Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: Kanedio on November 04, 2016, 06:39:06 AM
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[spellbook]
[spellbookheader]
[spellbookname]paladin[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=PSA01]4 x Luminous Blast[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ02]3 x Consecrated Ground[/mwcard]
[mwcard=PSJ03]1 x Crusade Banner[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=PSJ10]1 x Temple of Meraveran[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J24]1 x Temple of Light[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC01]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=PSC06]2 x Crusader Griffin[/mwcard]
[mwcard=PSC14]2 x Knight of the Red Helm[/mwcard]
[mwcard=PSC18]1 x Metatron, Angelic Templar[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=PSC04]1 x Cassiel, Shield of Bim-Shalla[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=PSE01]2 x Ballad of Courage[/mwcard]
[mwcard=PSE05]3 x Eye for an Eye[/mwcard]
[mwcard=PSE08]2 x Knight's Courage[/mwcard]
[mwcard=MWSTX1CKE03]3 x Healing Charm[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ02]2 x Dawn's Bastion[/mwcard]
[mwcard=PSQ04]1 x Helm of Justice[/mwcard]
[mwcard=PSQ06]1 x Paladin's Cloak[/mwcard]
[mwcard=PSQ07]2 x Radiant Breastplate[/mwcard]
[mwcard=PSQ11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=PSQ12]1 x Steadfast Boots[/mwcard]
[mwcard=PSQ13]2 x Sword of Radiance[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI02]3 x Dispel[/mwcard]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=PSI03]3 x Lesser Teleport[/mwcard]
[mwcard=PSI07]1 x Smite[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Hello guys...i've been away for half a year atm so i am currently out of knowledge of the current meta....anyway this is my first paladin attempt and i obviouselly need a ton of tips helping me fix this deck better... i thought about banner+forge R1 then sunfire amulet from the forge,monk with my action and harmonize qc....after that i plan to get a piece of equip every round + the creature i need the most(basicly buffed angels or griffons) what do u think? i am open at any suggestion
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I think you have literally double the creatures that you will get to use, and waste the spellpoints on that.
Or looked at another way - if you are going to stand still and cast creatures every round, there's no point having all that equipment to make the Paladin into a combat tank...
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For a first book this is cool. I'd say play it and knock it around some. One thing I'd suggest is losing the Leather Gloves for the Champions Gauntlets. You seem worried about losing your stuff and that'll help a lot.
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so swapped my gauntlets already(u wer right silverclaw;p) and what about creatures?they are all so awesome i wouldn t decide what to throw away....and whit the new spbp what do i get?pacifies?love songs? teleports?i 'm a bit confused now since i had no time to test it :)
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they are all so awesome i wouldn t decide what to throw away....and whit the new spbp what do i get?pacifies?love songs? teleports?i 'm a bit confused now since i had no time to test it :)
There is no substitute for experience. Play the book, and see which creatures you don't cast, or cast and wish they were something else. See what you struggle with, and add in tools to address that.
You can't build a perfect book first time, and the book will need to evolve as your opponents do, as you do, as you play against different people and different mages...
You say you don't have time to 'test' but testing it through play is the game. All of it...
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Play it and knock it around some. I think youll take one of those red helms out at least.
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ב"ה
I don't think any of your spawnpoints are worth harmonizing, so unless you harmonize your mage, I would replace it with one "cure" and one "arcane ward" (spells from academy).
If you are going to harmonize your mage, you would actually have a decent mana gain with the paladin. Just don't forget that you want to get valor as well :)
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armonize was meant for my mage u got it right...i had no room for a moonglow amulet nor space in the arena for another conjuration...i tryedthe book yesterday and came to the conclusion i definitelly have to replace those lesser tp with force pushes and i was not satisfied by red helms...the only good they bring to the deck is the psichic immunity i think my creature space is not optimized...feel like i miss something...
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[spellbook]
[spellbookheader]
[spellbookname]pala retry[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA01]4 x Luminous Blast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ10]1 x Temple of Meraveran[/mwcard]
[mwcard=MW1J24]1 x Temple of Light[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=PSJ03]1 x Crusade Banner[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=MWPROMO4]1 x Ballista[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=PSC18]1 x Metatron, Angelic Templar[/mwcard]
[mwcard=PSC06]2 x Crusader Griffin[/mwcard]
[mwcard=MWAPRC01]1 x Aurora Lucere, Dawnbreaker's Chosen[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]3 x Bear Strength[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE06]2 x Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE03]3 x Healing Charm[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=PSE05]3 x Eye for an Eye[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[mwcard=PSE01]2 x Ballad of Courage[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=PSQ01]1 x Champion's Gauntlets[/mwcard]
[mwcard=PSQ02]2 x Dawn's Bastion[/mwcard]
[mwcard=PSQ04]1 x Helm of Justice[/mwcard]
[mwcard=PSQ06]1 x Paladin's Cloak[/mwcard]
[mwcard=PSQ07]2 x Radiant Breastplate[/mwcard]
[mwcard=PSQ13]2 x Sword of Radiance[/mwcard]
[mwcard=PSQ12]1 x Steadfast Boots[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=FWI17]3 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=PSI07]1 x Smite[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
so....this is the new prototype after some game,what do u think ?
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2 dispel 2 dissolve 1 purify 1 remove curse looks good on defense but what you do against oponent enchantments. For example a defense+ wands you only have 2 dissolve
I'd double the ring of dawnbreaker (you run 3 bear strength though why not double your +1melee on your sword and luminoust blast also). It is defenitly better than the temple where you already have to decide in upkeep and it can be worked around.
