Arcane Wonders Forum
Mage Wars => Spells => Topic started by: Skra on February 08, 2016, 06:20:30 PM
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For the sake of argument, please pretend that both of these spells are out of your school but not in an opposing school and that whichever one of these creatures you pick will cost 6 spell points.
Which would you rather have, a [mwcard=DNC16]Spitting Raptor[/mwcard] or a [mwcard=MW1C16]Flaming Hellion[/mwcard]? If you had to pick one of these creatures, which would you pick?
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Spitting Raptor, corrodes do slightly less damage than burn, but not that much and they do double duty by reducing armor abs effectively buffing everyone else's damage too. That and you save two mana on the summoning.
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Raptors in my experience survive longer. Also you always wanna vote for dinosaurs cause dinosaurs are awesome.
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Raptors! I love them :)
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none of those, both survive not so long, prefere hellion though
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easy one. Raptors! Pierce and corrode <3 <3 <3 <3 8)
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interessting thought: why is one time the melee the first attack, and the other time the range? :D
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The Rapor prefer melee, therefore is his melee attack on the first place. ;)
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none of those, both survive not so long, prefere hellion though
+1.
Voted for Helion without great conviction.
Id rather have a Fireball and a Flameblast
or 3 Rust/Acid Balls in any combo.
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[mwcard=MW1C16]Flaming Hellion[/mwcard] [mwcard=DNC16]Spitting Raptor[/mwcard]
On the first Look these two creatures are very similar. Both are Level 3, have the same Stats (9 Life, 2 Armor), roll the same attack dice. They are some kind of mix between Melee endurance (See Westlock Knight with more HP, more Armor, Defense) and Archer Ability (See Royal Archer with more Range and less Armor)
Thus they are taking a niche spot and are very versatile.
Now for the difference. The Raptor melee attacks with a Piercing +1 bonus. This gives your a garanteed Bonus on your attacks as long as you attack an armored target. If your target has no armor, you wont get anything. His ranged ability (without minimal range btw.) can be used to attack targets in the air and - more important - reduce armor of a target on 5+ for 1 Corrode. So he would probably use his ranged attack to weaken a target for all your other attack sources, but after that - if the target has no more armor left - his own Piercing attack is weaker than before. In that situation both of his attacks are almost the same: 3 dice with direct corrode Damage on 5+ against 4 dice melee attack.
Your Raptor can become your Pet if you play the Straywood Beastmaster. That makes him very durable, but only buffs his melee strength ... and it seems there are better choices for the same mana, if you want a badass melee pet.
The Hellion on the other side costs 2 more mana to summon and comes into play with the important flame immunity trait, that makes him almost unkillable for Adramelech Warlock solo mages. Both of his attacks are fire based can cause severe burn damage (up to 2 burns), while the ranged attack has a slightly better chance of applying them (Akiros Favor is always a good thing with the Hellion). This means, that his attacks can be easily strengthened or weakened by several effects and items in the game (Smoldering Curses, Dragonscale Hauberk, Elemental Cloak). That being said, the Hellion can deal more damage to your enemies, if they aren't resistant to Fire damage. This hellish creature needs your assistance, so if you bring the Hellion into the battle, be sure to have ways to remove any Fire Resistance of the enemy or else you won't have fun with him.
Your Hellion can become your Blood Reaper, when playing he Arraxian Crown Warlock. This only pimps his melee attack strength (not his durability) and you might be hindered to use his ranged attack while under the influence of Bloodthirsty.
In the end the Raptor seems to be the more solid choice, because his ability to deal damage is not that dependent on other circumstances. The Hellion on the other side is the creature with the better damage spikes, both good and bad.
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As it seems, that everyone is playing [mwcard=MW1Q06]Dragonscale Hauberk[/mwcard], I would prefer the raptor.
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As it seems, that everyone is playing [mwcard=MW1Q06]Dragonscale Hauberk[/mwcard], I would prefer the raptor.
^^ This.
Hellion works as long as your opponent doesn't have more Hauberks than you have Dissolves/Explodes.
Meanwhile, the Raptor has built-in Acid Ball, so he is anti-Armor tech. Not quite at the level of Devouring Jelly, but pretty decent for Nature-school. He's a team player, lowering armor for the benefit of your other creatures, while Hellion tries to do it himself.
Now if/when Chitin becomes the armor of choice, then maybe Hellion would be the better choice.
(http://i.imgur.com/SGxuSUi.png)
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True, but I hope Chitin Armor never gets released.
In the current state of the game where defensive play and armor stacking is already an issue imho, it would totally ruin the game 8)
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True, but I hope Chitin Armor never gets released.
