Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Laddinfance on July 20, 2015, 10:51:05 AM

Title: Dominate the Arena: V'Torrak Gate
Post by: Laddinfance on July 20, 2015, 10:51:05 AM
Check out a fantastic new portal for use in Domination. You can find out all about the V'Torrak Gate >>HERE<< (http://www.arcanewonders.com/arcane-wonders/dominate-the-arena-vtorrak-gate).
Title: Re: Dominate the Arena: V'Torrak Gate
Post by: iNano78 on July 20, 2015, 12:32:12 PM
I could imagine placing a [mwcard=MW1J07]spawn point[/mwcard] in a zone with an orb near your starting corner early in a match, then putting this gate at a choke point later on.  In that way, it's like a more versatile [mwcard=MW1J06]Gate to Hell[/mwcard] or [mwcard=FWJ04]Garrison Post[/mwcard] that isn't subtype specific.  It's even better, since you might have existing creatures guarding orbs that are no longer being threatened and can get them all where they're needed in one round.  Great for swarmy mages... and the fact it's Arcane isn't so bad since a Warlord is probably fine with a combination of Garrison Post and Hidden Tunnels (promo).
Title: Re: Dominate the Arena: V'Torrak Gate
Post by: Coshade on July 20, 2015, 01:35:22 PM
If you're playing a bigger board this card is crazy. I can see fast creatures using this to secure locations and move on to the next problem quickly. The fact that any orb (owned or not) allows you to teleport is good too. If you're a necromancer you could run multiple copies and lumber them over for massive damage.
Title: Re: Dominate the Arena: V'Torrak Gate
Post by: wtcannonjr on July 20, 2015, 07:16:54 PM
There are not many conjurations that have a range of 0-2 zones. This should be fun to have in your spellbook.