Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: silverclawgrizzly on December 07, 2016, 11:27:38 AM
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It happens to everyone. You build a book, go over it, then you test it against an opponent and realize "Huh I forgot to put in..."
For me I always forget Teleport. What utility spell does everyone forget to include and realize later?
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anti flying stuff or sometimes ethereal stuff.
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Definitely Teleport
Also Attack spells. :-[
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On the occasions I remember Teleport I'll be late in a tough match and realize I apparently forgot any healing.
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For me it's not Teleport - I always have lots of Teleport and push effects, it's one of the most versatile sets of answers.
If I had a dollar for every first build of a book lacking a Heal though...
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This is a good one, i think I'm actually faulted in the other direction. Ive got a suite of auto includes that's roughly 20 levels of spells. That's anywhere between 22 and 40 plus SP with of investment right out of the gate, pretty much every time.
With 3x dispel, 2x dissolve, 2x f push, 2x teleport, an ele wand a mage wand a decoy an arcane ward and 2x acid ball going in every book, every time i eat up probably too much, too often.
That having been said i often forget to run anti wall tech, like eagle claw boots or force hammer. Also the odd problem solving silver bullets like enchantment transfusion often hand a hard time landing in final products as well.
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If this were a list of cards I wished I had more physical copies of, it would be Teleport and Force Push. But I rarely forget to include them (or a similar substitute if I don't want to proxy and don't want to pull copies from other spell books).
I tend to forget to include healing... or at least opt not to in favour of other spells, then wish I had at least a couple during a given match.
And I tend to forget a reasonably high-damage quick attack spell to use as a finisher when my opponent is down to <6 health and I need to finish him/her in the opening quick-cast phase before he/she can heal (or Teleport away or put up a Reverse Attack/Block, etc) or before he/she beats me to the punch and finishes my mage first. Examples: Hurl Boulder, Fireball, Force Hammer, Luminous Blast, Lightning Bolt, etc. It's usually my Necromancer or Forcemaster or Priestess/Priest or Anvil Throne Warlord or bow-based Beastmaster who forgets to pack such a spell. I'll have at least one of Acid Ball and/or Surging Waves and/or Flameblast and other low-damage utility attack spells, maybe one or two zone attacks, and I might even have a full-action finisher like Hurl Meteor... but forget the importance of at least one quick-cast finisher.
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ב"ה
I many times forget to take walls.
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When I first started it was cards to deal with flying. Now Knockdown is an auto include in almost every book.
Lately I have been forgetting to include some things to deal with ethereal creatures or things that had the unavoidable trait which is terrible. Last time I played a force master I was walled in by a force wall and was stuck for 4+ turns punching the wall. It was awful. I will include force hammer or mage staff to deal with ethereal. Falcon precision or some flame blast to deal with unavoidable.
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Heals. Definetly Heals. Moment you have 3 bleeding on your mage, you realize that mistake :)
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Today I gsd that feeling with a tanglevine or other effect to hold the Enemy mage on Place missing. Normally it's more healing I miss. Anti Flyer, teleport, pierce or rust and dissolve/dispel are standart.
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I've forgotten to include poisoned blood/deathlock a number of times. I find it interesting that some people tend to forget to include some cards more than other cards. We should play a game where we try to guess each others playstyles based on what cards we forget to include most.
I suspect if you forget Healing most you're an aggro player and if you forget finite life or attack spells most you're probably control.
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Walls. Sometimes I do consider them, but they get cut out when I start trimming the deck. Then I end up regretting it.
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Jinx... very important finisher in many many situations.
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This conversation topic came up after counting my book and coming up way under 120. I got giddy of the possibilities....then I did the math a few more times and got 120 on the dot.
I took my Ethereal attack out of my book. I'll probably regret it later.
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Etheral is a problem in a few of my books, my beastmasters specifically, but i run priest a lot and that's got ethereal built in. Strangely enough lightning bolt is ending up in a lot my books lately. Its one cheaper than force hammer and the stun chance really does a lot of work in many games.
Im very excited about vorpal blade being available now! This will make taking out deathlock and other crippling conjurations much much easier.
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Healing it is for me, and armor. And in cases I have armor in my book I never seem to find the right moment to cast it. The armor issue works better if I bring a BattleForge ...
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Try galador for ethereal as a nature mage.
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Try galador for ethereal as a nature mage.
Really good advice!
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For me it's not Teleport - I always have lots of Teleport and push effects, it's one of the most versatile sets of answers.
If I had a dollar for every first build of a book lacking a Heal though...
This is useful information lol
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This is useful information lol
Yeah, I can chalk up a number of my losses to you to having regeneration, but not burst healing at a critical point!
I often do it with new books... :(
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I.. have not made enough books to respond to this. I will say, I hate forgetting to REMOVE a particular spell after a) Never once using it in 10+ matches or b) It under performing every time it is cast. Get thinking of what to replace it when, get into a new match and remember you still have the dead weight.
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I don't forget things, apart from the odd time where I forget a heal or teleport. I do tend to have redundancy in my books. Apart from certain books where I use all 4/6.
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comment meant for other thread. Sorry!
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Throwing a boulder sounds like a good strategy to end the game, though.
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Throwing a boulder sounds like a good strategy to end the game, though.
I had a book that took that and made it mode B. Kinda weighted wizard but played very differently.