Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: ArcaneDuels on July 23, 2015, 01:18:58 PM
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Hello everyone! We have a match between Coshade and Intangible using the new Battlegrounds Domination rules.
Scenario: Domination, no mods
Board: Gauntlet of V’Tar
Players:
- Intangible - Pellian Forcemaster
- Coshade - Sorilege Wizard
Battlegrounds Domination: 1 V 1 - Part 1
https://youtu.be/EALhGklhDPE
Battlegrounds Domination: 1 V 1 - Part 2 | Finale
http://youtu.be/8G7xptDU0bQ?a
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Your graphics are top notch!
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Watched part 1 and am looking forward to the rest. Out of curiosity, what makes the Forcemaster "Pellian" (as opposed to Salenian or whatever)?
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Watched part 1 and am looking forward to the rest. Out of curiosity, what makes the Forcemaster "Pellian" (as opposed to Salenian or whatever)?
[mwcard=FORCEMASTERABILITYOUTLINE]Forcemaster Stats[/mwcard]
That is what is on his stats card.
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It's her training. The Pellian forcemaster's training is Pellian, even though she (usually) comes from Salenia. Pellian empire technically doesn't exist anymore, it split into Westlock, Ivarium, and Salenia after the demon wars
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One thing makes me wonder. What will you do in a case, that Coshade will grow a beard and Intangible get shaved and start wearing black glasses :)
Cant wait for next part. :)
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Btw, force sentry can't push friendly creatures, only enemy creatures. So you can't push a friendly goblin builder with it...
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Btw, force sentry can't push friendly creatures, only enemy creatures. So you can't push a friendly goblin builder with it...
Yeah I never got to use that tactic. It was an idea that wouldn't pan out :(
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Your graphics are top notch!
They (as in we) call him the editor mage.
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Your graphics are top notch!
They (as in we) call him the editor mage.
The Schwartz is strong with that one....
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One thing makes me wonder. What will you do in a case, that Coshade will grow a beard and Intangible get shaved and start wearing black glasses :)
Cant wait for next part. :)
Glad you enjoyed it! My beard would look terrible. I imagine my animated character would look like he's a hobo with a [mwcard=FWQ11]War Sledge[/mwcard]. That might actually be frightening enough to give me the bonuses from [mwcard=MW1Q12]Helm of Fear[/mwcard] without the helm
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One thing makes me wonder. What will you do in a case, that Coshade will grow a beard and Intangible get shaved and start wearing black glasses :)
Cant wait for next part. :)
Glad you enjoyed it! My beard look terrible. I imagine my animated character would look like he's a hobo with a [mwcard=FWQ11]War Sledge[/mwcard]. That might actually be frightening enough to give me the bonuses from [mwcard=MW1Q12]Helm of Fear[/mwcard] without the helm
Your beard is fine. It's nowhere near big or messy enough for hobo status. War sledge Is Warlord only. Helm of Fear is Warlock-only. You can either be scary or a hobo. You can't have it both ways. Then again, because Hobos generally aren't all that scary anyways, just depressing, they probably wouldn't even wield a sledge, since that's a hammer and that would mean they're employed. Probably a coffee mug instead, if anything.
...I suspect you're confusing homeless people with barbarians. Barbarians would wield a sledge, and from what I recall the stereotypical barbarian horde is nomadic. Homeless people on the other hand often can't afford the transportation for a nomadic lifestyle. The lack of a permanent residence of both homeless people and nomads might be partially to blame for the confusion.
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Watched part 1 and am looking forward to the rest. Out of curiosity, what makes the Forcemaster "Pellian" (as opposed to Salenian or whatever)?
It's Pellian because all the city-states of Salenia are splinters or shadows of the Pellian Empire, which splintered apart after the Demon Wars (Infernal Interregnum). So, while the Forcemaster might come from Atticara or Meladon or Iklosas, the style of her mind magic is a reminiscent of the Pellian Empire's teachings.
