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Mage Wars => Rules Discussion => Topic started by: jacksmack on February 25, 2017, 10:53:36 AM

Title: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: jacksmack on February 25, 2017, 10:53:36 AM
Will the daze / stun be removed immidiately from the attacker when eye for an eye returns some damage and one of these markers?

It seems kinda odd of it does, and my guess is that it should rule that markers are not removed at end of current action phase when recieved because of eye to an eye.
This would be similar to effects recieved from a damage barrier.

Without this ruling a slam would stay until the attackers next action phase whereas a stun / daze would not.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: RomeoXero on February 25, 2017, 11:07:34 AM
The attacker has already activated and therefore cannot remove the condition it recieves during its activation until after its next activation.
For example, a priest and Allendel the blue knight are squaring off (Allendel said something snarky lets say). Allendel acts (flips his marker) and the knight lands 5 damage and a stun on the poor priest. The priest reveals eye for an eye and then recieves his damage and stun marker. Allendel then recieves the same stun marker and damage but he has already acted, now he must wait till the next time he activates to remove the stun. The priest then acts and removes his stun, hopefully having planned quick, non attack spells for that round.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Puddnhead on February 25, 2017, 11:09:29 AM
 This is already in the rules. If a condition is received during a creature's action phase of its not resolved until the creature's next action phase. So the stun or daze from a counter strike or eye for an eye will affect the next action phase and not be removed at the end of the current attack sequence.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: jacksmack on February 25, 2017, 02:54:41 PM
cool thanks - played it right then.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: RomeoXero on February 25, 2017, 05:43:19 PM
That's what i said! I even gave examples! Lol
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Puddnhead on February 25, 2017, 05:45:24 PM
That's what i said! I even gave examples! Lol

Yeah you ninja'd me ;) I just decided to post anyway.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: bigfatchef on February 25, 2017, 06:47:11 PM
Allendel acts (flips his marker) and the knight lands 5 damage and a stun on the poor priest. The priest reveals eye for an eye and then recieves his damage and stun marker. Allendel then recieves the same stun marker and damage but he has already acted, now he must wait till the next time he activates to remove the stun. The priest then acts and removes his stun, hopefully having planned quick, non attack spells for that round.
Doesn't change anything here, but to play it correct eye for an eye on the priest has to be revealed before Allandel roles his dice. ;)
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Coshade on February 26, 2017, 08:30:19 AM
While Romeo's answer was correct pertaining to the question, it is important to note that Eye for an Eye can only be revealed before the Roll Dice step. The Priest would not know if a Stun or any damage would happen in this case. Therefore the sticker goes to Puddnhead!
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: RomeoXero on February 26, 2017, 12:13:33 PM
::pushes up glasses:: well technically bigfatchef pointed out the reveal timing issue. He should get the sticker. Lol
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: bigfatchef on February 26, 2017, 02:35:56 PM
::pushes up glasses:: well technically bigfatchef pointed out the reveal timing issue. He should get the sticker. Lol
That would be awsome :D and thanks for pointing it out.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: exid on February 27, 2017, 07:51:42 AM
This is already in the rules. If a condition is received during a creature's action phase of its not resolved until the creature's next action phase.

I found in the supplement (page 4) that stun, etc. are not remooved if recieved from a counter strike or a damage barrier... is there a more generale rule elswhere that would apply to Eye for an eye?
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Puddnhead on February 27, 2017, 08:28:18 AM
This is already in the rules. If a condition is received during a creature's action phase of its not resolved until the creature's next action phase.

I found in the supplement (page 4) that stun, etc. are not remooved if recieved from a counter strike or a damage barrier... is there a more generale rule elswhere that would apply to Eye for an eye?

