Arcane Wonders Forum

Mage Wars => Mages => Topic started by: Boocheck on June 13, 2013, 12:21:50 AM

Title: Is there any love for warlord?
Post by: Boocheck on June 13, 2013, 12:21:50 AM
Warlord is not so popular among MW players, is there someone who actually loves him and also is succesful with him? :)
Title: Re: Is there any love for warlord?
Post by: baronzaltor on June 13, 2013, 01:14:22 AM
I want to like him, but he's really not very strong in a competitive sense.  Ive really really tried to make him work, but at the end of the day the best he can do is just be a weak version of something another mage can do better.

Being trained in War doesnt really help him.  Every mage already plays from the War school... all the go-to spells are Novice and Level 1 (battle fury, leather boots, piercing strike, perfect strike, charge, etc)  So he's really not getting much milege out of his own in school training.  Theres not any big level 3-4 spells that he is getting to take advantage of with his school other than creatures...and everyone has their own high level creatures anyway.  Sure he can run more copies of those spell.. but there is no real need to run 4 Battle Furies or 3 Gauntlets of Might, especially with his helmet. 

Then to salt the wound he pays triple for Arcane.. so he can barely run basic core cards like Dispel, Nullify and Teleport.

His exclusives are pretty mediocre (with the exception of Throg, who I love) his soldiers dont have as much synergy as a Beastmaster has with his Animals (no solid Soldier version of call of the wild, totems, animal kinship, staff of beasts, "bitter wood fox" soldiers with fast or "bobcats" with charge, no flying etc)  All he really has is the Horn, which prevents use of his own signature melee weapon, and veteran tokens which are tough to actually collect in most cases.   His outposts are weak when compared to totems, temples or altars.  He also has a familiar that isnt particularly useful. 

Basically hes made to shine in the late game, but he doesnt really feel like he has the tools to survive to late game or establish a solid war engine to get him there. 
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 13, 2013, 02:16:54 AM
I want to like him, but he's really not very strong in a competitive sense.  Ive really really tried to make him work, but at the end of the day the best he can do is just be a weak version of something another mage can do better.

Exactly. He is built for swarming, but the Beastmaster is so much better at swarming that it isn't even funny. He can try the approach of relying on 2-3 medium creatures, but these creatures really don't have anything special about them. And he definitely doesn't have 1 huge game winning creature either; earth elemental is never effective enough to count. He can try soloing, but none of his attributes fit this role. Plus, Forcemaster and Warlock are waaaaaaaaaaaaaaaaay better when it comes to soloing anyways.


Being trained in War doesnt really help him.  Every mage already plays from the War school... all the go-to spells are Novice and Level 1 (battle fury, leather boots, piercing strike, perfect strike, charge, etc)  So he's really not getting much milege out of his own in school training.  Theres not any big level 3-4 spells that he is getting to take advantage of with his school other than creatures...and everyone has their own high level creatures anyway.  Sure he can run more copies of those spell.. but there is no real need to run 4 Battle Furies or 3 Gauntlets of Might, especially with his helmet. 


War has to be one of my least favorite schools of magic. No attack spells. Underwhelming creatures. Terrible enchantments (and not that many!). Predictable incantations that are never game changing and hardly versatile. The only creature I like of his is Iron Golem, but the Earth Wizard can play Iron Golem as he likes so it doesn't make the Warlord very special. I find War Sledge to be incredibly underwhelming. Not because it is a bad card but because it is more fitted towards a solo mage (a.k.a NOT a creature focused one!) You are right about his war incantations not having a lot of mileage. Why doesn't he get any really costly but really powerful incantations like the other schools of magic?


Then to salt the wound he pays triple for Arcane.. so he can barely run basic core cards like Dispel, Nullify and Teleport.


This too. (I would add Mage Wand to that list.) The triple arcane cost is absolutely terrible because Dispel is a mandatory card. I don't consider Nullify and Teleport as mandatory, but they are still very helpful spells. Beastmaster pays triple fire cost; no big deal... he doesn't need fire spells. Priestess pays triple for dark spells; no big deal... she doesn't need them. Warlock pays triple for holy spells; no big deal... he doesn't need healing with his brutal aggression and his life-draining cards. FM pays triple for non-mind creatures; no big deal... she doesn't need them! Warlord pays triple for arcane? Now this hurts a lot.


His exclusives are pretty mediocre (with the exception of Throg, who I love) his soldiers dont have as much synergy as a Beastmaster has with his Animals (no solid Soldier version of call of the wild, totems, animal kinship, staff of beasts, "bitter wood fox" soldiers with fast or "bobcats" with charge, no flying etc)  All he really has is the Horn, which prevents use of his own signature melee weapon, and veteran tokens which are tough to actually collect in most cases.   His outposts are weak when compared to totems, temples or altars.  He also has a familiar that isnt particularly useful. 


Thorg is the only exclusive I liked as well, but I didn't think his cost needed to be so darn high! I also wish he hadn't been legendary so you could have brought out multiples. Why can't I have multiple bodyguards? His creatures that are built for swarming never get the job done. He really only has goblin grunts for swarming. The BM, on the other hand, has a LOT of level 1 creatures to choose from, PLUS he can summon them as a quick action. His horn is nice, but I think his battle cries should have been able to effect the whole arena from the start. Plus, I can't have Horn + War Sledge? Wtf? The FM gets to wield Galvitar with one hand, which has sweeping. Why can't the Warlord's sweeping weapon also be one handed? For all the time I tried the Warlord, very rarely did any of my creatures become Veterans. The whole veteran system just didn't work. The Warlord should have been given some sort of "pet" ability. On top of all that, his Goblin Builders are just... don't even get me started on how useless they are.

Title: Re: Is there any love for warlord?
Post by: nitrodavid on June 13, 2013, 03:12:14 AM
we can hope that the female warlord (warlady?) could have a promotion skill instead of vet. where each turn you can promote any creature that has damaged an enemies. limit of 1 promotion per turn and does not stack. 
Title: Re: Is there any love for warlord?
Post by: Boocheck on June 13, 2013, 04:07:05 AM
Warlorderin shoudl be a dwarf :)

I dont have so many games under my belt, so i was not sure, if I play him wrong or not. In next expansion, there is some cards for Warlord (Akiros War Cry) which could make him more usefull.

Is there any posibility that warlord would be tweaked? Warlord 2.0? :)
Title: Re: Is there any love for warlord?
Post by: szendroib on June 13, 2013, 04:20:17 AM
I don't think he needs much tweaking, as the others mentioned war school needs some expensive spellbook-cost spells that will buff the school. Conquest of Kumanjaro will have some useful war cards (War cry, new trap, panzergarde, troll for example), so maybe it will be a good start to shift out the useless things from your pellbook.
Title: Re: Is there any love for warlord?
Post by: Boocheck on June 13, 2013, 04:34:20 AM
Hmm, so anyone who bought Warlord X FM expansion, will need to buy Kumanjaro to make warlord playable?
Title: Re: Is there any love for warlord?
Post by: szendroib on June 13, 2013, 06:53:00 AM
Not sure, I guess he won't skyrocket with this expansion, maybe later. If you check out the dicetower promo cards, war school will get 2 1 handed weapons later down the line for 5 mana each, so than you will be able to dual wield one of them with horn. So I guess it will be a long way to reach his full potential, but 1 weaker mage out of 5 isn't that bad, and I'm sure someone out there can play him pretty well.
Title: Re: Is there any love for warlord?
Post by: jacksmack on June 13, 2013, 10:04:12 AM
I think i saw a pretty intersting ballista tower.

If i remember correctly i was a conjuration for 8 mana that has load tokens like the akuras.

It has a 5 dice attack with some piercing and 1-2 zones range. I believe this range and mana cost is easier to fit into an opening.
The first time it shoots it can be considered a bit of an expensive (not much though) attackspell.
Every second round thereafter a free decent hitting attack. I like it.
Title: Re: Is there any love for warlord?
Post by: sIKE on June 13, 2013, 12:43:31 PM
Akiro's Hammer - I literally drooled the first time I saw it, then read the fine print and jeered. Forgot all of this, played the Warlord and played this card. Cried at thelost cost of Mana, Action, and Spell Point Cost in Spellbook. I think this is the worst card to come out of the FvW set not the Goblin Builder as he can at least cast Conjurations for you. I hope for a Enchantment that you can attach to it to make it more anti-personnel, this of course would add to the already steep cost though...