More here: http://forum.arcanewonders.com/index.php?topic=15727.0
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But why would we trust the warlock? ;-)
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Because if he always lied about every little thing, then he wouldn't be able to fool us when it really mattered. Plus, there are magics that allow you to see past a warlock's lies. Didn't you use something like that not that long ago? He has no reason to lie about so many aspects of the history of Etheria which the rest of Etheria already knows. That would be ineffective and pointless.
Not to mention we can also have a Forcemaster invade his mind to find out if he's lying.
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when will we see next part? ;) I hate those situations where the more dice don't kill the slakk while the lower do, hurl bolder vs minotour, it juts results in a 4mana and two vtar difference in that case, but with the hindering tiles, position control pays out even more, if on round two the force master would have pulled the wizard to the right ;) so probably delayed orb controll by one round (same idea as jet stream)
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Oh just you wait, I made a few misplays but there was one part in particular that was a very controversial move. I even say in the video that a lot of people will probably argue with the maneuver (since I saw three different possibilities) but I wanted to see how it would pan out. Stay tuned, hopefully it will be out Friday!
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i see the wizard clear up, he will have 2 v'tar, with arcane zap and hurl boulder probably will get another orb and then has 5'vtar next round, but we'll see
This video again made me think how cool the free spells like pull and arcane zap are, as it is a rather fast play at least on 9 v'tar goal, it gives you more options, for the ok slakk did survive cases... and pulling with the hindering zones, hurts.
What where your 3 options? i see the one you did, pull the wizard and charge in with the minotour for 6dice and the third.
It would really be interessting how fast mages could die. with the 5 already damage from the pit and the minotour, then maybe a wall of force to delay the capturing of more orbs. would be interessting
on 9'vtar maps it might not be really possible to win by kill, but later depends on how much hindering...
looking forward to the rest
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Hey guys!
Just letting you know here is the second and final part of the 1vs1 Domination video!
--------------------------------->https://www.youtube.com/watch?v=8G7xptDU0bQ
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But why would we trust the warlock? ;-)
Oh that stings ;) Typical White Spires propaganda.
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Is it just me, or did Coshade get a V'tar during Round 5 upkeep despite not controlling any orbs?
Nevermind. Just noticed Galaxxus.
I realize Intangible was about to concede anyway, but instead of passing that last full action, he could have punched that orb to take away another V'tar (on top of the Hammer'ed Galaxxus).
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no he was stuned so he couldnt have taken the orb, but he could have pulled the jelly to the zone?
that way he would have been on 7 v'tar vs 4 v'tar both controlling 1, then forcehammer and supression or suppresion and galaxus leading two 7 vs 5 maybe...
nevertheless by just seeing how many mana the forcemaster has currently, you see how strong the wizards tower or other spawnpoint/familar is, as you quite often need your melee attack for the orbs so you are starved on actions
just to the game maybe using the minotour twice attacking the wizard instead of the orbs might have put some pressure and at same time walling off the wizardstower, cool match up
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Mystery, All were possible ;)
I looked at the situation with three possibilities.
- Continue to grab orbs and when I'm done start to contest his. This wouldn't work because he would be at least one turn ahead and that would give him a clear advantage.
- Try to kill him/his tower and forget about gaining V'tar. I didn't think this would work though because 9 V'tar really isn't that much and it sneaks up on you quickly.
- Immediately contest what he controlled and try to outmaneuver him as a Forcemaster. Things were going somewhat well, but then my Forcemaster found herself all alone. The Minotaur failed me, and for that, his body was absorbed into Voltari.
Needless to say, it was a challenge and a learning experience.
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I think domiation has it's own variation of "aggro" and "control" than regular mw does.
max aggro: destroy the sslaks as fast as possible and claim orbs quickly. use galaxus and gain an early lead.
max control: prevent opponent from getting any orbs by destroying or debuffing his creatures (or buffing sslaks), stall them from getting points from any orbs they do control, and build up your own points more gradually throughout this. The benefit of a more controlling strategy is that you don't need to control as many orbs at once, so instead of double hitting your opponent's orbs to steal them, you can often just hit them once to turn them off.