Arcane Wonders Forum
Mage Wars => Spellbook Design and Construction => Topic started by: Biblofilter on August 09, 2016, 09:29:52 AM
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Equipment:
1 Champion's Gauntlets
2 Dawns Bastion
1 Helm of Justice
1 Paladins Cloak
2 Radiant Breastplate
1 Signet of the Dawnbreaker
1 Steadfast Boots
2 Sword of Radiance
Conjurations:
4 Consecrated Ground
1 Crusade Banner
1 Malakai's Basilica
1 Pillar of Righteous Flame
1 Steep Hill
1 Temple of Meraveran
Creatures:
1 Alandell, the Blue Knight
1 Artemis, Dawnbreaker's Eye
1 Cassiel, Shield of Bim-Shalla
3 Crusade Griffen
2 Dawnbreaker's Initate
1 Dorseus, Stallion of Westlock
1 Eligor Larinton
3 Knight of the Red Helm
2 Light of dawn
2 Noble Vanguard
1 Temple High Guard
Enchantments:
1 Ballad of Courage
3 Blind
3 Eye for an Eye
2 Healing Madrigal
3 Knight's Courage
2 Life Link
1 Song of Love
Incantations:
2 Dispel
2 Dissolve
3 Lesser Teleport
3 Martyr's Restoration
2 Mending Wave
3 Overextend
1 Smite
Attack:
4 Luminous Blast
Happy to give detail on any card if you want them.
No pics from me :(
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Hmm, if you have time all of the new cards being spoiled would be great!
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Dawn's Bastion Defense, Shield
9 q 0-2 Mage Holy L2
Paladin Only
"This Mage gains a Defense and the Intercept trait. When the Mage intercept an enemy attack, gain 1 valor"."
7+ 1x (defense)
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Helm of Justice Retribution, Helm Holy L1
2 q 0-2 Mage
Holy Mage Only
"When a non-Mage friendly creature in your zone is attacked and damaged, you may pay 1 mana. If you do, the attacker receives 1 direct light damage, regardless of range or LoS.
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Radiant Breastplate Armor
6 q 0-2 Mage Holy L2
Holy Mage Only
Mage gains Armor +2. At the end of this mage's Action Phase, he or she may pay 2 mana to gain a Guard marker.
+2 Armor
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Signet of the Dawnbreaker Mana, Ring
Paladin Only
"When you attack and destroy your Challenged enemy, gain Valor equal to its Level. Once per round, when you attack your Challenged enemy, gain 1 mana."
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Consecrated Ground Terrain Healing, Light Holy L1
5 q 0-1 Zone
"During the Upkeep Phase, non-Holy enemy creatures in the zone receive 1 direct light damage. Friendly Holy creatures in this zone gains the Regenerate 1 trait."
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Pillar of Righteous Flame Flame, Light Holy L2
9 q 0-1 Zone
ranged 0-0 light 4 dice d12 7-8 Daze, 9+ Burn Etheral +2 vs Nonliving Creatures
Dissipate 3 Epic
"When Pillar of Righteous Flame is cast, or a Dissipate token is removed, it attacks an enemy creature in its zone. Pillar of Righteous Flame attacks each enemy creature immediately after they enter the zone."
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Temple of Meraveran Temple Holy L1
5 q 0-1 zone
Zone Exclusive * Unique
"When a creature you control is attacked and damaged by an enemy creature, place a Valor token on Temple of Meraveran. Once per round, during the Upkeep Phase you may remove exactly 3 Valor token from this temple to give all friendly Holy creatures in the arena Melee +1 this round."
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Alandell, the Blue Knight Knight Holy L5
15
Armor 3 Life 15
q Melee Lightning 4 dice d12 11+ = Stun Etheral.
Legendary
"When Alandell is activated, you may pay up to 4 mana. If you do, he gains Melee +1 and adds +1 to his effect rolls for each mana spent, until the end of his activation."
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Artemis, Dawnbreaker's Eye Cleric Holy L4
14
Armor 1 Life 10
Guided Spear:
Full ranged 1-2 light 4 dice d12 5+ = Daze Ethereal, Unavoidable +2 vs. Nonliving Creatures
Thrown Spear:
Full ranged 1-2 4 dice
Legendary
"When making a Guided Spear attack, you must pay 1 mana. Artemis' attacks ignore the Obscured trait."
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Dawnbreaker's Initiate Cleric
5
Armor 0
Life 5
q Melee 3 dice
"When Dawnbreaker's Iniate is destroyed by an enemy controlled attack or effect, you may teleport your Mage or a Holy creature you control, in the arena, to this zone."
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Dorseus, Stallion of Westlock Animal, Horse Holy L4
14
Armor 2
Life 11
q Melee 4 dice
Aegis 1 * Legendary * Regenerate 2
"During the upkeep Phase, Dorseus may heal another friendly creature in this zone 2 damage. This bypasses the Finite Life trait."
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Light of Dawn Cleric Holy 2
9
Armor 1
Life 8
Full ranged light 3 dice d12 7-10 Daze, 11+ Stun Ethereal
q Melee light 3 dice d12 7+ Daze Ethereal
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Blind Light, Retribution Holy 1
2 / 2 (red) q 0-2 Living Creature
Dissipate 3
"When this creature attacks and damages an object, you must reveal Blind. When this creatures attacks, during the Roll to Miss step, roll the effect die. If the roll is a 6 or less, the attack misses."
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Eye for an Eye Retribution Holy L1
2 / 2 q 0-2 Friendly Creatures
Holy Mage Only
"Eye for an Eye can only be revealed before the Roll Dice Step of an attack. During the Damage and Effects Step the attacker suffers the same damage and effects as the defender. Then destroy Eye for an Eye."
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Knight's Courage Blessing Holy L1
2 / 1 q 0-2 Living Knight Creature
"While attacking the strongest enemy creature, this creature gains the Melee +2 and its attacks gain Piercing +1."
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Mending Wave Healing Holy L1
5 Full 0-1 Living Creature
"Target creature heals the amount rolled on 3 attack dice. Then heal target creature within 1 zone of the first create the amount rolled on 3 attack dice. Then heal target creature within 1 zone of the second creature the amount rolled on 3 attack dice. Mending Wave can't target the same creature twice."
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Martyr's Restoration Healing Holy L1
1 q 0-2 Living Creature
Holy Mage Only
"Remove up to 5 damage from target creature and place it on the caster of this spell. This effect bypasses the Finite Life trait."
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Thank U for showing me the Luminous Blast
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Are there any former promos being included in this set other than levithan scale armor, critical strike anyone?
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Critical Strike is not in PvS. Temple High Guard is.
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Eligor, Gerard, Leviathan Scale Armor, Life Link, and Temple High Guard are all promos that have been printed in PVS.
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Eligor, Gerard, Leviathan Scale Armor, Life Link, and Temple High Guard are all promos that have been printed in PVS.
Thanks!