 
Title: Re: Is there any love for warlord?
Post by: baronzaltor on June 13, 2013, 12:57:05 PM
Yeah, the Ballista in the Dicetower stuff is much better than Arkiros hammer.  And any mage can use it.

One of my main beefs with the Hammer is that it can only target corporal conjurations, or zones... which means an incorporeal wall (like wall of fire) literally shuts off its LOS until you go destroy it.
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 13, 2013, 04:29:41 PM
Akiro's Hammer - I literally drooled the first time I saw it, then read the fine print and jeered. Forgot all of this, played the Warlord and played this card. Cried at thelost cost of Mana, Action, and Spell Point Cost in Spellbook. I think this is the worst card to come out of the FvW set not the Goblin Builder as he can at least cast Conjurations for you.

^ This describes my reaction also. I want more WAR MACHINES! More importantly, ones that are actually useful!!!

I also want a creature that can put load tokens on war machines as a full action.
Title: Re: Is there any love for warlord?
Post by: jacksmack on June 13, 2013, 04:57:46 PM
Akiro's Hammer - I literally drooled the first time I saw it, then read the fine print and jeered. Forgot all of this, played the Warlord and played this card. Cried at thelost cost of Mana, Action, and Spell Point Cost in Spellbook. I think this is the worst card to come out of the FvW set not the Goblin Builder as he can at least cast Conjurations for you.

^ This describes my reaction also. I want more WAR MACHINES! More importantly, ones that are actually useful!!!

I also want a creature that can put load tokens on war machines as a full action.

the builder should sooo much be able to do this like the priests can put mana on asyrum (name? the holy spawn point.).
Title: Re: Is there any love for warlord?
Post by: reddawn on June 17, 2013, 03:09:25 PM
I really think that anyone who tries to play the Warlord similar to the Beastmaster is going to be sorely disappointed, and is doing the orc mage a great disservice. 

I also don't think it's a coincidence that players that are spamming creatures with the warlord are having trouble.  That's really not how you are supposed to play him.  After testing various Warlord builds over and over against tough Big X creature builds, the "swarm" builds and odd "sniper tower" builds that some players talk about are simply really subpar, if not downright awful, and certainly not competitive.

This isn't totally the fault of the players.  The mini-ruleset/intro included in the box implies that the Warlord needs to have a lot of creatures, when in reality that's very far from the truth.

The way to play the Warlord is really not terribly complicated, actually:

1.  Use Thorg.  Every game.  He's that good.  I hate playing against him.

2.  Use Iron Golems, especially against the Forcemaster and Warlock.  Their huge quick attack and various immunity traits makes them excellent guards, and the Warlord is really the only mage that can effectively Command them with spells like Charge, Whirling Strike, Battle Fury, etc. 

3. Dwarf Kriegsbiels and Sir Corazin seriously kick your ass in a hurry.  The amount of dice they get for their cost is ridiculous, and it only gets worse if (usually more like "when") they attain Veteran status.

4. Orc Butchers are very solid, very cheap meat shields.  They're nothing too crazy, like Thorg and Corazin, but they aren't supposed to be; you get a lot more than what you pay for, and that's enough.


5. Leave most of the Warlord's conjurations at home.  Maybe they have a place, but I haven't found it yet.  The only one that I've really seen work well is Quicksand.  It pretty much acts like a Teleport check; if your opponent has a teleport, cool.  If he doesn't, well...better hope that creature wasn't important (My poor Cervere :( )

6. I think the Warlord's Sledge is actually useful and worth its cost, unlike most weapons.  The sweeping attack it gives represents a 5 dice increase, with a decent chance to daze with each strike, and it can't be countered by elemental resistances.

The Warlord isn't meant to be a general, he's meant to lead a squad of elite soldiers with some monsters on the side.  Thorg, Iron Golems, Sir Corazin, Dwarves, and Butchers all fill that need very well; everything else seems to be pretty situational (that's ok, all mages have situational cards).  Beyond that, he has access to a powerful elemental school and awesome commands like Whirling Strike, which he can use over and over for a discount, unlike other mages.

My group stopped playing the Warlord as a "spammer" and more of a commander, and so far we've never looked back. 
Title: Re: Is there any love for warlord?
Post by: jacksmack on June 17, 2013, 05:54:41 PM
I really think that anyone who tries to play the Warlord similar to the Beastmaster is going to be sorely disappointed, and is doing the orc mage a great disservice. 

I also don't think it's a coincidence that players that are spamming creatures with the warlord are having trouble.  That's really not how you are supposed to play him.  After testing various Warlord builds over and over against tough Big X creature builds, the "swarm" builds and odd "sniper tower" builds that some players talk about are simply really subpar, if not downright awful, and certainly not competitive.

This isn't totally the fault of the players.  The mini-ruleset/intro included in the box implies that the Warlord needs to have a lot of creatures, when in reality that's very far from the truth.

The way to play the Warlord is really not terribly complicated, actually:

1.  Use Thorg.  Every game.  He's that good.  I hate playing against him.

2.  Use Iron Golems, especially against the Forcemaster and Warlock.  Their huge quick attack and various immunity traits makes them excellent guards, and the Warlord is really the only mage that can effectively Command them with spells like Charge, Whirling Strike, Battle Fury, etc. 

3. Dwarf Kriegsbiels and Sir Corazin seriously kick your ass in a hurry.  The amount of dice they get for their cost is ridiculous, and it only gets worse if (usually more like "when") they attain Veteran status.

4. Orc Butchers are very solid, very cheap meat shields.  They're nothing too crazy, like Thorg and Corazin, but they aren't supposed to be; you get a lot more than what you pay for, and that's enough.


5. Leave most of the Warlord's conjurations at home.  Maybe they have a place, but I haven't found it yet.  The only one that I've really seen work well is Quicksand.  It pretty much acts like a Teleport check; if your opponent has a teleport, cool.  If he doesn't, well...better hope that creature wasn't important (My poor Cervere :( )

6. I think the Warlord's Sledge is actually useful and worth its cost, unlike most weapons.  The sweeping attack it gives represents a 5 dice increase, with a decent chance to daze with each strike, and it can't be countered by elemental resistances.

The Warlord isn't meant to be a general, he's meant to lead a squad of elite soldiers with some monsters on the side.  Thorg, Iron Golems, Sir Corazin, Dwarves, and Butchers all fill that need very well; everything else seems to be pretty situational (that's ok, all mages have situational cards).  Beyond that, he has access to a powerful elemental school and awesome commands like Whirling Strike, which he can use over and over for a discount, unlike other mages.

My group stopped playing the Warlord as a "spammer" and more of a commander, and so far we've never looked back.

I havent managed to actually play the warlord, because its so darn hard to find people to play with.
But your input is grealtly appreciated and i will definately consider remaking my already completed warlord spellbook just because of this :)

Do you not even use the barracks?

kr
Title: Re: Is there any love for warlord?
Post by: sIKE on June 17, 2013, 07:09:39 PM
Reddawn,

Would you happen to have a Warlord deck you would post? Have you seen the Warlord Deck I posted? What do you think?
Title: Re: Is there any love for warlord?
Post by: reddawn on June 17, 2013, 08:25:20 PM
No, don't use the Barracks.  At least don't use it as an opening, or you're just asking to get crushed.  In my experience, spawnpoints are expensive and situational and honestly do not usually deserve the spellbook points they're worth.  There are simply are lot better things you can do as openings, and the Warlord in particular has a very strong defensive opening. 

I will post my brother's Warlord book later tonight.  I myself don't usually play the Warlord, but my brother was having so much trouble with the spam build that I helped him out.  We quickly ditched the whole spamming deal and, like the other mages, looked for the Warlord's really heavy hitters...and he has a good density of them, and as I said, they're all pretty damn good. 

Suffice to say, after I helped him discard the slow, ineffective spam build and the awful, ridiculous sniper build, the Warlord became a real force, and was certainly a match for powerful openers like Pet Bears and Adramelech.