"edit" Forgot that in some interation the gauntles started to also protect rings. So probably not necessary, but youll need those gauntlets also the Signet ring is a valuable target
You run lot of enchantments maybe a regrowth instead of the belt and go for vet belt?
(I'd also include Gauntlets of strengh in case i know now dissolves its just a permanent 1dice boost but this is optinal, Champion gauntlets are nice but with double bastion, double sword you could let them waste dissolves on those first and then bring out the gauntlets if necessary keeping it totally save. With Armor ward its nice combon anyway but I'd take one nullify also if you run Champion)
Watch out on your creature selection. When are you intending to cast the monk? Via the banner or not, else you can easy run in trouble if your Banner is thretened as you have to summon 2 creatures and all cost you 12 mana minimum so you may not be able to use it at all. Secondly, if you meet someone else with flyers, have fun. You remain with 4 Flyers that only have 3 dice (due to hindering of the griffins) and Temmplar rolls a max of 4 anyway if you have all temples out.
I am not sure if you should take the Temple of light at all, another quite expensive thing. Maybe Dawnbreaker for your shield defense?
Reason for Restore? Have you considered another purify or remove curse or wand of healing or are you only counting on cleansening aura.
The Paladins cloak for 3 active healing spells? Not sure if that is worth it, maybe add 1 more and remove a healing charm?
I have to few games under my belt, do
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[spellbook]
[spellbookheader]
[spellbookname]paladin round 3[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA01]4 x Luminous Blast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ10]1 x Temple of Meraveran[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=PSJ03]1 x Crusade Banner[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=MWPROMO4]1 x Ballista[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=PSC06]1 x Crusader Griffin[/mwcard]
[mwcard=MWAPRC01]1 x Aurora Lucere, Dawnbreaker's Chosen[/mwcard]
[mwcard=PSC02]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=PSC14]2 x Knight of the Red Helm[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]3 x Bear Strength[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE06]2 x Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=PSE05]2 x Eye for an Eye[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[mwcard=PSE01]1 x Ballad of Courage[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=PSQ01]1 x Champion's Gauntlets[/mwcard]
[mwcard=PSQ02]2 x Dawn's Bastion[/mwcard]
[mwcard=PSQ04]1 x Helm of Justice[/mwcard]
[mwcard=PSQ07]2 x Radiant Breastplate[/mwcard]
[mwcard=PSQ13]2 x Sword of Radiance[/mwcard]
[mwcard=PSQ12]1 x Steadfast Boots[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=PSI07]1 x Smite[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
how about it now? :) at this point i could save some point to change that artemis but to do what? and why should i? artemis is good as hell even if i never summon her ;P
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If you have two red helms also consider taking some knights courage with you. 7 dice against strongest really rocks :)
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Yes when Red Helms are good, they are really good, and Knights courage doubles up on that.
They are very punishing to solo mages and buddy-builds.
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[spellbook]
[spellbookheader]
[spellbookname]paladin attempt 3[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA01]4 x Luminous Blast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=PSJ03]1 x Crusade Banner[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=MWPROMO4]1 x Ballista[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=MWAPRC01]1 x Aurora Lucere, Dawnbreaker's Chosen[/mwcard]
[mwcard=PSC02]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=PSC14]3 x Knight of the Red Helm[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]3 x Bear Strength[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE06]2 x Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=PSE05]2 x Eye for an Eye[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[mwcard=PSE01]1 x Ballad of Courage[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=PSE08]2 x Knight's Courage[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=PSQ01]1 x Champion's Gauntlets[/mwcard]
[mwcard=PSQ02]2 x Dawn's Bastion[/mwcard]
[mwcard=PSQ04]1 x Helm of Justice[/mwcard]
[mwcard=PSQ07]2 x Radiant Breastplate[/mwcard]
[mwcard=PSQ13]2 x Sword of Radiance[/mwcard]
[mwcard=PSQ12]1 x Steadfast Boots[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=PSI07]1 x Smite[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
added one more red helm,cut down a situational temple imho,added 2 knight's courage....looks pretty solid to me even if a bit slow in start but hey it's a holy mage when in hell u see a fast holy mage?
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...even if a bit slow in start but hey it's a holy mage when in hell u see a fast holy mage?
Well my Paladin is beating face with 2x Red Helms each with Knights Courage on turn 3...
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...even if a bit slow in start but hey it's a holy mage when in hell u see a fast holy mage?
Well my Paladin is beating face with 2x Red Helms each with Knights Courage on turn 3...
Sounds very all in to me. Faster does not mean better with Kanedio's book.I like the changes btw Kanedio. I hope to meet you again on OCTGN in the future :D I'll bring a non-Paladin this time 8)
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It can play several ways (the all-in method doesn't need many spell points, and uses much the same cards in a different order).
I am favouring the all-in method and very quick kill with Paladin though - it's the thing he does better than anyone comparable. For a longer slower match I'm still preferring Priestess...
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It is creature light for a Holy Mage in my opinion. I generally run with 40 spell point in creature spells for Holy mages myself. I like the Noble Vanguard, it is good for dealing a blow and then taking the blow meant for your Mage, and it will likely survive for a while on Consecrated Ground. I would also suggest considered a Guardian Angel which, combined with Consecrated Ground, tends to live halfway to forever, though it cannot be combined with Knight's Courage and is not Vigilant.