Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: Ravepig on February 21, 2017, 06:39:10 PM
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Was chatting with reddicediaries about the idea of an elemental wizard. He pointed me to some previous examples. I know this concept isn't new, but thought I would post my iteration for critique. My one concern: too much equipment?
[spellbook]
[spellbookheader]
[spellbookname]Elemental Wizard[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A13]1 x Thunderbolt[/mwcard]
[mwcard=MW1A07]2 x Lightning Bolt[/mwcard]
[mwcard=MW1A03]1 x Electrify[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=FWA01]1 x Arc Lightning[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]4 x Mana Crystal[/mwcard]
[mwcard=MW1J18]3 x Poison Gas Cloud[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFJ06]1 x Rolling Fog[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC26]1 x Water Elemental[/mwcard]
[mwcard=LG01C02]1 x Fire Elemental[/mwcard]
[mwcard=FWC02]1 x Earth Elemental[/mwcard]
[mwcard=MW1C40]1 x Whirling Spirit[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWBD1E01]1 x Astral Anchor[/mwcard]
[mwcard=MW1E16]1 x Force Hold[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E23]2 x Jinx[/mwcard]
[mwcard=MW1E29]4 x Nullify[/mwcard]
[mwcard=MW1E38]1 x Teleport Trap[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWPROMO53]1 x Gloves of Skill[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q17]1 x Lightning Ring[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=FWQ10]2 x Storm Drake Hide[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MWPROMO28]1 x Staff of Storms[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=FWI16]1 x Dissolve[/mwcard]
[mwcard=FWI17]1 x Force Push[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I01]1 x Banish[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
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Ok some observations:
Banish is too situational in the current meta to be worth the 4 points I think.
I would take at least 3 dissolves or a combination of 3 dissolves + crumble. You will have the time and actions to cast all of them.
I think glove of skill is enough, favor is extra.
That's all that stands out to me atm.
Good job overall!
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not saying you should do this but I have found that with water spells what they are and the upkeep cost, I just swapped my fire elemental for a second water elemental - no upkeep, not weak to lightning, and resilient with an amazing attack
it takes 1 of the elementals out but it's still fun
food for thought
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Interestingly enough, you both point out 1 thing I couldn't decide on:
1. I wasn't sure if the value of having both Gloves of Skill and Akiro's Favor was worth the sbp. I agree, I think I can remove AF and replace with something else.
2. I really struggled with replacing a fire elemental with a second water elemental. The deciding factor for me came down to theme and fun. I think it will work for a casual game on the local scene. Something more serious, and I might gladly replace the fire elemental.
3. Really struggling with equipment and Battle Forge. I'm going to keep it in for now and see if/how it gets used.
My opening goal is:
1. crystal x2
2. crystal x2
3. Earth elemental + FD enchantment
4. Water elemental
5. Whirling Spirit + FD enchantment
3 of the 4 elementals out by turn 5. Thoughts?
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I think something more like this
Arcane ring crystal
Leaves at a ton of MANA and lots of options. From there bring out whatever elemental you will want based on the matchup.
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I think something more like this
Arcane ring crystal
Leaves at a ton of MANA and lots of options. From there bring out whatever elemental you will want based on the matchup.
Yeah, I considered that scenario as well. It will be one of those two openings. Either way, it will be a ton of mana as you say and It'll be fun watching my opponent squirm.
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I also noticed you have force hold anchor. With all your wizard tricks, don't think you need them. I would spend the points on
1 whirling spirit
And 1 dissolve.
Oh and the banish for pillar of righteousness flame.
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I also noticed you have force hold anchor. With all your wizard tricks, don't think you need them. I would spend the points on
1 whirling spirit
And 1 dissolve.
I did debate on this as a secondary strategy as well. In the event my opponent actually gives me the opportunity to set up a kill zone, thought these two cards would come in handy. But, I do like the idea of a second whirling spirit. Damn all these choices!!!
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Well jinxing or nullifying them is way cheaper on the MANA and SBP cost and basically gets you the same effect.
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Well jinxing or nullifying them is way cheaper on the MANA and SBP cost and basically gets you the same effect.
Excellent point! I'll have to give that some thought!
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And they are more flexible, you can you them for many different purposes. Not just anti port/ movement.