In the current state of the game where defensive play and armor stacking is already an issue imho, it would totally ruin the game 8)
Chitin armor isn't that scary. There are many ways to deal with armor, acid just happens to be one of them.
Obviously, I prefer the hellion. They're both good options for different situations though
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True, but I hope Chitin Armor never gets released.
In the current state of the game where defensive play and armor stacking is already an issue imho, it would totally ruin the game 8)
Chitin armor isn't that scary. There are many ways to deal with armor, acid just happens to be one of them.
Obviously, I prefer the hellion. They're both good options for different situations though
agree with both!!
and finally two votes on the hellion
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True, but I hope Chitin Armor never gets released.
In the current state of the game where defensive play and armor stacking is already an issue imho, it would totally ruin the game 8)
Serious question - why do you think armor stacking is an issue? Not saying I disagree with you, but I'm curious if your reasons are what I believe. The more thorough the better.
I respect your opinion as a competitive player because of your previousthunderdome championship and currently advancing in thunderdome ndem g. I would love your insight.
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True, but I hope Chitin Armor never gets released.
In the current state of the game where defensive play and armor stacking is already an issue imho, it would totally ruin the game 8)
Serious question - why do you think armor stacking is an issue? Not saying I disagree with you, but I'm curious if your reasons are what I believe. The more thorough the better.
I respect your opinion as a competitive player because of your previousthunderdome championship and currently advancing in thunderdome ndem g. I would love your insight.
I´m also concerned about Chitin Armor and armor stacking in generally - cause games will take longer if people armor up. Getting the job done in 75 minutes or less should gets harder.
I do like long endless duels, but if you want to play live armor stacking might hurt.
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I also say currently armor is the Best and safest Strat for some mages, but i feel Most dont know how to Deal with it. The First thing why Do almost all people Run acid Ball? is IT a nice card? Yes
A must have card? No!!!!
There are plenty of ways to remove corrodes. Maybe take dissolves instand of the acid Balls
And dissolve the right thing and Not always which is just Best for the next turn. High Tank with enough spare equipment Lacks killing Power or dispels against dot. So use that.
And never forget Piercing, a critical strike Dark pact slayer just ignores leather Boots vet Belt Chitin armor and rhino hide at once.
Chitin armor wont Change that, and I probably still run a dragonsacle in case, except if i'm a Natur mage
Back to the cards, both cool but for me they could have better surviveability
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It took me more than a year before I noticed the hellions legs. I liked him better when he was a snake devil in my head. ::)
And about armor, As stated in a previous tread I dont really think it is an issue at the moment, but chitin armor is a dangerous card. Im unsure wether I like it. Dot seems wayy stronger and harder to block.
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I don't like having a Flame-only attack, to be honest. You can't get through Earth Walls, and you can't attack a Battle Forge, for example. Also... to a much lesser extent... if you do land Burns, the Addy Warlock can just move them onto your Mage.
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As far as Chitin armor goes there are ways to remove armor that arent acid based. yes acid ball gets run a lot for IMHO the following reasons. 1. removes armor at range 2 with (unless tough gets involved) at least 50 percent efficiency, 100 percent of the time. 2. against armorless opponents you are guaranteed damage, at least one (again without tough) 100 percent of the time. 3. over dissolve which is range one, does no damage, and usually costs 6 (if you are trying to destroy a chest piece). 4. cannot be nullified. and if it hits a Block you only lost (technically) 1 mana in the exchange. 5. sometimes you just need the direct damage ,zombies for example.'
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Now for that very reason i voted for the raptor. His corrode is about the same on the effect die as the hellions ranged attack, but because the raptors range is 0 to 1 the corrode attack is always useful. and against unarmored opponents the direct damage from the corrode (if we assume the roll is 5+ in both cases) is going to work, where a burn or two each only have a 33 percent chance to do any damage at all. maybe its just me but my burns go out all the time (MY aggressive ones that is :( ). that and the 2 mana thing.
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Now for that very reason i voted for the raptor. His corrode is about the same on the effect die as the hellions ranged attack, but because the raptors range is 0 to 1 the corrode attack is always useful. and against unarmored opponents the direct damage from the corrode (if we assume the roll is 5+ in both cases) is going to work, where a burn or two each only have a 33 percent chance to do any damage at all. maybe its just me but my burns go out all the time (MY aggressive ones that is :( ). that and the 2 mana thing.
A quick point: The burns have a 66% chance to do damage each. Got the numbers flipped :P
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Flaming hellion, because of the burn stacking power, and because of DEFROST!! 8) ;D