Edit: I'll find and check out your Warlord book.
Title: Re: Is there any love for warlord?
Post by: nitrodavid on June 17, 2013, 08:50:12 PM
before I played mage wars the coolest concept I liked was spawn points and the fact that every Mage (apart from FM) had there own unique ones.  but then as I see it is impossible to play anything other then a variant of aggro it saddens me that all these cards are wasted. perhaps later there might be some spells that will make slow builds more viable and then some spawn points can be viable
Title: Re: Is there any love for warlord?
Post by: reddawn on June 18, 2013, 01:07:46 AM
before I played mage wars the coolest concept I liked was spawn points and the fact that every Mage (apart from FM) had there own unique ones.  but then as I see it is impossible to play anything other then a variant of aggro it saddens me that all these cards are wasted. perhaps later there might be some spells that will make slow builds more viable and then some spawn points can be viable

Spawnpoints are indeed a cool idea, but just because they don't fit with standard competitive builds doesn't mean every mage is now somehow aggro.  I think that's an exaggeration, though I do understand your disappointment and I share it. 

Honestly, though, I don't think generic gaming terms like "aggro" really fit in MW, at least not strictly.  It's a lot more about playing the mage and figuring out the matchups rather than going into the game repeating the same boring strategy over and over, occasionally sideboarding in some hate cards (like you would in MTG).

For example, I just played a match not even an hour ago as the Warlock vs the Warlord, and I can tell you for certain that the match wasn't just a bunch of aggro; far from it.  For a lot of the game my Adramelech and bloodreaper Slayer were being heavily controlled by Thorg and it was really hard making a dent.  I actually lost that game, not because I wasn't aggressive enough, but because I failed to recognize just how strong the Warlord is on defense, with an Iron Golem, Thorg, and Butcher, and because I failed to take a step back and use some of my own control resources as the Warlock.

I promise that if you practice with the Warlord and apply the advice I gave earlier, even a Warlock with Adramelech and Slayer support won't be able to break you without actually controlling your creatures and plays in some way first.  In that matchup in particular, and the Forcemaster one, Iron Golems are key; they make leveraging your Bloodreaper less of a no-brainer. 

Actually, if you're looking for a defensive, controlling mage, the Warlord is right up your alley.  He has access to probably the best squad of defensive creatures in the game.  It's pretty close between him and the Priestess, from my experience, but Thorg is just such a jerk turn after turn, and attacking into Iron Golems is pretty much the definition of suicide.

 
Title: Re: Is there any love for warlord?
Post by: nitrodavid on June 18, 2013, 01:32:38 AM
you are right, not every mage is agro.

what I meant to say is in this current meta (aggro/control) no spawn point from any Mage is a viable card to my knowledge without exception. I would be fairly confident in guessing not a single winning deck at the latest tournament played a single spawn point.

I will make a different thread about it because it is heading to an off topic discussion
Title: Re: Is there any love for warlord?
Post by: Snotwalker on June 18, 2013, 06:54:48 AM
you are right, not every mage is agro.

what I meant to say is in this current meta (aggro/control) no spawn point from any Mage is a viable card to my knowledge without exception. I would be fairly confident in guessing not a single winning deck at the latest tournament played a single spawn point.


There is certainly a play-style difference when talking about casual games and tourney games...  Time being the biggest factor.  I personally like using spawn points (Lair?... AWESOME card!), but in a 75 minute maximum game time, some cards and some strategies won't win the game soon enough... in a tourney environment, there just isn't always time enough to get to the end-game, where a spawn point advantage can be game-winning. 

Tourneys are almost more of a "First Blood" duel, whereas casual un-timed games are win-by-Knockout only.
Title: Re: Is there any love for warlord?
Post by: szendroib on June 18, 2013, 07:44:56 AM
Personally this is the only drawback for me in the mage wars tournament format. Personally I enjoy the longer, more casual games with a lot of back and forth much more. But it would take too much time unfortunately. It would be great to spectate longer, more laid back games from pros on youtube or anywhere :).
Title: Re: Is there any love for warlord?
Post by: sdougla2 on June 18, 2013, 02:17:54 PM
I'm not convinced that a creature spawnpoint build would be too slow to win for a tournament setting. 75 minutes is a long time for experienced players. Now, holding off an aggressive opponent until you have enough creatures out may be a challenge, but I don't think the time limit would be a problem for me.
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 19, 2013, 11:31:42 AM
While we are talking about spawnpoints, I want the kind of "spawnpoint" that is more about spawning a creature anywhere on the board, as oppose to being able to summon a creature from 1 zone on the board to save you mana and an action. Maybe something like...

Title: [insert cool and interesting name here]

Cost: anywhere from 5 to 10 mana
Full action?
0-3 or 0-4 zones

Type: enchantment (conjuration might be a little too cheap)
Subtype: ???
School: (one would exist for every school of magic)
Spellpoints: either 2 or 3

Zone Exclusive

Once per round, mage can summon a [type depending on school] creature from [card name] as a full action.

Just throwing ideas out there. Who knows.
Title: Re: Is there any love for warlord?
Post by: sIKE on June 19, 2013, 11:58:46 AM
There is a Promo card "Summoning Circle" that does this.....
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 19, 2013, 01:40:18 PM
There is a Promo card "Summoning Circle" that does this.....

Must have missed it.
Let me guess... arcane, right?
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 19, 2013, 01:47:23 PM

I also don't think it's a coincidence that players that are spamming creatures with the warlord are having trouble.  That's really not how you are supposed to play him.  After testing various Warlord builds over and over against tough Big X creature builds, the "swarm" builds and odd "sniper tower" builds that some players talk about are simply really subpar, if not downright awful, and certainly not competitive.

This isn't totally the fault of the players.  The mini-ruleset/intro included in the box implies that the Warlord needs to have a lot of creatures, when in reality that's very far from the truth.


You are completely correct about all of this. The Warlord's starting deck is terribly misleading because it is built like a swarm deck and includes a lot of cheap creatures and cheap trash troops like Goblin Grunts. Most of the time, however, you are better off just summoning medium or powerful creatures and not including a ton of creatures in your deck.


1.  Use Thorg.  Every game.  He's that good.  I hate playing against him.

2.  Use Iron Golems, especially against the Forcemaster and Warlock.  Their huge quick attack and various immunity traits makes them excellent guards, and the Warlord is really the only mage that can effectively Command them with spells like Charge, Whirling Strike, Battle Fury, etc. 

3. Dwarf Kriegsbiels and Sir Corazin seriously kick your ass in a hurry.  The amount of dice they get for their cost is ridiculous, and it only gets worse if (usually more like "when") they attain Veteran status.

4. Orc Butchers are very solid, very cheap meat shields.  They're nothing too crazy, like Thorg and Corazin, but they aren't supposed to be; you get a lot more than what you pay for, and that's enough.


5. Leave most of the Warlord's conjurations at home.  Maybe they have a place, but I haven't found it yet.  The only one that I've really seen work well is Quicksand.  It pretty much acts like a Teleport check; if your opponent has a teleport, cool.  If he doesn't, well...better hope that creature wasn't important (My poor Cervere :( )

6. I think the Warlord's Sledge is actually useful and worth its cost, unlike most weapons.  The sweeping attack it gives represents a 5 dice increase, with a decent chance to daze with each strike, and it can't be countered by elemental resistances.

The Warlord isn't meant to be a general, he's meant to lead a squad of elite soldiers with some monsters on the side.  Thorg, Iron Golems, Sir Corazin, Dwarves, and Butchers all fill that need very well; everything else seems to be pretty situational (that's ok, all mages have situational cards).  Beyond that, he has access to a powerful elemental school and awesome commands like Whirling Strike, which he can use over and over for a discount, unlike other mages.

My group stopped playing the Warlord as a "spammer" and more of a commander, and so far we've never looked back. 

Thorg is probably one of the Warlord's best creatures, no doubt about that. It is a shame you can't have 2 out at the same time though. Iron Golem is right up there with Thorg... he is just such a beast.

I don't like the Dwarves (Dwarfs?) or Sir Corazin. I know Corazin has doublestrike or sweeping, but his defenses don't make up for the fact that he is petty squishy. Just my opinion of him.

