacks against a target +1 dice
Bear Strength - Gives target +1 melee
Ghoul Rot - Target takes 1 direct damage every upkeep phase
I play with these constantly, no matter what spellbook I run. Ghoul Rot is crazy good on a mage, Marked for Death as well. It's basically like playing Bear Strength on every creature that chooses to attack the mage, so there's a lot of bang for your buck.
-
Marked for Death - Ench. makes all attacks against a target +1 dice
Bear Strength - Gives target +1 melee
Ghoul Rot - Target takes 1 direct damage every upkeep phase
I play with these constantly, no matter what spellbook I run. Ghoul Rot is crazy good on a mage, Marked for Death as well. It's basically like playing Bear Strength on every creature that chooses to attack the mage, so there's a lot of bang for your buck.
Another thing you can look for is the sweeping trait (It allows creature to attack 2 things with one action. It I believe that this trait made it to the final version of the game. Its name may have been changed. Look in the glossery of the rule book. I cant do it because I am at work currently. Sorry) This can be a huge life saver if you are getting swarmed in smaller waves.
As I stated before here ( http://magewars.com/jsite/forum/general-discussion/132-average-game-time ) Its your job as a Mage to try to anticipate what kind of tools yours opponents will try to use. 120 points was more than enough to plan ahead. My average build was about 90-95 points and 25-30 points of meta cards. (about 8-12 cards) As soon as the round starts you would know what mage your opponent is using. Then you go into the first planning phase.... Just pic the tools that help you best in any match when you go to build.
-
I put a Mana Siphon in virtually every deck. Its a conjuration that reduces the channeling of a chosen mage by 2 each round until it is destroyed. It's an Epic spell, so you can only have one copy in your spellbook, but IMHO, it's Epic for a reason. :evil:
-
Thanks for the input guys!
That gives me a good jump off point.
How many Dispel and Blocks are in the Core Set?
Is there a list somewhere of all the cards in the Core Set?
Thanks,
G
-
A few of the spells I use in all of my mage's spellbooks are:
Mongoose Agility: gives creature elusive, so they can avoid guard creatures.
Harmonize: Increase channeling rate of objects or your mage.
Heal: Heals 8 attack dice.
Battle Fury:Creature get extra quick action melee attack.
-
Thanks for the input guys!
That gives me a good jump off point.
How many Dispel and Blocks are in the Core Set?
Is there a list somewhere of all the cards in the Core Set?
Thanks,
G
If I get approval I will list the full set count and Spell Tome count, but if one of the Arcane Wonder team does this it will save me some time. Also if it gets approved I will post a copy of the set book for people to download. This would not go up till the release on Thursday Aug 17th.
-
Do you mean Friday the 17th or Thursday the 16th? Or has the game been delayed another year? lol
-
Shad0w: You have official permission to list card counts for the full set and spell tome!
Mestrahd: He meant Thursday, August 16th. :)
-
Do you mean Friday the 17th or Thursday the 16th? Or has the game been delayed another year? lol
Sorry at work kinda of looking and typing. When I get home I will list the info in the spells section of the forums. I will also post a link to it here>
-
That would be really helpful as I have been wondering whether I should get 1 or 2 core sets. I am big on deck building and customization and I would like to have sufficient copies of spells so that 2 players can have a decent number of the cards even if overlapping. I am basically waiting on this bit of info to preorder my 1 or 2 core sets and a core spell tome!
-
I was talking to 1unatic my info is out of date he said he may send me the new info or just post it himself.
-
Patrick mentioned that there will be spellpacks for each school, containing all spells: http://www.magewars.com/jsite/forum/strategy-and-tactics/529-tarok-vs-gray-angel?limit=6&start=6#577
Please consider making a Basic Spelltome where you include at least 4-6 copies of the most useful spells mentioned in this topic. It doesn't have to be available in all shops, it's enogh if you sell it in your webshop.
-
And in your humble opinion those most necessary spells would be...
-
And in your humble opinion those most necessary spells would be...
I meant the cards mentioned by the playtesters in this thread, for example these: http://www.magewars.com/jsite/forum/spellbook-design-and-construction/134-list-of-common-spells-needed#181
-
rather than just what people think are the most necessary cards how about the maximum number of cards that you can have of each type of card that way people only need to purchase 1 box to get all the cards they need for a particular school?
-
well all the cards necessary for a particular school is very subjective. that will be different for everyone. for example, you can have 6 of a level 1 spell and 4 of any others unless they are epic but most of the time you wont need near that many, so most people would be buying lots of cards you dont want. but i would like to see more types of spell tomes so you dont have to purchace a second boxed set or anything
-
how about as many as a spellbook can use of a particular school and type of card... such as arcane attack spells, or nature enchantments etcetera, that way it balances how many different boxes that need to be produced while still giving maximum cards that can be used in a spellbook.....well that's my opinion on that idea anyway
-
i understand what your saying. im not sure exactly how they are planning to do the spell tomes.
-
When we were looking at making the fist set list we had about 200 different cards to choose from. Out of those we wanted 150-175 different cards and a total of about 320-325 cards. On average that meant we could only fit 2-3 copies of any given card.
So when we were told about the core spell tome we got told that we have about 150 cards to pick from and the set will be 110 cards. So we wanted to accommodate the widest verity of play styles possible.
-
This was posted in another thread.
Great thoughts - thanks for letting us know how you feel! It is our desire to provide players with all the copies they need.
We have had to make some tough choices, because if we provide plenty of each card, then the variety of cards goes down. For example, in the base set, we provided everyone with a pretty good mix of cards, and out of 322 spells, 174 are unique. If we instead included lots of copies of everything, players would have ended up with half as many different spells, or even a third.
We created the Core Spell Tome to immediately help players to get a few more of the most important spells. In the future, these "Spell Tomes" will have some NEW spells in them, but also provide additional copies of past spells.
We want your opinion please! Would you prefer these Spell Tomes to be keyed to specific Mages and schools of Magic? In this manner, if you like playing the Priestess, you could get extra copies of all of her Holy Spells, plus a few new ones.
Or would you prefer them to be keyed to a THEME. For example the Creature Rush Pack has extra copies of all of the creatures for all of the Mages?
Also, these Spell Tomes should not be confused with a Mage Expansion Set. For example, our first Mage expansion set, The Forcemaster vs. the Warlord, will come with 220 spells, the majority of them new, and all related to the new Mages. The only older duplicate spells in these sets will be a few Dispels, Minor Heals, etc. which each of them will need to help round out their spellbook.
Check out the thread here (http://magewars.com/jsite/forum/player-feedback-and-suggestions/1101-card-distribution-in-future-products#1168)