Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Reddicediaries on July 30, 2016, 06:33:53 PM

Title: Tanks Spells Copies
Post by: Reddicediaries on July 30, 2016, 06:33:53 PM
For a tank build, how many copies of certain kinds of spells do all of your recomend. Primarily, armor.
Title: Re: Tanks Spells Copies
Post by: Sailor Vulcan on July 30, 2016, 07:41:40 PM
Depends on the spellbook. A lot of them tend to run 4-6 armor, but you might want to use less if you have other ways to protect yourself.


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Title: Re: Tanks Spells Copies
Post by: Reddicediaries on July 30, 2016, 08:06:04 PM
In talking more about like 1 or two elemental cloaks, etc.
Title: Re: Tanks Spells Copies
Post by: drmambo23 on July 30, 2016, 08:26:40 PM
I've seen them run with 2-3 chest pieces, 1-2 cloaks, 3 types of leather (1 of each), 2 vet belts
Title: Re: Tanks Spells Copies
Post by: Werekingdom on August 04, 2016, 06:50:38 PM
I've seen them run with 2-3 chest pieces, 1-2 cloaks, 3 types of leather (1 of each), 2 vet belts

I like using the Druid, so I usually use 1 x "Barkskin", 3/4 x "Vet belt", 2/3 x "Reflex gloves or boots", and 6 x "Brace yourself", 6 x "Glazing blow", etc. I tend to use this format over a high armor build to counter any acid atks.
Title: Re: Tanks Spells Copies
Post by: Reddicediaries on August 07, 2016, 02:28:06 PM
Problem with that is you have to spend at least 1 action a round putting on those enchantments.
Title: Re: Tanks Spells Copies
Post by: Puddnhead on August 09, 2016, 11:54:15 AM
Problem with that is you have to spend at least 1 action a round putting on those enchantments.

As a Nature Mage you can have [mwcard=MW1C13]Fellella, Pixie Familiar[/mwcard] do it for you.  Very strong.