Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Kazador on July 17, 2015, 10:25:38 AM

Title: Skeletons
Post by: Kazador on July 17, 2015, 10:25:38 AM
Here is my necro skellie build:

[spellbook]
[spellbookheader]
[spellbookname]Bones Inc.[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=mw1j18]2 x  Poison Gas Cloud[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC02]2 x  Deathfang[/mwcard]
[mwcard=DNC13]1 x  Skeletal Archer[/mwcard]
[mwcard=DNC15]4 x  Skeletal Minion[/mwcard]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=DNC14]3 x  Skeletal Knight[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e14]2 x  Enfeeble[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=mw1e25]2 x  Maim Wings[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ05]1 x  Libro Mortuos[/mwcard]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i04]2 x  Charge[/mwcard]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=MWSTX1CKI01]1 x  Drain Soul[/mwcard]
[mwcard=DNI03]3 x  Reassemble[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 118 pts[/cost]
[/spellbook]

The remaining 2 points are dedicated for PLAGUED card.

What do you guys think? :)
Title: Re: Skeletons
Post by: coyotecloudchasr on July 17, 2015, 02:06:57 PM

Seems like a fun and well rounded deck, but I'd be scared to run it without some standard cards like a Mana Crystal, Cheetah Speed/Mongoose Agility, Leather Gloves and a couple Nullifies.   I'd suggest dropping a couple creatures for a couple Nullifies as they are cheap and so useful in protecting your equipment, guards, etc.
Title: Re: Skeletons
Post by: Laddinfance on July 17, 2015, 02:20:21 PM

Seems like a fun and well rounded deck, but I'd be scared to run it without some standard cards like a Mana Crystal, Cheetah Speed/Mongoose Agility, Leather Gloves and a couple Nullifies.   I'd suggest dropping a couple creatures for a couple Nullifies as they are cheap and so useful in protecting your equipment, guards, etc.

He has a lack of living creatures and so Cheetah Speed / Mongoose Agility would not help him.
Title: Re: Skeletons
Post by: V10lentray on July 17, 2015, 03:32:21 PM

He has a lack of living creatures and so Cheetah Speed / Mongoose Agility would not help him.

He could put them on himself....
Title: Re: Skeletons
Post by: JasonBourneZombie on July 17, 2015, 03:37:34 PM
I agree having them to put on himself is quite useful, but certainly not standard for a necromancer. 50/50 as to whether one should or should not.
Title: Re: Skeletons
Post by: Kazador on July 17, 2015, 04:24:01 PM
Well, I was thinking like standing in the backrounds covered with cloak standing in the cloud and boosting my skeletons with charge (mage wand). :) 
Title: Re: Skeletons
Post by: JasonBourneZombie on July 18, 2015, 03:34:18 PM
Certainly viable. Just be aware that movement is still critical as a necromancer. A step or two in the right direction will turn the game, but using skeletons carefully may avoid even that necessity. Play a few games, and if you ever find yourself needing to move two squares and act or run from hindering, then you will have your answer.
Title: Re: Skeletons
Post by: silverclawgrizzly on July 18, 2015, 10:44:42 PM
This is a very solid book. I like the addition of the Charges. Not knowing what you generally face on a regular basis I'd just say knock around with it for a bit, get you some matches in, and tinker from there if needed. As is I like it.
Title: Re: Skeletons
Post by: Kazador on July 19, 2015, 04:26:49 AM
This is a very solid book. I like the addition of the Charges. Not knowing what you generally face on a regular basis I'd just say knock around with it for a bit, get you some matches in, and tinker from there if needed. As is I like it.

Exactly what I am going to do :)
Title: Re: Skeletons
Post by: Coshade on July 21, 2015, 10:35:15 AM
This looks awesome! Let me know how often you use all 3 reassembles and the unholy resurgence. I personally  only run 1 of each and find I never cast them.
Title: Re: Skeletons
Post by: Intangible0 on July 21, 2015, 05:57:03 PM
This is a very solid book. I like the addition of the Charges. Not knowing what you generally face on a regular basis I'd just say knock around with it for a bit, get you some matches in, and tinker from there if needed. As is I like it.

Exactly what I am going to do :)

If you're ever on OCTGN, I'd love to help you test your match out.
Title: Re: Skeletons
Post by: Kazador on July 23, 2015, 01:46:04 PM
This looks awesome! Let me know how often you use all 3 reassembles and the unholy resurgence. I personally  only run 1 of each and find I never cast them.

Thanks :) I will see how it turns out, but I can easily change 2 for a nullify, in fact, I think of replacing one dissolve for a nullify, just to protect my precious equipment

If you're ever on OCTGN, I'd love to help you test your match out.

Well, I do not play MW on OCTGN, sorry :-/