Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: TRISHMUMSCERM on October 29, 2012, 01:28:55 AM
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Hello,
I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.
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Knockdown works until the begining of target's Action -> it does not prevent it from making move, cast a spell or perform an attack. So this is not so powerfull.
It is uosed to make creatures defenceless and non-flying for the upcomming attacks.
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Hello,
I was looking for some feedback on a card combo that seems to be to powerful for this game. We wanted to make sure it is being played correctly. Using the core spell books Beastmaster and Warlock; the beastmaster can use a mage wand and bind knockdown incantation and basically win the game by simply knocking out the Warlock for 2 full rounds. 1st during the Beastmaster's turn move, then again, with Beastmaster first move with initiative. We have played 2 times and that one move has won the game both times. I do realize that there are cards to destroy the wand that need a lot of mana and by the time the warlock has been attacked for 2 full rounds in knock down mode it's basically to late. Hopefully this makes sense and my question is if these cards the are being played correctly. If I use knockdown on a mage at the beginning of a round he cannot do anything until the next turn, leaving him open to barrage of attacks with no defense.
We talked about before in this thread. (http://magewars.com/jsite/forum/general-discussion/1807-knockdown#1810) Check it out. I hope that helps.