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Mage Wars => Spellbook Design and Construction => Topic started by: silverclawgrizzly on February 02, 2017, 01:06:10 PM

Title: Queen City Beast Master II
Post by: silverclawgrizzly on February 02, 2017, 01:06:10 PM
So this is the most recent version of my Straywood Beast Master. I think pretty much every expansion save Academy Warlock is in here. I've found it to be incredibly versatile and strong:

Queen City Beast Master II

EQUIPMENT:
Packleaders Cowl
Enchanters Ring
Chitin Armor
hunting Spear
Leather Gloves
Leather Chausses
Eagle Claw Boots X2
Regrowth BeltX2

CONJURATIONS:
Lair
Wall of Thorns
TanglevineX4
Rajans FuryX2
Mana FlowerX2

CREATURES:
Thunderift FalconX6
Cervere, The Forest Shadow
Steelclaw Grizzly
Wooly Rhinoceros
Slavorg, Fang of the First Moon
Timber WolfX2
Darkfenne Asp

ENCHANTMENTS:
Lion Savagery
Mongoose Agility
Cheetah Speed
Hawkeye
Divine Protection
Iguana Regrowth
Regrowth
Brace YourselfX3
Akiro's Favor
Bear StrengthX2
Rhino HideX2
Falcon Precision
Nullify
Marked for Death

INCANTATIONS:
Seeking Dispel
TeleportX2
Force Push X2
Purify
Remove Curse
Minor HealX2
Rouse the BeastX2
DissolveX2
DispelX2

ATTACKS:
Hurl RockX2
Acid BallX2
Hurl Boulder

Well what do you know every time I post a spell book I see stuff that needs to come out. Spear is getting changed out for Mage Staff thus eliminating my need for Hawkeye. The extra Eagle Claw Boots are left over from fighting Biblofilter but I've new ways to deal with his hijinks next Mace. Maybe I'll remove it and the Asp for some Elephant Grass. Every so often I wonder if Cervere has lived past his prime, so I run him and quickly remember why he's in the book.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 01:11:23 PM
No mage wand or purge?
Title: Re: Queen City Beast Master II
Post by: iNano78 on February 02, 2017, 01:40:37 PM
Is the primary strategy to go with Falcons and 2x Rajan's Fury? If you occasionally start with a different hunting party (e.g. perhaps a Pet Rhino?), then I'd be tempted to swap the 2x Fury's for Tooth & Nail, since even your non-Flying (or Elusive), non-Fast creatures can benefit. Of course, Fury is better vs Skellies and Zombies and other armorless foes, so I guess it depends on your meta - and I know Necromancers are popular in Darkfenne your neck of the woods.

If you do go Pet Rhino, do you tend to put Mongoose Agility and Cheetah Speed on the Rhino?
(Move out + Trample, move back in, attack with Charge bonuses?)

I personally run Force Hammer over Hurl Boulder because I'm afraid of some Conjurations, but ymmv. Boulder is a better finisher, if that's what you find you use it for most often. And I guess the Rhino can take care of most Conjurations. But Mind's Eye might make you wish for a Hammer (or 2 or 3)! Hmmm... I guess the Mage Wand covers that base, too.

No Lesser Teleports? You could swap out 1x Force Push for 2x Lesser Teleport, but then you wouldn't be able to push through a Wall of Thorns (if anybody lets you do that anymore). In terms of moving friendly creatures, I guess you assume you have enough evasion through Elusive and/or Flying...

Really nice book!
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 02, 2017, 01:53:13 PM
I took out the Mage Wand and Purge Magic yes. I'm not able to defend a wand like a war mage and frankly the curses can come faster than I can dispel em even with a Purge Magic. Pick and choose the most annoying ones and Dispel those is my philosophy.

I use to run Force Hammer but found the boulder to be basically as effective against most things and better against creatures. The Mage Staff and Akiro's Favor can take the edge off incorporeal for the most part.

