Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Sailor Vulcan on November 13, 2015, 07:15:11 AM
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So, has anyone tried playing academy with a planning phase included? I'm wondering if a planning phase would make the game more strategic. When I tried the Academy demo at origins, I was somewhat disappointed about how ridiculously easy it seemed. Apprentice mode was already fairly easy, and based on the demo academy seems to be even less strategic than apprentice mode!
Granted, it was just a demo, and I'm still looking forward to academy as a faster mage wars game than arena, but I'm worried that it won't be a sufficient substitute for Apprentice mode. This is a problem because it undoubtedly WILL replace apprentice mode for the most part, even though they're completely different games. People are going to play academy and NOT apprentice mode because they don't really understand how different they are and that they're both worthwhile to play.
Was it just the demo of academy that's so easy and less strategic than apprentice mode? If not, does including a planning phase help make academy more strategic, and is it still balanced that way?
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So, has anyone tried playing academy with a planning phase included?
It's not even out yet :( I've been stalking my local store about it :P
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While there are no planning phases, you have to think about your investments turns ahead. Since the first two phases you are not allowed to effect your opponent, you setup the board the way you see fit. Academy allows you to see when it would be appropriate to use certain spells to either get rid of opponents spells or buff your own. Academy is not about "surprising" but rather solid planning and thinking ahead of time.
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Not that I ever played academy but I do think it could be interesting when playing with experienced arena players. In any other case I would keep it simple and follow the rules. :P