Agree about conjurations. Quicksand is the only one I found worth including/playing.
Title: Re: Is there any love for warlord?
Post by: reddawn on June 19, 2013, 02:19:30 PM
Dwarves appear to be more useful against the Beastmaster.  In that context, they usually get a ton of dice and their armor works well.  They also don't generally have to worry about their Lightning weakness.

Yes, Corazin's base armor leaves something to be desired, but that's why you either give him some Rhino Hide or make good use of that zone armor buff.  4 mana or so is a very small price to pay for him to be able to compete against other Big Bads. 

On a side note, sweeping seriously has to be one of the best abilities in the game, hands down. 

Title: Re: Is there any love for warlord?
Post by: sdougla2 on June 19, 2013, 02:24:18 PM
I've been wondering if Sir Corazin would work well with armor tokens from the Crown of Protection in a Priest/Priestess build. Once he's up to 3 armor, he would be quite resilient. For the Warlord I'm thinking Rhino Hide and Vampirism would be fantastic support for him.
Title: Re: Is there any love for warlord?
Post by: MrSaucy on June 19, 2013, 02:50:19 PM
Well, the new Warlord LOOKS awesome. Let us just hope his abilities will be awesome too. I hope he has +1 melee and some abilities for soloing. A solo tank Warlord would be pretty sweet.
Title: Re: Is there any love for warlord?
Post by: reddawn on June 19, 2013, 03:31:25 PM
I've been wondering if Sir Corazin would work well with armor tokens from the Crown of Protection in a Priest/Priestess build. Once he's up to 3 armor, he would be quite resilient. For the Warlord I'm thinking Rhino Hide and Vampirism would be fantastic support for him.

Yeah, I'm actually kinda surprised Corazin isn't part Holy school, since there were a good bit of other holy-school cards included in the expansion.  I guess he's more of a knight-for-hire.

Still, I think he could work his way into a very aggressive Priestess build.  He's really not too bad at guarding either, if you need to fall back on that.  Access to Aegis and lots of healing spells would also be an even better way of protecting him.
Title: Re: Is there any love for warlord?
Post by: Qube on October 16, 2013, 10:25:24 AM
Yeah, vampirism on Corazin is a no-brainer.

I'm trying to love the warlord, but that triple cost for arcane spells is so debilitating when you are trying to put together a viable deck.  Also, he is a beefy +1 melee mage, but both his special abilities only support a creature based strategy.  I don't mind his battle orders, but the veterans thing was overkill.  The barracks is one of the worst spawn points, and it can't even summon to the garrison post.  The whole outpost adjacency thing just makes me scratch my head and wonder if it will all makes sense someday (when they release the real outposts).

Yeah, wasn't intending to rant there, it just got away from me.
Title: Re: Is there any love for warlord?
Post by: Shad0w on October 16, 2013, 01:38:31 PM
We have plans for the warlord.

MUhahahahhahahahahaha  :P
Title: Re: Is there any love for warlord?
Post by: HomelessJoe on October 16, 2013, 02:33:08 PM
Awesome, good to hear. Such a rare thing when the development crew actually listens to the concerns of their fan base.
Title: Re: Is there any love for warlord?
Post by: Qube on October 16, 2013, 08:37:38 PM
We have plans for the warlord.

MUhahahahhahahahahaha  :P

Nice!  He really could use some help.  Not that he's hopeless, just really sub-par.
Title: Re: Is there any love for warlord?
Post by: CharlieFox on October 22, 2013, 03:54:57 PM
I'm 11-1 with my current version of Warlord against good players. But ya, everyone else I know thought that Warlord is either an outpost or a creature fest. Wrong.

I don't like giving up my tricks, but since there is so much hatred for the guy I'll make an exception. There may be other ways to play him, but this is how it works for me.

Sniper, round 1, in the corner. That is the base of the deck and it works. Some of the problems you will encounter:

1) A Turtle
A: Get extra mana of your own

2) Creature Fest
A: Sniper is out round 1. Him and Warlord can hit with up to 16 dice each round

3) Flying creatures
A: Shoot them down and heal if needed

4) Arcane spells are so expensive
A: 2 or 3 dispels is all you need
Title: Re: Is there any love for warlord?
Post by: sIKE on October 22, 2013, 07:18:44 PM
I'm 11-1 with my current version of Warlord against good players. But ya, everyone else I know thought that Warlord is either an outpost or a creature fest. Wrong.

I don't like giving up my tricks, but since there is so much hatred for the guy I'll make an exception. There may be other ways to play him, but this is how it works for me.

Sniper, round 1, in the corner. That is the base of the deck and it works. Some of the problems you will encounter:

1) A Turtle
A: Get extra mana of your own

2) Creature Fest
A: Sniper is out round 1. Him and Warlord can hit with up to 16 dice each round

3) Flying creatures
A: Shoot them down and heal if needed

4) Arcane spells are so expensive
A: 2 or 3 dispels is all you need

Quick and Easy Counter for Sniper Corner
My Start corner, move one cast something (armor most likely), next round summon Steelclaw buff with Bear Strength. Next round move Mage to NC zone, cast BF on Steelclaw then QC teleport to zone next to Sniper, bear moves into Snipers zone and minces him up. Typically this is done on the opponents initiative. Most of the time the sniper doesn't even get a shot off of if he does it is a small 3 range that is just a scratch. Now wall him in and give him a Archers Watchtower and he is wicked good. Most opponents will not let you do that after the first go around.
Title: Re: Is there any love for warlord?
Post by: CharlieFox on October 23, 2013, 02:28:05 AM
Simply tanglevine right after teleport and shoot him for 8 dice. Bear surely will break free by end of turn.

Next turn bring another tanglevine and a teleport trap.

Next turn bring a spiked pit and Eagle Wings.

By this point bear will have been shot 4 times with 7 or 8 dice and he is only a threat if he is being healed.
Title: Re: Is there any love for warlord?
Post by: Shad0w on October 23, 2013, 10:31:51 AM
Charlie the thing is the sniper earth build is just so much better as a wizard. Yes it can work with  the warlord it is not even close to optimal.
Title: Re: Is there any love for warlord?
Post by: sIKE on October 23, 2013, 10:47:39 AM
Simply tanglevine right after teleport and shoot him for 8 dice. Bear surely will break free by end of turn.

Next turn bring another tanglevine and a teleport trap.

Next turn bring a spiked pit and Eagle Wings.

By this point bear will have been shot 4 times with 7 or 8 dice and he is only a threat if he is being healed.

Note the initiative and who goes last...hint nor your sniper and you would have had to save your QC action to tanglevine him. Rarely have I seen that, and if he does I just use my next QC to tele the bear to the same zone before I activate him as my first creature during the action phase. Ginsu! Though I do loose the BF...
Title: Re: Is there any love for warlord?
Post by: Zuberi on October 23, 2013, 12:24:08 PM
Quote
Yeah, vampirism on Corazin is a no-brainer.

Actually, I've found Vampirism to be less than thrilling on Corazin. Remember, you only get the healing from Vampirism on the first attack. You don't get it on the second attack when you do a double strike or sweeping, so nearly half of Sir Corazin's damage doesn't count towards it.

Even if you put Bear Strength on him, against an opponent with a couple of points of armor you're only doing ~4 damage on your first attack, and thus only healing a couple points of damage. Regrowth accomplishes the same healing for less mana and usually takes up fewer Spell Points.
Title: Re: Is there any love for warlord?
Post by: Qube on October 23, 2013, 03:57:46 PM

Remember, you only get the healing from Vampirism on the first attack. You don't get it on the second attack when you do a double strike or sweeping, so nearly half of Sir Corazin's damage doesn't count towards it.


Oh... if that's the case, then we've been getting that rule wrong.  We were giving both attacks the vampiric effect.  It did seem rather powerful.
Title: Re: Is there any love for warlord?
Post by: CharlieFox on October 23, 2013, 10:50:58 PM
Quote
Charlie the thing is the sniper earth build is just so much better as a wizard. Yes it can work with  the warlord it is not even close to optimal.