Chapter 4: Actions, Main Rulebook, page 9:
"Exception: If your creature receives a condition during
its Action Phase due to an enemy damage barrier or
counterstrike, if that condition has an “end of Action Phase
effect” it is not resolved until your creature’s next Action
Phase (see “Counterstrike” and “Damage Barriers” on pages
27 and 28). "
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: exid on February 27, 2017, 01:42:07 PM
This is already in the rules. If a condition is received during a creature's action phase of its not resolved until the creature's next action phase.

I found in the supplement (page 4) that stun, etc. are not remooved if recieved from a counter strike or a damage barrier... is there a more generale rule elswhere that would apply to Eye for an eye?

Chapter 4: Actions, Main Rulebook, page 9:
"Exception: If your creature receives a condition during
its Action Phase due to an enemy damage barrier or
counterstrike, if that condition has an “end of Action Phase
effect” it is not resolved until your creature’s next Action
Phase (see “Counterstrike” and “Damage Barriers” on pages
27 and 28). "

I missed it in the main rules...
but it's the same rule I found in the supplement and it doesn't apply to Eye for an eye, that is neither a counter strike nor a damage barrier!
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Puddnhead on February 27, 2017, 01:58:53 PM
Ah, okay, so the specific question is "Does Eye for an Eye count as the same category as Damage Barriers and Counterstrikes"?  I would say yes because the intent of the rules exception is that you don't get to get away free from hitting something that has dangerous protections.  Eye for an Eye applies the condition during the active creatures activation (and more specifically attack action!) which is exactly what the rules are clarifying.  If you receive a condtion during your activation you are subject to it on your NEXT activation.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Zuberi on February 27, 2017, 07:19:05 PM
This could be a difference of rules as intended vs rules as written. I can see how one may interpret that rules passage as only applying to counterstrikes and damage barriers, but I assure you that the important part of that passage is the "during its action phase" part. Any condition received mid Action Phase, that is normally removed at the end of the Action Phase, is intended to persist through to the next Action Phase, so that it may actually have an affect on the game. 100% certainty that it is supposed to apply to Eye for an Eye.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Coshade on February 27, 2017, 08:01:32 PM
Just wanted to thank Exid for pointing this out. I agree with Zuberi that this is a rules intended vs rules as written problem. After speaking with Ash, it is clear that E4E should work in a similar way to Damage Barriers and Counter strikes for removing end action markers. I asked for it to be added to the next iteration of the supplement for clarification. Also I am awarding Exid a Banana sticker for pointing this out.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: exid on February 28, 2017, 12:27:19 AM
Hey! a banana for making the problem less clear! thanks!

and thanks for the clear ruling.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: exid on March 07, 2017, 01:10:42 PM
This could be a difference of rules as intended vs rules as written. I can see how one may interpret that rules passage as only applying to counterstrikes and damage barriers, but I assure you that the important part of that passage is the "during its action phase" part. Any condition received mid Action Phase, that is normally removed at the end of the Action Phase, is intended to persist through to the next Action Phase, so that it may actually have an affect on the game. 100% certainty that it is supposed to apply to Eye for an Eye.
question: i get a stun condition from Hydrothermal vent during my action phase but it has time enough to have an affect (I can't attack after my moove)...
is it remmoved at the end of this action phase or at the end of the next one?
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Zuberi on March 07, 2017, 06:24:02 PM
Next one. Hydrothermal Vent is really mean.
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: exid on March 08, 2017, 12:27:47 AM
thanks!
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: DaveW on March 11, 2017, 08:27:27 PM
Maybe the rules just need a "for example" ... like in "... receives a condition during its Action Phase, for example, due to an enemy damage barrier or counterstrike, ...."
Title: Re: Eye for an eye giving the attacker a daze / stun - when is it removed
Post by: Kelanen on March 29, 2017, 06:49:58 AM
This could be a difference of rules as intended vs rules as written. I can see how one may interpret that rules passage as only applying to counterstrikes and damage barriers, but I assure you that the important part of that passage is the "during its action phase" part.

It's that wonderful habit of adding clarifications in a rules section, that then look like absolute bounding of a rule...