I use about 3-5 different openings with this book depending on what I'm facing. Yes Falcon Swarm and Pet Rhino are two of the most popular. I also like to Super Mage sometimes and Deadly Cervere. Pet Grizzly happens a decent amount as it more or less makes my mage invisible or at least brings out problem cards like Exile, Force Hold, etc early so I can get them out my opponents book.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 02:06:12 PM
I took out the Mage Wand and Purge Magic yes. I'm not able to defend a wand like a war mage and frankly the curses can come faster than I can dispel em even with a Purge Magic. Pick and choose the most annoying ones and Dispel those is my philosophy.

I use to run Force Hammer but found the boulder to be basically as effective against most things and better against creatures. The Mage Staff and Akiro's Favor can take the edge off incorporeal for the most part.

I use about 3-5 different openings with this book depending on what I'm facing. Yes Falcon Swarm and Pet Rhino are two of the most popular. I also like to Super Mage sometimes and Deadly Cervere. Pet Grizzly happens a decent amount as it more or less makes my mage invisible or at least brings out problem cards like Exile, Force Hold, etc early so I can get them out my opponents book.
I assume this book is made for timed play. On OCTGN, I think you will need more removel or a wand of some sorts.
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 02, 2017, 02:09:40 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 02:13:12 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Hmm I see.  I guess charlotte in general perfer less dispel/dissolve (at least all of the books I have seen.)
Title: Re: Queen City Beast Master II
Post by: iNano78 on February 02, 2017, 02:35:59 PM
Have you ever found you wished you had a Poisoned Blood or two? Especially with all the new Holy spells, but also Siren regen, Druid regen, ... even AC Warlock with Demonic Link "Blood Reaper" + Regrowth + Vampirism can heal a surprising amount per round. Or are you afraid PB won't stick due to Remove Curse or similar?
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 03:38:34 PM
Have you ever found you wished you had a Poisoned Blood or two? Especially with all the new Holy spells, but also Siren regen, Druid regen, ... even AC Warlock with Demonic Link "Blood Reaper" + Regrowth + Vampirism can heal a surprising amount per round. Or are you afraid PB won't stick due to Remove Curse or similar?
Most people don't run remove curse (at least that I have run into)
Title: Re: Queen City Beast Master II
Post by: drmambo23 on February 02, 2017, 03:40:30 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Hmm I see.  I guess charlotte in general perfer less dispel/dissolve (at least all of the books I have seen.)

He has remove curse, purify and 2 dispels. I think a purge on top would be too much.
And 2x dissolve is pretty normal. I run 3 generally but never cast all 3, even on octgn. If you plan well, 2 should be good and his creatures are sturdy  and hard hitting enough to make up for something like that.

Also if a super buddy is charging in he has, currently, 2 telelorts, 2 pushes, 2 tanglevines, and attack soells to take care of it. And rajans fury and 6 falcons are tough to deal with. 

All in all there are multiple ways to work around differnt problems. And kill yhem fast with creatures amd dice seems like what he is going for and it looks awesome!
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 03:44:06 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Hmm I see.  I guess charlotte in general perfer less dispel/dissolve (at least all of the books I have seen.)

He has remove curse, purify and 2 dispels. I think a purge on top would be too much.
And 2x dissolve is pretty normal. I run 3 generally but never cast all 3, even on octgn. If you plan well, 2 should be good and his creatures are sturdy  and hard hitting enough to make up for something like that.

Also if a super buddy is charging in he has, currently, 2 telelorts, 2 pushes, 2 tanglevines, and attack soells to take care of it. And rajans fury and 6 falcons are tough to deal with. 

All in all there are multiple ways to work around differnt problems. And kill yhem fast with creatures amd dice seems like what he is going for and it looks awesome!
Well charlotte is like the exact opposite of charm's builds. I assume if you go few big you don't cast the lair?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 02, 2017, 04:24:50 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Hmm I see.  I guess charlotte in general perfer less dispel/dissolve (at least all of the books I have seen.)

He has remove curse, purify and 2 dispels. I think a purge on top would be too much.
And 2x dissolve is pretty normal. I run 3 generally but never cast all 3, even on octgn. If you plan well, 2 should be good and his creatures are sturdy  and hard hitting enough to make up for something like that.

Also if a super buddy is charging in he has, currently, 2 telelorts, 2 pushes, 2 tanglevines, and attack soells to take care of it. And rajans fury and 6 falcons are tough to deal with. 