That I can't argue with because I never really tried it with Wizard. Sounds logical though.
Title: Re: Is there any love for warlord?
Post by: Shad0w on October 24, 2013, 07:33:44 AM
Quote
Charlie the thing is the sniper earth build is just so much better as a wizard. Yes it can work with  the warlord it is not even close to optimal.

That I can't argue with because I never really tried it with Wizard. Sounds logical though.

Look at these EW builds The Highly Calibrated Wizard (http://forum.arcanewonders.com/index.php?topic=12980.0) and Earth Wizard - Control (http://forum.arcanewonders.com/index.php?topic=13082.0)
Title: Re: Is there any love for warlord?
Post by: IndyPendant on November 02, 2013, 01:21:32 PM
Well, the DvN expansion looks to be hella fun, now that nearly all the cards have been spoiled.  However, I was holding out hope that there would be something for the Warlord in it.  My best guess now is that we'll have to wait for the next expansion in 4 - 6 months, which will be something along the lines of CoK, to introduce an alternate Warlord and cards that are actually useful to play.  Even if that happens though, it seems the current Warlord is destined to be permanently retired.

--Or is he?  I actually thought of a use for him recently!

I've decided to create a 'training' spellbook.  It's a book filled with the useless and/or overcosted Warlord-themed cards (Barracks, Garrison Post, Standard Bearer, the Goblins), along with a few reasonably good cards that would be too expensive to include in most non-war-trained books (Fortified Position, Grimson, Corazin, Thorg, the Dwarves).  Toss in a few themes that are war school and don't work very well together (Deflection Bracers, Reflex Boots, Defense Ring).  Remove cards that are generally useful so they can be placed in books that are actually good (Tanglevine, Teleport, Force Push, Battle Fury), and save the good earth cards for the wizard to poach (Hurl Boulder, Iron Golem).  Then I will use this book when I know I'm up against a new player that is interested in the game, has created his first book or two, but is still new enough to get trounced by any of my regular books.

tl/dr: Use the pathetic Warlord against total newbies, to play with a deliberate handicap.  Finally, a use for him! ; )
Title: Re: Is there any love for warlord?
Post by: HomelessJoe on November 02, 2013, 01:57:00 PM
I was scratching my head wondering where you were going with that until I reached the last couple of sentences. Yes, a beginner friendly book is perfect for him, which speaks volumes.
Title: Re: Is there any love for warlord?
Post by: Wiz-Pig on November 02, 2013, 07:35:45 PM
tl/dr: Use the pathetic Warlord against total newbies, to play with a deliberate handicap.  Finally, a use for him! ; )

Ouch, and they didn't do much of anything to help him out with this release either. So yah this looks like the best use for Warloard at this point.
Title: Re: Is there any love for warlord?
Post by: Aylin on November 03, 2013, 01:31:30 AM
tl/dr: Use the pathetic Warlord against total newbies, to play with a deliberate handicap.  Finally, a use for him! ; )

Ouch, and they didn't do much of anything to help him out with this release either. So yah this looks like the best use for Warloard at this point.

Even worse than that; they instead put in the incredibly useless Meditation Amulet as opposed to something someone would actually use...
Title: Re: Is there any love for warlord?
Post by: Shad0w on November 04, 2013, 11:50:23 AM
tl/dr: Use the pathetic Warlord against total newbies, to play with a deliberate handicap.  Finally, a use for him! ; )

Ouch, and they didn't do much of anything to help him out with this release either. So yah this looks like the best use for Warloard at this point.

Even worse than that; they instead put in the incredibly useless Meditation Amulet as opposed to something someone would actually use...

I got out voted on Med.
I want 3 mana for a quick 6 mana for a full use once 1 a round
Title: Re: Is there any love for warlord?
Post by: Shad0w on November 04, 2013, 11:51:41 AM
Odd my post count looks frozen. Been at 1977 for a while now. hmmmmmmmmmm............. ???

Only took like 5-10 to get 1978 very odd
 
Title: Re: Is there any love for warlord?
Post by: DeckBuilder on November 04, 2013, 12:17:04 PM
I got out voted on Med.
I want 3 mana for a quick 6 mana for a full use once 1 a round

Maybe no quick action mana? Seems a bit too good at that level of selling actions.
Then there would be real choice and those spawnpoints would actually look tasty.
Title: Re: Is there any love for warlord?
Post by: Shad0w on November 05, 2013, 06:22:25 AM
I got out voted on Med.
I want 3 mana for a quick 6 mana for a full use once 1 a round

Maybe no quick action mana? Seems a bit too good at that level of selling actions.
Then there would be real choice and those spawnpoints would actually look tasty.

That was another version I had. Prob was in most matches you never used the full action even for 6 mana.

Back to the topic
Title: Re: Is there any love for warlord?
Post by: jacksmack on November 05, 2013, 08:08:13 AM
I got out voted on Med.
I want 3 mana for a quick 6 mana for a full use once 1 a round

Maybe no quick action mana? Seems a bit too good at that level of selling actions.
Then there would be real choice and those spawnpoints would actually look tasty.


That was another version I had. Prob was in most matches you never used the full action even for 6 mana.

Back to the topic

im pretty sure 6 mana would be extremely overpowered.
The 3 mana is on the edge being viable.

I think this item would be perfect if it costed 1 mana to cast and gave 3 mana per full action meditation.
Title: Re: Is there any love for warlord?
Post by: Wiz-Pig on November 05, 2013, 10:02:50 AM
I got out voted on Med.
I want 3 mana for a quick 6 mana for a full use once 1 a round

Maybe no quick action mana? Seems a bit too good at that level of selling actions.
Then there would be real choice and those spawnpoints would actually look tasty.


That was another version I had. Prob was in most matches you never used the full action even for 6 mana.

Back to the topic

im pretty sure 6 mana would be extremely overpowered.
The 3 mana is on the edge being viable.

I think this item would be perfect if it costed 1 mana to cast and gave 3 mana per full action meditation.

What's your logic? In what sort of build would this function beneficially?

I do agree that costing it down 3 mana would make a huge difference. Another way to run it would have been to put 2 mana tokens on it each upkeep (max 10), and then allow the user to cash in by spending a full action. That's neither here nor there though, my sense is that since they have released a useless Meditation Amulet, we are never going to get one that actually functions now. Just a waste of card space with some nice art on it.
Title: Re: Is there any love for warlord?
Post by: Boocheck on November 05, 2013, 01:32:09 PM
Ok, i dont get it...

Akiros Battle Cry - 14 mana, EPIC, lvl 4 spell

All friendly soldier creatures in the arena gain the FAST and CHARGE +2 until end of the round

VS.

Zombie Frenzy - 9 mana, Common, lvl 2 spell

all zombies lose lumbering, slow, pest and gain FAST and BLOODTHIRSTY +1.

I am warlord fan thus my judgement is influenced. Can someone else point me, why i have a feeling that warlord is more and more useless when comes to small army game style? I want to play WARLORD not Orc earth wizzard or pop up sniper. :( I love the theme around him sooo much :(
Title: Re: Is there any love for warlord?
Post by: lettucemode on November 05, 2013, 03:01:54 PM
I had a pretty good showing with the Warlord last night. The first game I opened with Battle Forge, which ended up being a mistake as I had very little mana to spare for equipment and I wasn't in melee range for most of the game anyway...I spent a couple of turns not using my quickcast action. That ended up deciding the game as my opponent, a Priestess, had enough time to put down Temple of Asyra, get out Brogan, and buff him up. Thorg went toe-to-toe with Brogan for several rounds, but my opponent's mana advantage let Brogan come out the other end unscathed with several enchantments on him. I surrendered.

The second game went much better. My opponent switched to a curse-and-demon Warlock and I ditched the War Sledge for a Horn of Gothos. I also skipped the Battle Forge. The general tactic I used was summon a creature on one round, then spend the next round buffing my existing creatures with Battle Orders and something else, then repeat. I got out two Orc Butchers and a Dwarf Panzerguarde to follow me around and they worked wonders, let me tell you. The Orc Butchers tore the arena apart with the help of the Charge spell bound to my Helm of Command. I won with about 20 life remaining.

