Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: theasaris on July 26, 2017, 03:41:40 PM

Title: Galvanize
Post by: theasaris on July 26, 2017, 03:41:40 PM
Two questions:

1) Can I voluntarily decide to
a) not remove a condition marker that usually gets automatically removed after a creature's action, e.g. Daze, or
b) purposely not activate a creature (that currently has a Daze condition) during the Action phase
so I could Galvanize it next round and gain Melee +1?

2) What happens after the enchantment is revealed and resolved? Does it stay on the creature? If so, does the creature lose the Melee +1 trait if the enchantment get dispelled?
Title: Re: Galvanize
Post by: RomeoXero on July 26, 2017, 03:52:40 PM
Ok. So,
1) no.
A) every creature must activate during the action phase, this mechanic is what makes passing work as well as it does. Each player must take an action in turn unless the opponent has more actions available than you, In which case you may pass until the available actions are even. For this same reason one cannot pray to ready Alfiya and then not act wth her so as to gain a double activation next round.
B) no, the conditions themselves dictate when they are removed, so if you must remove the daze after acting (or the like) you MUST remove the condition. Galvanize works best on burn, rot, weak, tainted, etc.

2) it stays on the creature providing the +1 melee. If its dispelled the bonus also goes away.

Hope i was helpful
Title: Re: Galvanize
Post by: Coshade on July 27, 2017, 09:09:27 AM
A present has been given to Romeo for his answer. It's a lovely banana sticker. =)
Title: Re: Galvanize
Post by: theasaris on July 28, 2017, 03:56:22 AM
Thanks Romeo, you've earned that sticker! :)
Title: Re: Galvanize
Post by: RomeoXero on July 28, 2017, 09:44:23 AM
I love my new banana sticker! Just a few more and ill habe myself a smoothie! Thanks guys!