All in all there are multiple ways to work around differnt problems. And kill yhem fast with creatures amd dice seems like what he is going for and it looks awesome!
Well charlotte is like the exact opposite of charm's builds. I assume if you go few big you don't cast the lair?

That would be a poor assumption. If I go big I'll cast the lair later and have some peace and quiet while they focus on the big. The Lair is for getting out falcons and wolves. I'll cast the big guys myself half the time.

Also Mambo....thought I'd give you a little peek at what's coming to Con Carolinas. ;D ;D ;D
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 04:28:59 PM
Not if I can kill them before I need all that :) This book has done well in timed and un-timed play.
Hmm I see.  I guess charlotte in general perfer less dispel/dissolve (at least all of the books I have seen.)

He has remove curse, purify and 2 dispels. I think a purge on top would be too much.
And 2x dissolve is pretty normal. I run 3 generally but never cast all 3, even on octgn. If you plan well, 2 should be good and his creatures are sturdy  and hard hitting enough to make up for something like that.

Also if a super buddy is charging in he has, currently, 2 telelorts, 2 pushes, 2 tanglevines, and attack soells to take care of it. And rajans fury and 6 falcons are tough to deal with. 

All in all there are multiple ways to work around differnt problems. And kill yhem fast with creatures amd dice seems like what he is going for and it looks awesome!
Well charlotte is like the exact opposite of charm's builds. I assume if you go few big you don't cast the lair?

That would be a poor assumption. If I go big I'll cast the lair later and have some peace and quiet while they focus on the big. The Lair is for getting out falcons and wolves. I'll cast the big guys myself half the time.

Also Mambo....thought I'd give you a little peek at what's coming to Con Carolinas. ;D ;D ;D
Well my reasoning was you wouldn't cast the big from the lair.
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 02, 2017, 04:51:16 PM
Not bad reasoning. I don't always Lair I'll admit. But I've been known to start with a big animal and Lair like Turn 3.
Title: Re: Queen City Beast Master II
Post by: Puddnhead on February 02, 2017, 05:12:20 PM
Not bad reasoning. I don't always Lair I'll admit. But I've been known to start with a big animal and Lair like Turn 3.

Unless you get stunned out of casting your grizzly :)
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 02, 2017, 08:12:30 PM
Just some questions I have: I assume vs dark you open with bigs becasue of idol? Would you cast your typical opening vs a rush mage? When and why will the rhino be petted?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 12:14:17 AM
Against Necromancers yes I do start either big or with Super Mage. Against Warlocks I generally start with Falcons because I want to bait out attack spells and I just don't think Warlocks can handle Falcons without them or their whip which I can then destroy.

Yes I'd do my typical opening against a rush mage. I have 4 Tangle Vines, lets see if they have 4 Teleports. If not they can beat on the vines while I build up.

Rhino gets cast normally against build up mages and petted when I feel like putting a giant honking target on something other than me.

Good questions Red keep em coming.

@Puddnhead: Savor the flavor it aint happening again my friend  8)

Title: Re: Queen City Beast Master II
Post by: Biblofilter on February 03, 2017, 04:35:40 AM
Take out the Lair, The Falcons and the Teleports :=

Would make life so much easier for me :)

Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 06:11:54 AM
Against Necromancers yes I do start either big or with Super Mage. Against Warlocks I generally start with Falcons because I want to bait out attack spells and I just don't think Warlocks can handle Falcons without them or their whip which I can then destroy.

Yes I'd do my typical opening against a rush mage. I have 4 Tangle Vines, lets see if they have 4 Teleports. If not they can beat on the vines while I build up.

Rhino gets cast normally against build up mages and petted when I feel like putting a giant honking target on something other than me.

Good questions Red keep em coming.

@Puddnhead: Savor the flavor it aint happening again my friend  8)
I find 3 braces to be 1 to many for me. How are they working for you? When do cervere and/or the grizz come out? Have you ever considered rust? Or wand of healing?
Just rambling of the top of my head :)
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 09:37:40 AM
3 Braces are doing well for me. I've fought a lot of Wizards in my day and they like to go for those high damage spells a lot. Also Warlords and Warlocks for that matter. It's cheaper and longer lasting than Block and doesn't care about Unavoidable.