Helm of Command is great, by the way. With the ring, you can cast most of the War incantations for 2 mana or less, and the ability to switch which spell is bound to it is really helpful when your opponent buffs a creature with armor (switch to Piercing Strike) or brings out a creature with Defense (hello Perfect Strike). I'm thinking of having two Helms and a Mage Wand in the book for the extra versatility if I need it.

I'm not satisfied with the book quite yet but I'll keep working on it. I've gotten a taste of what this guy can do and I am looking forward to figuring out the rest.
Title: Re: Is there any love for warlord?
Post by: IndyPendant on November 05, 2013, 04:55:25 PM
Bear with me, this isn't just another of my "Warlord sucks!" posts. ; )

The Warlord really is a "What were they THINKING?!?" kind of a mage.  Let's look at some of the worst synergies that actively work *against* each other: (and doing a lot of paraphrasing of DB from another thread...)

1) The Barracks cannot summon soldiers to a Garrison. (buh...whut?)
2) The signature weapon, War Sledge, does not combine well with Whirling Strike or Battle Fury, because it only Dazes on a full-action attack.
3) War Sledge cannot be combined with Horn of Gothos. (how...i don't even...)
4) The already crappy, overcosted Outpost cards are the only Zone-Exclusive cards in the game that have an additional limitation where they cannot be placed adjacent to each other, making them even less playable.
5) The best creature in the Warlord's arsenal--Iron Golem--is Slow and not a Soldier, and so pretty much useless to the Warlord.

There are many more, but these are the biggest issues.  However!  These are all 20-20 hindsight issues, and FM vs WL was the first expansion to the game.  Did they screw up with the Warlord?  Yes, and very, very badly.  Are they learning from their mistakes?  ...Possibly.  Let's look at the Druid vs Necromancer expansion.

1) Meditation Amulet.  Ugh, okay, blatantly obvious, unarguably bad inclusion.  But...nobody's perfect...?
2) And...uh...well.  We're done.

There are a number of questionable cards that seem borderline too weak (Deathshroud Staff, Icthellid), or borderline too strong (Zombie Brute).  There are a number of strategic-level decisions made that seem a little strange as well, such as (probably) not enough Corrode or Swarm support to change the Big Few game dynamic, and the fact that the Necromancer has little defense against flying.  But my point is, at this early we-haven't-played-it-yet stage, besides the amulet there isn't anything in here that is clearly and unarguably a poor choice.

Boocheck, your comments are valid...and leave me hopeful.  When you compare what the Necromancer and Druid are getting to what's already in the game--and for the most part, not being used--that tells me that the creators are actually watching what's happening out here in the real world, and adjusting their plans accordingly.  Is Zombie Frenzy significantly better than Akiro's Battle Cry?  Absolutely!  It should be.  I have never seen Akiro's Battle Cry in play, and would be shocked if I ever did.  That card is too horrible to even include in my Warlord Trainer book (which is a real thing btw; I wasn't joking in my previous post, I've created the book and it's ready to play vs newbies).

In my opinion, cards that are better than previous similar versions printed, like Zombie Frenzy, Death Ring, and Reassemble, indicate that AW is learning from its mistakes.  A good sign! : )
Title: Re: Is there any love for warlord?
Post by: Quibleon on November 23, 2013, 12:21:17 PM
I might be raising the dead in this thread, and I am not very 'on' the changes that are on the way, but the Warlord really seemed to me as the weakest mage from the current 6 [DvN in the way].  The outpost zone limitation is just the worst part for me, but it comes with more. First, Barracs is the only Spawn point that makes your mage cast other conjurations to be minimally usefull, which means you are already behind the others. This conjurations do NOT receive any bonus from outpost, and are actually very mediocre themselves. Horn can't be used with Sledge, wut? But what really puts me down is the goblin grunt. Just, really. Its just like the Bitterwood fox and the Bobcat, except weaker for no reason. Fox has fast, Bobcat has charge, Goblin has...uselessness [if that is a word].
I also disagree a bit with what was said: the fact that AW is fixing mistakes on upcoming expansions is awesome, but it also just makes it even more clear that the Warlord is underpowered, and it seems like he is not a favorite, since he is not receiving any buff. I do not think its needed to change the mage card, but the spells are very subpar and in need of some love. I hope next expansion brings some better options for him, or even DvN [as I did not see all cards spoilers, but that does not seem the case].

Anyway, I do not get tired of saying this, but the game is awesome. AW, I love you guys, but please, give some love to Warlord as well.

XD
Title: Re: Is there any love for warlord?
Post by: Aylin on November 24, 2013, 05:03:43 PM
I might be raising the dead in this thread, and I am not very 'on' the changes that are on the way, but the Warlord really seemed to me as the weakest mage from the current 6 [DvN in the way].  The outpost zone limitation is just the worst part for me, but it comes with more. First, Barracs is the only Spawn point that makes your mage cast other conjurations to be minimally usefull, which means you are already behind the others. This conjurations do NOT receive any bonus from outpost, and are actually very mediocre themselves. Horn can't be used with Sledge, wut? But what really puts me down is the goblin grunt. Just, really. Its just like the Bitterwood fox and the Bobcat, except weaker for no reason. Fox has fast, Bobcat has charge, Goblin has...uselessness [if that is a word].
I also disagree a bit with what was said: the fact that AW is fixing mistakes on upcoming expansions is awesome, but it also just makes it even more clear that the Warlord is underpowered, and it seems like he is not a favorite, since he is not receiving any buff. I do not think its needed to change the mage card, but the spells are very subpar and in need of some love. I hope next expansion brings some better options for him, or even DvN [as I did not see all cards spoilers, but that does not seem the case].

Anyway, I do not get tired of saying this, but the game is awesome. AW, I love you guys, but please, give some love to Warlord as well.

XD

A couple of things...

The Hammer wasn't meant to be used at the same time as the Horn. The hammer was designed to help the Warlord fulfill an "in your face melee" role (a sweeping 50% daze attack is amazing), while the horn was designed to help him fill a support role.

Having to cast extra Outposts wouldn't be a mark against the Barracks if they released Outposts that the Warlord would want to cast anyway. Quite frankly I think they should make Outposts that give global benefits to soldiers, like the totems that animals have. I really do think they need to drop the adjacency rule either way.

Goblin Grunt is pretty comparable to a Feral Bobcat (assuming animal totems aren't in consideration). Bitterwood Fox just outclasses either of them though. The main detriment against the Goblin Grunt is that there isn't any reasonable way to give them buffs (aside from Fortified Position and Sacred Ground, both of which are a little dubious in value).

The main problem with the Warlord is the triple arcane costs, combined with the fact that Wizards can have the Earth School with no detriment and the even more frustrating fact that the War school is kinda weak itself. Every major school has some decent creatures, and the War school is no exception (Grimson, Thorg, Sir Corazin, Dwarf Panzerguarde, etc), but it falls behind in pretty much every other category. It doesn't have many enchantments that buff creatures (just Fortified Position [dubious value] and Retaliate [destroys self after use]), the best incantations are either Novice or level 1 aside from Whirling Strike, and the War conjurations are pretty weak aside from Battleforge (wall of pikes lacks piercing, outposts need work).

Some solutions to the above:

Better War enchantments: releasing Akiro's Favor and Critical Strike will help a lot, though those are both level 1. While I can see War giving melee or armour +X, I'm not sure they will since those are already in the Nature school. I would love to see a level 2 (or 3) enchantment that gives you the option or turning a quick melee attack into a full sweeping attack, an enchantment that adds an effect die to attacks (such as daze or bleed) or a piercing damage barrier (ex. Spiked Armor, level 2 War, damage barrier = 2 dice and +2 piercing). Basically we need more enchantments, and a few that won't often get stolen by other mages.

Better War conjurations: Altar of the Iron Guard will help, but most important new Outposts that give global buffs to soldiers.

Releasing the one-handed War weapons/shield (though most mages will like that).

Either non-Arcane or Novice alternatives to Dispel, Nullify, and Teleport. The fact that so many spells that are practically required for mages are in the Arcane school is a real problem for the Warlord.
Example spells:
Minor Dispel, incantation, cost =X, level 1 Arcane, Novice, destroy target level 1 revealed enchantment, X=casting cost of the enchantment
Tunnel through Earth, incantation, cost =8, level 2 Earth, targets non-flying corporeal creatures, move target creature up to 2 zones away (this is considered a teleport)
I'm not quite sure about Nullify. Perhaps something similar to Armor Ward to help reduce the dependence on Nullify?