Cervere comes out when I'm fighting "hunker down" types. Grizzly comes out early most games for some heavy damage threat.

Yes to both, I've tried both and would proabably put Rust in if I had 2 extra SPs but points are always tight.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 09:59:11 AM
3 Braces are doing well for me. I've fought a lot of Wizards in my day and they like to go for those high damage spells a lot. Also Warlords and Warlocks for that matter. It's cheaper and longer lasting than Block and doesn't care about Unavoidable.

Cervere comes out when I'm fighting "hunker down" types. Grizzly comes out early most games for some heavy damage threat.

Yes to both, I've tried both and would proabably put Rust in if I had 2 extra SPs but points are always tight.
Do you enchant those bigs or let them do there thing? Are you afraid of falcon's getting focused? Renewing Spring?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 10:32:53 AM
I will enchant them yes. I also love to enchant my Timber Wolves. I enchant A LOT of stuff with the thought that my opponents can't focus on all the threats at once normally. Falcons I send out to die. I get a few out, Rajan Fury and then if my opponent is thick enough to let them live I'll get out the other Rajan Fury and more Falcons. Do NOT let me get all 6 out with both Rajans because I'm about to win.

Use to have Renewing Spring and Etherian Life Tree.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 10:36:26 AM
I will enchant them yes. I also love to enchant my Timber Wolves. I enchant A LOT of stuff with the thought that my opponents can't focus on all the threats at once normally. Falcons I send out to die. I get a few out, Rajan Fury and then if my opponent is thick enough to let them live I'll get out the other Rajan Fury and more Falcons. Do NOT let me get all 6 out with both Rajans because I'm about to win.

Use to have Renewing Spring and Etherian Life Tree.
What is your worst matchup? How do you deal with 6+ armor vet belt Warlord?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 10:56:03 AM
I will enchant them yes. I also love to enchant my Timber Wolves. I enchant A LOT of stuff with the thought that my opponents can't focus on all the threats at once normally. Falcons I send out to die. I get a few out, Rajan Fury and then if my opponent is thick enough to let them live I'll get out the other Rajan Fury and more Falcons. Do NOT let me get all 6 out with both Rajans because I'm about to win.

Use to have Renewing Spring and Etherian Life Tree.
What is your worst matchup? How do you deal with 6+ armor vet belt Warlord?

Swarm control Force Masters give me trouble. I've a very low win rate against local Force Masters.

Throw enough dice at someone and they're going to die I don't care how much armor they have. Destroy the Vet Belts and throw mountains of dice over and over. They'll wear down. Also force them to have to cast healing spells, don't let them Regrowth or other passive healing methods.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 10:57:16 AM
I will enchant them yes. I also love to enchant my Timber Wolves. I enchant A LOT of stuff with the thought that my opponents can't focus on all the threats at once normally. Falcons I send out to die. I get a few out, Rajan Fury and then if my opponent is thick enough to let them live I'll get out the other Rajan Fury and more Falcons. Do NOT let me get all 6 out with both Rajans because I'm about to win.

Use to have Renewing Spring and Etherian Life Tree.
What is your worst matchup? How do you deal with 6+ armor vet belt Warlord?

Swarm control Force Masters give me trouble. I've a very low win rate against local Force Masters.

Throw enough dice at someone and they're going to die I don't care how much armor they have. Destroy the Vet Belts and throw mountains of dice over and over. They'll wear down. Also force them to have to cast healing spells, don't let them Regrowth or other passive healing methods.
Do you want poisoned blood in here?
You also do not have enough dissolves to get rid of there wands.
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 01:11:02 PM
I have enough Dissolves to take care of their spells on their wands. Playing that attrition game is a losing strategy for the wand wielder because they're not taking care of my creatures at that point.

I'd love Poison Blood in my book yes.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 01:31:28 PM
I have enough Dissolves to take care of their spells on their wands. Playing that attrition game is a losing strategy for the wand wielder because they're not taking care of my creatures at that point.

I'd love Poison Blood in my book yes.
Not if they have the gauntlets. Maybe you could remove 3 points for a poisoned blood ward combo.
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 10:36:52 PM
I actually don't mind if they use a wand to heal cause that's costing them mana and actions. What I worry about is passive healing like Regrowth Belts and the like. I feel confident in my ability to pile it on faster than they can heal it.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 10:48:33 PM
I actually don't mind if they use a wand to heal cause that's costing them mana and actions. What I worry about is passive healing like Regrowth Belts and the like. I feel confident in my ability to pile it on faster than they can heal it.
2 dissolves will let you get rid of one wand which they will cantrip rune (gauntlets). How do you match up against most Charlotte locals?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 03, 2017, 11:27:15 PM
Well enough. I do well against Devil, Larrick, James, Jay, and those who play less. I do poorly against Sarahs Force Master. I go 50/50 against Jimillia. I've fought others from outside Charlotte and generally hold my own fairly well. Even in losses I typically come close. I consider myself a "slightly above average" player. My biggest weakness being mental fatigue brought on by not training for super long matches.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 03, 2017, 11:31:19 PM
Well enough. I do well against Devil, Larrick, James, Jay, and those who play less. I do poorly against Sarahs Force Master. I go 50/50 against Jimillia. I've fought others from outside Charlotte and generally hold my own fairly well. Even in losses I typically come close. I consider myself a "slightly above average" player. My biggest weakness being mental fatigue brought on by not training for super long matches.
Have you considered a disarm for the gauntlets?
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 04, 2017, 12:13:00 AM
The truth of the matter is I've only so many spell points. I've honestly considered pretty much everything but what's in here now is what's been proven to work against a multitude of opponents. Something added means something removed. The books not perfect but for my play style it's very effective.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 04, 2017, 11:06:24 AM
The truth of the matter is I've only so many spell points. I've honestly considered pretty much everything but what's in here now is what's been proven to work against a multitude of opponents. Something added means something removed. The books not perfect but for my play style it's very effective.
Vs AT Tank I think you are in trouble.
If they have 2 elemental wands and cantrip mage wand. You can only remove 1 (have to dissolve gauntlets first)
This could be a major problem.
Title: Re: Queen City Beast Master II
Post by: silverclawgrizzly on February 04, 2017, 12:09:10 PM
The truth of the matter is I've only so many spell points. I've honestly considered pretty much everything but what's in here now is what's been proven to work against a multitude of opponents. Something added means something removed. The books not perfect but for my play style it's very effective.
Vs AT Tank I think you are in trouble.
If they have 2 elemental wands and cantrip mage wand. You can only remove 1 (have to dissolve gauntlets first)
This could be a major problem.

I'll do my best to pick a fight with one at Gen Con and see how it goes. I've defeated them in the past, course I've lost to them in the past as well.
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 04, 2017, 12:10:38 PM
The truth of the matter is I've only so many spell points. I've honestly considered pretty much everything but what's in here now is what's been proven to work against a multitude of opponents. Something added means something removed. The books not perfect but for my play style it's very effective.
Vs AT Tank I think you are in trouble.
If they have 2 elemental wands and cantrip mage wand. You can only remove 1 (have to dissolve gauntlets first)
This could be a major problem.

I'll do my best to pick a fight with one at Gen Con and see how it goes. I've defeated them in the past, course I've lost to them in the past as well.
Good idea!
Title: Re: Queen City Beast Master II
Post by: Reddicediaries on February 04, 2017, 01:41:16 PM
I just played a variation of you deck and lost to jelly, uslak wizard. I opened with falcons, which I immediately regretted. Should have opened with Cervere to put the pressure on early
Title: Re: Queen City Beast Master II
Post by: iNano78 on February 04, 2017, 02:31:55 PM
I just played a variation of you deck and lost to jelly, uslak wizard. I opened with falcons, which I immediately regretted. Should have opened with Cervere to put the pressure on early

Usslak? Huh. I guess it's kind of like Knight of the Red Helm, and same sbp cost for a wizard, for a psychic immunity buddy/few big(gish).

Did you get the Rajan's Fury running? A flock of Charging birds should be able to take out a Jelly and an Usslak. Or were they getting torn up by Wind attack spells + zap?