Finally, I don't know if the Warlord needs this, but I'd love to see a Warlord-only Earth spell, just so the Wizard can't have every Earth spell the Warlord can have. Something like Adramelech (4 War/2 Earth) would be fine (Wizard could still take it but would be discouraged from doing so).
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 24, 2013, 06:35:44 PM
I pretty much agree with everything Aylinis said. I'm hoping that Forged in Flame will release the alternate Warlord and Warlock like someone suggested on boardgamegeek. With it's stated release being only 3 months away, I'm guessing we'll hear confirmation on this pretty soon along with card spoilers. I can't wait and really really hope the Warlord gets the love he deserves.
Title: Re: Is there any love for warlord?
Post by: Aylin on November 24, 2013, 07:13:22 PM
I really hope Forged in Flame has new War school stuff in it. A Warlord that's actually worth playing would be awesome.

My only issue with it (from the limited information available so far) is the artwork for the Dwarf Warlord. I believe their plan was to have male and female versions of all of the mages, yet both Warlords look to be male. Dislike of gender stereotyping.
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 24, 2013, 08:31:03 PM
Depends on your answer to a long running debate among fantasy geeks: Do dwarven women have beards?

If you believe that dwarf women do have beards, then there is nothing in the new Warlord art to say that it isn't in fact a female. Even if you do count the new Warlord as male though, you can use any of the other female art cards for your Warlord build. 40% of the mage art is female, and while that might not be ideal for everyone, it should be enough to provide a diverse range of options for the female player base. I really like that they are putting a dwarf in as it's one of my favorite races. And I like my dwarves with beards regardless of gender.
Title: Re: Is there any love for warlord?
Post by: Quibleon on November 24, 2013, 10:59:39 PM
Depends on your answer to a long running debate among fantasy geeks: Do dwarven women have beards?

If you believe that dwarf women do have beards, then there is nothing in the new Warlord art

Perhaps you could he nice enough to link me to that new art?
XD
Thank you.
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 24, 2013, 11:52:13 PM
Upcoming alternate art for the Warlord and Warlock

(https://lh3.googleusercontent.com/-e0FBgqwrw18/UcH8PyJAfDI/AAAAAAAAAc4/tYvona8pvBA/w426-h551/1017323_538353829534047_959656462_n.jpg)(https://lh4.googleusercontent.com/-Biadm4mM_ro/UhPu1ZKVL0I/AAAAAAAAArw/rcA0guYcxWY/w426-h551/1005482_562745897094840_1306668087_n.jpg)


Just to be complete, here is also the upcoming art for the Paladin and Siren


(http://cf.geekdo-images.com/images/pic1754907.png)(http://cf.geekdo-images.com/images/pic1757708.png)


And the alternate art for the Forcemaster and Wizard


(https://lh4.googleusercontent.com/-N5_n8EAmWBs/UccMh9npXPI/AAAAAAAAAeQ/arP_g7f7HpA/w426-h551/1011841_539630872739676_687103375_n.jpg)(http://i.imgur.com/EMFtd7P.png)
Title: Re: Is there any love for warlord?
Post by: Aylin on November 25, 2013, 12:07:51 AM
Depends on your answer to a long running debate among fantasy geeks: Do dwarven women have beards?

If you believe that dwarf women do have beards, then there is nothing in the new Warlord art to say that it isn't in fact a female. Even if you do count the new Warlord as male though, you can use any of the other female art cards for your Warlord build. 40% of the mage art is female, and while that might not be ideal for everyone, it should be enough to provide a diverse range of options for the female player base. I really like that they are putting a dwarf in as it's one of my favorite races. And I like my dwarves with beards regardless of gender.

If they did say that the new Warlord was a female Dwarf (complete with beard) then I am on board. I would actually be extremely happy in that case, since it would be the first female mage not wearing fan-service clothing.

However, I don't think they're doing that with this art though, since all of the other female mages (and creatures in general for that matter) except for the female Wizard are all wearing incredibly awkward for fighting fan-service outfits (corsets, high heels, metal bikinis, belly shirts, see-through skirts, chest plates with accentuated breasts, or needlessly long hair which even the female Wizard has). None of the male characters in the game seem to be wearing clothing more suited to a brothel than a battle (though Grey Angel comes close).
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 25, 2013, 01:15:53 AM
I'm going to limit my response because I think we're getting off the topic of "love for the Warlord" and onto a topic of "gender stereotypes." I will say, that I doubt they specify the new Warlord's gender. That's not a statistic tracked anywhere on the cards. Just play it however you prefer.
Title: Re: Is there any love for warlord?
Post by: Aylin on November 25, 2013, 01:35:08 AM
I'm going to limit my response because I think we're getting off the topic of "love for the Warlord" and onto a topic of "gender stereotypes." I will say, that I doubt they specify the new Warlord's gender. That's not a statistic tracked anywhere on the cards. Just play it however you prefer.

We are a bit off-topic true. So I'll also limit: I know it isn't on the cards (aside from Priestess/Priest), but it is in the new rulebooks for each expansion.
Title: Re: Is there any love for warlord?
Post by: Qube on November 25, 2013, 02:39:15 AM
I like the dwarf warlord's look.  To me, having a dwarf is far more (thematically) interesting than just a female version of the same fantasy race.

Also, I have to mention that the male forcemaster's art is making me think he has some kind of levitation ability.
Title: Re: Is there any love for warlord?
Post by: Wildhorn on November 25, 2013, 09:31:05 AM
I agree that the main problem with the Warlord is that most utility spells (teleport, jinx, dispel, nullify) are arcane. They should have been Novice spells.

The outpost non-adjency is thematic (it is an OUTpost, supposed to be distant from each others). But would have been nice if the garrison post would have allowed the Barrack to spawn on them too instead of just the mage. The archer tower is pretty good.

What the Warlord need is some level 3-4 incantation/enchantment that give good buffs arena wide range.
Title: Re: Is there any love for warlord?
Post by: Artemus Maximus on November 25, 2013, 09:48:42 AM
I for one am ecstatic that the next expansion is Warlock/Warlord (as opposed to what i expected - warlock/wizard).
To me, its further evidence that the design team is listening to players/the metagame. (Woes for warlord/wizard effectiveness, focus on fire to combat DvN possibly)

But for me it raises another question - "forged in flame": will dwarflord be war/fire instead of war/earth and further break the mold? (c.f. Battle Forge)
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 25, 2013, 01:42:03 PM
I believe the Schools of Training is one of the inherent things to their class. None of the other alternate mages diverged from their training, and I doubt that the new Warlord or Warlock does either. Warlord will still be War/Earth with a weakness in Arcane, and Warlock will still be Dark/Fire with a weakness in Holy.

Thematically it makes sense (the things you forge in the flame most definitely come from the earth). And I don't mind the weakness in Arcane as long as there are alternatives for the cards you need to be competitive. I think the various pushes make a decent enough alternative for teleport, but you need something akin to dispel and nullify.
Title: Re: Is there any love for warlord?
Post by: Wildhorn on November 25, 2013, 04:08:22 PM
A nice card idea for Warlord:

Trench (Zone Enchantment)

Warlord Only.

Hinder movement of non-flying creature. (Have to deal with the trench maze). Creature in this zone can't be targeted by ranged attacks from non-flying non-indirect source. (The creatures are protected by the trenches).


I would also like to see more trap-like enchantments, guerrilla-style. With a spell level of 2 War.

Bear-Trap. When triggered, snap the creature dealing damage and giving it a Lumbering marker (new marker)
Mine. Deal damage and 1-2 burn marker

Or cool stuff like Grenade-Bag, attached conjuration. Creature gain a 0-1 ranged AoE attack.
Title: Re: Is there any love for warlord?
Post by: Quibleon on November 25, 2013, 07:05:10 PM
I realize the outpost limitation is simply thematic, but it is a handcap nevertheless. They just need to release some cards that benefit from it, so it will even up things, or that minimize its effects.

Regarding arcane school cards, I think war or novice cards with lessened effects, small versions of the big ones, would be enough. This way the weakness of the school training would still remain, but not in such a horribly weakening way.

Also, I expect a Garrison Post errata, just to make it viable, but that i my very own foolish dream, unless you think its more viable to release an improved version.
Title: Re: Is there any love for warlord?
Post by: sdougla2 on November 25, 2013, 09:58:31 PM
I don't actually think that the triple cost of arcane is nearly as debilitating as the lack of strong options within the war school itself. Comparing the options within the nature, arcane, or dark school to the options in the war school, and the war school just doesn't have any strong utility at the moment. Nothing nearly as useful as nature buffs or curses. Once the war school has the cards to build a decent strategy in school, and can just grab a few out of school cards to support it, the Warlord will be able to handle paying triple for a few Dispels and a Teleport or 2.

A nature or dark mage could still be completely viable with the arcane school costing triple.

Part of the issue is that orders can be efficient for burst damage, but they are not nearly as efficient as nature buffs for a prolonged battle. Some enchantment buffs like Critical Strike, some conjurations to buff soldiers, and a cheap familiar for casting orders within the war school would allow the Warlord to compete better.

I don't think Nullify is nearly as important as many make it out to be. I always run some in Wizard builds since it's so cheap for a Wizard, but the other mages don't necessarily need it. I've been running it less and less in my non-Wizard builds.
Title: Re: Is there any love for warlord?
Post by: Qube on November 26, 2013, 12:22:58 PM
I found the Warlord's lack of additional actions to be a challenge.  Casting incantations is very action-intensive.  The barracks is expensive (and generally crappy) and he has no familiar.  So, the battleforge is the only decent channeling object he has access to.

Hope forged in flame gives us a familiar for him.  Or, an inherent ability/warlord only item that lets him get more use out of his actions.
Title: Re: Is there any love for warlord?
Post by: krj on November 26, 2013, 04:30:17 PM
I do agree with this man: sdougla2 :D
Title: Re: Is there any love for warlord?
Post by: Quibleon on November 29, 2013, 05:01:51 PM
Hello, again, guys.

This thread might not be the perfect one for this kind of question or subject, but what do you guys think about the Warlord in team battles [2x2]? My friends and I have a copy of the game, and we are just waiting for the last 2 expansions to arrive [we live in Brazil]. Howerver, we play solely for fun, not competitively, specially because there is no competitive scene here [yet] adn everything must be imported [at very expensive mailing cost, I add]. So we play using the suggested spellbooks. However, my team seems to be in some bad disadvantage because I keep on using the Warlord, and his lack of utility spells, low channeling combined with either costly or mediocre spells and simply not very usefull enchantments makes it very hard to beat the other team [specially because I always get targeted by that hateful Mana Siphon, crippling even further my already depleted mana]. I realize spawn points are not so usefull as I had thought when first seing them, specially the Barracs, but still, the beastmaster can quickly swarm the field, summoning up to 3 creatures each round and make our lives [mine and my partner's] a living hell, specially with the mocking after their win! However, I do NOT want to stop playing the Warlord, so I would like some advice in strategy, rather than in spellbook construction, as we do not personalize them.

Thank you all in advance for your help.
Title: Re: Is there any love for warlord?
Post by: ChimpZilla on November 29, 2013, 11:24:51 PM
Any love or the warlord went to promos. The mage is fine, but he could have used utility like critical strike, ballista, Minotaur, akiro's favor, morning star, and vorpal blade. As it was, those we're put on the cutting room floor to make room for Earth spells so now it's a matter waiting for the next expansion.
Title: Re: Is there any love for warlord?
Post by: Zuberi on November 30, 2013, 01:41:50 AM
Although I play a lot of team games, nobody in my local meta plays the Warlord and none of us play the default spellbooks. Still, I want to help you if I can. Looking over the Warlord starter book though, I am not encouraged. It is missing a lot of good spells. Here are my thoughts with what you do have to work with though:

1) You should rush. You have nothing in your book to increase your channeling and you start with low channeling to begin with. From your description, it sounds like your opponents will quickly out pace you in the game of build up if you let them. I would recommend getting out Sir Corazin and getting him across the board as quick as possible. Maybe your ally can support you with a teleport or a push.

2) Sweep away the trash. Sir Corazin and the Dwarf Kriegsbiel's are your best option to combat a swarm. Their sweeping attacks will hopefully clear the field.

3) Beatdown. If you equip your sledge you will have a dang good sweeping attack yourself to combat the swarm and something to do while you lament your lack of mana. If you spend every round making an attack, you only have to worry about funding one spell per round.

4) Work with your team mate. I don't know what they are playing, or if teams ever change, but you should come up with a strategy together and see it through together.
Title: Re: Is there any love for warlord?
Post by: MrSaucy on December 02, 2013, 01:34:01 AM
Warlord isn't my favorite, but I actually like him quite a bit. He has very powerful creatures like Dwarf Kriegsbiel, Iron Golem, Sir Corazin, and Thorg. (The use of Earth Elemental is debatable. I always include him for the "wow factor".) Contrary to what most people seem to use, I ditch Horn of Gothos nowadays and stick to the Warlords sweeping hammer. Sweeping really saves your a** in swarm matchups. Helm of Command + Battle Fury can be devastating, and I like Fortified Position quite a bit.

But that triple arcane cost. 6 spellpoints to include 1 Teleport? I shudder...

The Warlord was packaged as a swarm mage when he is anything but a swarm mage. I think a lot of people were instantly disappointed by the Warlord because of this. Hopefully people realize now that the Warlord's started spellbook was atrocious and that the best way to use the Warlord is NOT with a swarm strategy.
Title: Re: Is there any love for warlord?
Post by: Aylin on December 02, 2013, 03:31:48 AM
Warlord isn't my favorite, but I actually like him quite a bit. He has very powerful creatures like Dwarf Kriegsbiel, Iron Golem, Sir Corazin, and Thorg. (The use of Earth Elemental is debatable. I always include him for the "wow factor".) Contrary to what most people seem to use, I ditch Horn of Gothos nowadays and stick to the Warlords sweeping hammer. Sweeping really saves your a** in swarm matchups. Helm of Command + Battle Fury can be devastating, and I like Fortified Position quite a bit.

But that triple arcane cost. 6 mana to include 1 Teleport? I shudder...

The Warlord was packaged as a swarm mage when he is anything but a swarm mage. I think a lot of people were instantly disappointed by the Warlord because of this. Hopefully people realize now that the Warlord's started spellbook was atrocious and that the best way to use the Warlord is NOT with a swarm strategy.

I also think that the hammer is better than the horn. However, I know that the Hammer also compares unfavourably to almost all other weapons, just by virtue of it being two-handed. Almost no one will use it after the one-handed War weapons are released.
Title: Re: Is there any love for warlord?
Post by: Zuberi on December 02, 2013, 06:55:19 AM
I agree, the hammer compares unfavorably to other weapons and I fear it is likely to decline in favor as more products are released. If it was 1-handed it would be one of the best weapons. But by being 2-handed it prevents you from using either the Horn or a Wand currently, and in the future will prevent the use of other spells such as Shields (making an assumption that Shields will eventually be released as that is the name applied to one of the equipment locations).

Of course, they could release spells that balance this out, so making assumptions is probably not a good idea. They could have enchantments that specifically affect 2-handed weapons for instance. Who knows?
Title: Re: Is there any love for warlord?
Post by: Laddinfance on December 02, 2013, 10:20:44 AM
I agree, the hammer compares unfavorably to other weapons and I fear it is likely to decline in favor as more products are released. If it was 1-handed it would be one of the best weapons. But by being 2-handed it prevents you from using either the Horn or a Wand currently, and in the future will prevent the use of other spells such as Shields (making an assumption that Shields will eventually be released as that is the name applied to one of the equipment locations).

Of course, they could release spells that balance this out, so making assumptions is probably not a good idea. They could have enchantments that specifically affect 2-handed weapons for instance. Who knows?

There is a spiked shield promo card, so yes shields are totally planned.
Title: Re: Is there any love for warlord?
Post by: MrSaucy on December 02, 2013, 02:42:06 PM

There is a spiked shield promo card, so yes shields are totally planned.


Sweet!  :)